Festus, MO 
West City Park Share
Uploaded By: fairweather_fan Hole #8 (Taken 10/2009)
3 / 128ft.   3 / 171ft. Par / Distance:
Hole #8 Blue Tee: Red tee visible in pic; hole plays short & sharply L to R with basket perched on hillside

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Not for me....

1    12/31/2016   12/31/2016
Review By: mrbro855
Played: 206  Reviewed: 91  Exp: 4.1 Years
1 Helpful / 0 Not
Pros: Solid signage, concrete tee pads, combination of both open and wooden holes, long and short holes. Also, part of the course is along side a scenic creek.

If you like to bomb it, there are plenty of opportunities:

Holes 1,3-7, 9, 15, 17 and 18 are all holes that are over 400 feet with minimal if any obstacles.

Holes 2, 8, 10, 11 are all short enough to provide birdie opportunities, with enough challenge to the basket placements to make them interesting.
Cons: Some of the longer holes (6 are over 500ft) were repetitive in that for shorter throwers (like myself) it's just making numerous same throws to reach the basket.

Lot of walking from basket to next tee on numerous baskets.

Apparently, it must stay marshy on holes 3-5, if consistency on the reviews is any indication.

I didn't like 12-14. These were wooded holes with either a real narrow throwing lane or no discernable one.
Other Thoughts: For the higher rated player, this is probably a great course. For the over 55 y/o player with a mediocre tee shot who's looking for "fun" courses, this didn't do it for me. I actually had more fun cross town at Jokerst Park.

That said, there are more positives than negatives. I just can't recommend it for beginners or for players who aren't looking to bomb a lot of shots.

1 of 1 people found this review helpful.

 Going Long

1    5/11/2014   5/15/2014
Review By: Wise Fool
Played: 125  Reviewed: 118  Exp: 8.7 Years
1 Helpful / 0 Not
Pros: -Lots of long bomber holes (a lot of the holes are over 400 or 500 feet long, with some reaching 700 to 800 feet).
-Nice long tee-pads ensure that you have plenty of room for your run-up on the long holes.
-Very good tee-signs that show distance the distance of the hole and a good layout of the hole.
-The available elevation is incorporated into the holes well.
-Holes 10-14 were a lot of fun. They were some fun tightly wooded holes.
-Water comes into play on several holes. There is a river that flows by some of the holes and then holes 9 and 18 have a lake in play.
-Gateway Titans that are in good shape and catch well.
-Multiple tee-pads on each hole.
-Most holes have out of bounds on them, which helps to add some challenge to the course.
-Mostly plays in its own field area and stays out of the way of other park areas, except for hole 18.
-Pretty park
Cons: -The start of the course is really hard to find, it is at the way edge of the park down a one way road, in which you have to drive all the way to the end of the road to find. There aren't any signs pointing toward the disc golf course. We actually ended up starting on Hole 10 because we found it before we found Hole 1.
-Navigation is hard on this course. There are long walks between a lot of the holes and it is not always clear which direction the next tee-pad. Directional arrows at each basket pointing to the next tee would really help this course out.
-We played this course have it had rained and it was really muddy, and I could see it being muddy for a few days after a good amount of rain.
-The area around hole 4 was really nasty. It was very smelly and there was a ton of dead fish in the drainage area.
-A lot of the baskets blended in with the foliage, so that a lot of walks up the fairway to actually see where the baskets were located.
-Course got quite repetitive on the front nine and holes 15 and 17. Holes 3 to 7 are basically a shot across a long open field to a basket hidden in some tree and underbrush, which starts to get a little boring. Hole 7 and 17 feel almost like the same hole, except holes 7 has more of a change of going into out of bounds areas. Though holes 10 through 14 provide a nice change from the rest of the course.
-Course was very overgrown. There was lots of tall grass on many of the holes. It looks like from the pictures that the course may get mowed sometime, but it definitely hadn't been mowed in a while, and took away from the enjoyment of the round.
-There is a picnic pavilion, bench and parking area in play on hole 18, which could conflict with other park users.
Other Thoughts: I'm glad we ended up starting on the back 9 rather than at hole 1, because I found the back 9 a lot more compelling than the front 9. If you like lots of longer holes, this is the course for you, but I wouldn't go out of my way to play it.

1 of 1 people found this review helpful.

 Great potential, but it ends up being just a long hike across open fields...

1    3/10/2012   3/28/2012
Review By: t i m
Played: 251  Reviewed: 42  Exp: 20.4 Years
7 Helpful / 0 Not
Pros: * This course has a couple of good pin placements and a few cool shots, 1,3,7,10,17 are the best examples.
* Having multiple tees is a plus.
* Having a mix of long/short holes is also a plus.
* Park itself is very nice, with lots for family to do if they don't want to play disc golf.
* Well maintained

Cons: I hate to dock any course with more cons than pros, but this course just feels like a place that fails to live up to its rating, and, far more importantly, it just fails to be fun.

* In playing ~200 courses, I've never spent so much time throwing max-D drives across a flat, open field. This course feels like a waste of time and of energy.

* The couple of holes that have trees--LOTS of trees--like 12,13,14--are set up to be virtually unfair -- plinko holes without clean lines. As if having too many trees on a few holes makes up for having few-to-none trees on most other holes.

* A lot of otherwise open holes are made more difficult by placing pins in tricky placements right next to the water -- this is interesting and creates score separation for a tournament, but is frustrating for casual play, since its the risk/reward of frequently losing discs.

* Signage is so-so. Finding your way from hole to hole without a map would be very frustrating ... especially when it can be several hundred feet of walking between most holes.

* Repetition is high on this course -- lots of holes feel the same and, effectively, are the same. Max-D drive, followed by max-D drive across a field. Or, when there is more interest to a hole, its still a virtually identical repeat of a previous similar hole -- max-D drive across open field, followed by a tricky, mostly-open RHBH hyzer to a basket with water behind it.

Other Thoughts: This is a course I really wanted to like. During a recent disc golf trip in St. Louis, my brother and I hit 9 of the top-rated courses in and around the city, and this was our least favorite of the bunch, by far. It was the only one that really failed to be FUN to play. When disc golf stops being fun, you should do something else. So that's one of the most damning things I can say about a course. It's just not fun to play.

Long, long walks across almost entirely open fields, repetitive upshots, and repetitive hole design make this a dull, uninspiring exercise in practicing your longest drives. A stack of drivers and a football field would give you a similar afternoon, and you would probably learn more from the experience.

I wish I had suggestions for how to improve this course. As it is, I think it would actually be a decent tournament course for big-arm pros... especially on a windy day, when it would make the basket placements high risk/reward. Still not necessarily fun, but at least it would give it purpose.

If I were making recommendations to improve this course, I would tighten it up and shorten it up (I love long courses, but they have to have the terrain to make it fun -- it needs to be placement golf). There are a lot more tree options in the borders of the big field in the back, and those tree options and elevation aren't being used as well as they could. The 13-14 area could use a little thinning out to make it fair, and if there were a way to put more holes in that part of the course--its beautiful there--it would help break up the monotony and make this a much better course for daily play.

7 of 7 people found this review helpful.

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