8 Helpful / 1 Not
Pros: When this course is in all the long pin positions it is a great course. The tees and signage are great here. This is a well balanced course with a variety of right, left, and straight shots. There are open shots and wooded tunnels and a decent amount of elevation. Some of the signature holes here are great. Hole 6 is a righty backhand flex line uphill. It is very unique. Hole 12 is a great par 4. It is about 380' to get out of the tunnel into a more open space. It is then a left to right sharp approach it a sloped green. Hole 14 in the short position is a great par 3 that funnels tighter towards the green. 15 has a great basket placement on the crest of a very steep hill for roll a ways aplenty. 18 is a great finishing hole, a downhill controlled bomber down a wooded fairway.
Cons: Some of the short pins are really lame.1, 2, 8,and 10 in the short position are super short open holes. There is not many pucker tight gaps here. It can be a disappointment to go to the course and play some of the lame short pin positions. It would be great if both pins were in at all times.
Other Thoughts: Pick up lots of birdies on the more open front nine end conserve your score on the back 9 and you'll be in good shape. The easy short 9 holer is also here at the park for the virgin disc golfers.
8 of 9 people found this review helpful.
4 Helpful / 1 Not
Great layout - no need to play pinball in the trees
Pros: Lots of variety to this course, except in the selection of tee boxes. The course was set up with a mix of short and long baskets when we were there. Overall elevation changes aren't huge, but the course takes full advantage of what's there. Baskets well-set into bowls and protected clearings, several chances for added length and drift on downhill throws, and I even liked the one significant uphill.
Good clear layout, as long as we took the time to check out the basket placement before our drives. Course looked in very good shape when we were there. Excellent concrete tees.
My son and I had a lot of fun warming up on a few of the Red Fox holes before starting our round. Great idea, well-laid out with enough variety to satisfy those looking to loosen their arms. It's a great idea to have this in place for beginners and families, to improve overall course traffic.
The front nine is more open, but not significantly easier, than the back. I appreciate the fact that the fairway lanes through the woods are generally, but not always, wide and clear. The trees shade and guide your play, without the "pinball through the fairway" effect that detracts from some other woods layouts.
#1 good short opening hole to the long basket on the left. Short brush across the fairway forces you to get the disc up a bit without letting it veer into the taller trees and branches.
#3 down then up and down again with the long basket set in a natural bowl. My favorite hole on the front.
#6 the uphill shot I mentioned above. Uphills usually kill my weaker drives, but the hole is short enough to let you reach the open tabletop, as long as you keep your shot straight through the alley of trees. The most thickly wooded hole on the front nine.
#7 Tight downhill tee shot through the trees before it opens up, and then the short basket is very tightly tucked into the tree line on the right.
#12 Begins the "wide alley through the woods" effect
#16 a fun downhill alley through the trees that opens into a field for the short basket. If you keep your drive straight this is the easiest birdie hole on the course.
#17 challenging dogleg left to the long basket
#18 a fun downhill drive with another inviting path between the trees. The long basket is protected by a few more trees and framed by a circle of rocks near the picnic tables.
Cons: Only one tee box option per hole. I don't identify any dramatic signature hole to rival those you can find on the best layouts.
Other Thoughts: The dogleg at #9 is extreme left to the long basket. Just about impossible to get close, and you can overshoot your drive into the parking lot if you don't ease up.
I'm not a huge fan of the island green on #13, even if it is a fun concept. It's a blind shot, curling right. There's a lot of luck involved in whether you land on the green or the OOB, or skip back into the woods.
There are obvious paths from one hole to the next, except on the walk through the pavilion and playground from 15 to 16. Pass the bathroom, look for the slide, and you'll find the 16th tee. There's another long walk from 17 to 18, but that was very well-defined.
4 of 5 people found this review helpful.
1 Helpful / 0 Not
what an awesome course!
Pros: i'll start by saying that this is one of the best courses i've ever played. today was my first round here, so see other reviews for a course description.
great variety of shots.
beautiful rolling hills and great use of the gentle elevation changes the terrain has
no real rough! i couldn't find anywhere to really lose a disc- you would almost have to throw sideways off the tees to lose your disc here- anywhere near the fairways has been well-traveled.
fairly intuitive layout- look for worn paths in the grass to find next tees(most holes have nice signs to point the way to the next hole).
challenging enough for all skill levels- beginners have the red fox course, and can play silver without worrying about losing discs. advanced players will love the shapes of the shots you get to throw here.
Cons: i can see a potential safety issue with non- DGers using the picnic tables while people are playing- i just walked ahead to check before i threw.
i played during a very dry period, so did not experience the bugs that other reviewers have mentioned, and it's mid july!
#2 should be longer
-they should plant some more holes here! this park is perfect for disc golf!
Other Thoughts: um, i'm going back tomorrow! this place is awesome!
1 of 1 people found this review helpful.
6 Helpful / 0 Not
The Quick Grey Fox Jumped Over the Lazy Birdie
Pros: 1. Variety. Grey Fox is a superbly designed course in an excellently maintained county park and will test every shot you think you have, and perhaps you will even find yourself in situations where you have to get creative and try something new. From wide open undulating fairways to moderately heavily wooded "airways," and from ace runs to defined landing zones on some longer holes, you'll never find yourself bored out here or thinking, "Great, another one of these!" With two pin placements on every hole that drastically change up the tee shot, there are "technically" 36 unique holes available to play here. When I played, the course was set to all shorts (except the awesome island green on #13, which was still long, thank Flying Spaghetti Monster!) for the Women's Global Event (I was caddying for my wife), but in my couple rounds caddying and playing I took note of the long sleeves and even played a few shots from the tee pretending they were in place to get a feel for some of them. Elevation is present on most holes. A few holes are conducive to different throwing styles, allowing righties and lefties, as well as overhanders, all an equal opportunity (though some bias is obvious; see Cons). Some particularly memorable holes were #5 with a neat little tunnel shot over a little hump (it was, for lack of better description, a cute hole that had potential to ruin your day), #6 requiring a steep uphill RHBH anhyzer to a blind green, the unique island green after a tricky downhill RHBH anny on #13, and the picturesque signature #18. A slide near the playground drops you in to the tee area for #16 if you want to "let the kid in you out." Definitely a course that you leave knowing you'll be back, not only to experience new hole configurations, but to get revenge on the holes that robbed you of that deuce or par save (there are plenty of places for this to happen)! This course coupled with Red Fox, as many other reviewers have noted, has a distinct "3-course meal" feel to it, with each 9-hole loop seeming to have its own flavor.
2. Concrete tees. Nice and level teeing surfaces, no cracks or pooling water, and the follow-through areas off the tee were pretty safe and comfortable.
3. Dual pin placements. As above, these change things up considerably on this course, usually for the final 30% or so of the hole. The long pins add more challenging tee shots and approaches, and it seemed many eliminated the "easy" deuces available on several of the short placements. The sleeves were all installed properly and undamaged.
4. Tee signs. These were very helpful not only on the few blind holes, but in showing me how the long pins would play since they weren't available to me when I was here. They gave distances and an overview of the hole shape and were almost all still in place (a few were missing but had little maps drawn on the 4 x 4 tee post in Sharpie).
5. Baskets. The Chainstars were installed properly and undamaged, didn't seem to be rusty or heavily weathered, and caught well.
6. Maintenance. The drive into the course should be your first clue that things will be immaculately groomed, and this county park setting seems perfectly suited for disc golf. Even the "heavy-in-chucker-traffic" Red Fox was surprisingly well kept and clean. For being free to enter the park and play here (donations box available), the County certainly doesn't seem to skimp on the upkeep.
7. Amenities. Scorecards and pencils are available at #1 and #10 (though not always in stock, as was the case during my 2-day visit). Trash cans on several tees. Restrooms are located throughout the park, including one somewhere off the main road near #4 and one on the path from #15 to #16. This multi-use park has plenty of other activities and pavilions/picnic areas for the whole family to enjoy a day out here.
8. Navigation. It's easy to find the parking for the courses once you're in the park, and navigation is pretty simple (I'm sure the scorecards, when available, have maps to aid travelers and first-timers)
9. Red Fox as another on-site course is a bonus (I guess) and could be used as a warm-up for approaches and putts on Grey Fox, but you might feel rushed and unsafe with the abundance of chucker traffic.
Cons: 1. Design. There seems to be some bias towards RHBH anhyzer (RHFH/LHBH) shots off the tee, which is okay because those are challenging shots (for me) to consistently execute, and the varying distances and hole shapes keep it from getting too monotonous, but there is undoubtedly a favoring of those particular shots.
2. Navigation. There are 2 areas on the Back 9 that can be confusing without a map when it's your first time, and they are also the lengthiest walks between holes: From #15 to #16, there is a walk along the path up to the restrooms and playground, and from #17 to #18 is another potentially baffling route (especially if #17's pin is short, making it possible to think #18 is up the maintenance vehicle road that leads nowhere except over to Red Fox). A map should eliminate any mix-ups.
3. Safety. Some minor issues with (OB) park roads weaving throughout the complex, but fortunately nothing major like conflict with other park activities (unless you really shank one into the tennis court on #11!).
4. Single tees. I'd like to see this spacious park utilize a little more and provide some greater variety, and dual tees could significantly change things up out here. This would boost the hole potential from 36 to 72 if done right (i.e. tees don't just change the distance, but the entire shape of the hole).
Other Thoughts: This course is not only a great recent addition to the Wisconsin DG scene, but also to the Illinois DG scene with its sparsity of "good or better" 18-hole courses. With dense population to draw from and free to play, this course is understandably very popular and busy, yet remains in spectacular shape. The frequent changing of pin locations keeps it "fresh" out here, and I'd be proud to call this my home course -- and it would definitely do wonders to have all those different shots to practice all the time!
I pondered my rating on this course for a while, and while I really wish I could give it a 4.25, I'll have to settle on a 4 since there are only single tees.
I highly recommend stopping here if you're anywhere near, and for those of you willing to travel, the drive is worth it. I'll definitely be back!
6 of 6 people found this review helpful.
0 Helpful / 7 Not
Pros: Great technical course with few needed birdie ops, #13 is probably my favorite hole on the course with the island OB scenario
Cons: Overgrowth makes you wish it was just water(OB) at some spots as it can get out of hand if not played safe
Other Thoughts: Risk/Reward comes to mind
0 of 7 people found this review helpful.
3 Helpful / 1 Not
Pros: Good variety of shot selections throughout the course.
Red Fox Family Course- great for warming up with mid ranges and putters
Elevation changes and fairways that require different types of throws for both left & right handed throwers
Separate scorecards for front and back 9 holes with accurate distances & course layout- great for reference!
Great usage of park for a course layout- utilizes trees/woods very well and most fairways/paths were natural and did not require the park dept to cut/clear out many trees which is great.
Very well maintained- wood chips, cement tee pads that have plenty of room which is awesome!
Multiple pin locations!
Cons: Speed of play- front 9 plays pretty quickly but back 9 can be a little more time consuming because of challenging fairways/gaps. Shouldn't be a deterrent for playing this course though!
Rumors from other players compared it to Brown Deer- did not think this related to Brown Deer at all.
Other Thoughts: Great course but it's a little far away for me since I'm from West Allis- about a 50min trip for me.
Very easy to get there for players from WI & IL- saw about the same number of cars from both states, which is great to see!
For Red Fox you really only need a light fairway driver/mid range and a putter. Definitely recommend using it to warm up before playing Grey Fox!
Very impressed by the hole signs and scorecards- high quality and professionally done. Gives a great image for the course designer (Terry Miller) and Park & Rec Dept.
16 is a little challenging to find- but both of the fences on sides of the parking lot point you in the right direction- walk through the parking lot, up the hill and the tee pad is next to a slide.
3 of 4 people found this review helpful.
9 Helpful / 0 Not
Simply an enjoyable round
Pros: Well groomed course in a very nice suburban park. Wonderful terrain for disc golf with elevation changes throughout the course to increase interest, challenge and eye appeal. Not necessarily breathtaking, Grey Fox is certainly scenic enough to provide a pleasant walk in the park. Allows you to use a full complement of discs and requires a solid shot making repertoire to shoot par for a complete round. Although the front and back play differently, on the whole, Grey Fox is a pretty balanced course in every facet of the game, and makes for pleasant round.
Front nine starts out with some fairly open holes, and allows you to open up without major fear of blowing par if your tee shot doesn't go as planned. 1-9 play pretty quickly and bring you back to the parking lot before setting off in a different section of the park for the back nine, which plays both longer and tighter.
• Alternating short/long pin placements for odd/even holes: ramps up the challenge without kicking my butt, and pretty much ensures a decent mix of short and long holes. Alternate locations really change the look and feel of the hole, but I'm not sure how much they'd really change your shot off the tee.
• Nails the basics: Large brushed concrete pads provide sure footing. Great signage shows distance and layout, and makes navigation easy (except for two spots). Baskets in great condition. Fairways nicely mowed and grass was mowed to help get to the next tee on a couple of holes. Full color score cards with course maps. Perhaps non-essentials, but these things do make for a nicer outing.
• Restrooms located between 15 and 16.
Cons: • Had trouble finding tees 16 and 18. Had some locals not told me about 16, I'd probably spent 15-20 min looking on my own. From basket on 15: go through parking lot to playground - 16's tee is right behind the slide.
• While I liked 14, the long pin is placed a bit too far to the left given how sharply the fairway turns there. Doesn't seem realistic to get to from the fairway unless you lay-up to the corner and go over with your putter.
• I didn't mind it, but I can see how better players might feel the front nine lacks sufficient challenge, perhaps making it too easy to recover from a bad tee shot to save par.
Other Thoughts: Plays like two 9 hole courses with completely different personalities. Separate score cards for front and back only serve to distinguish them as distinct courses. Front nine is relatively easy, plays fairly open, and averages 60-70' less per hole than the back. 10-18 are more wooded, requiring more distance through tighter fairways. Even when things do open up a bit, they employ more trees to avoid; resulting in significantly greater challenge than the front.
Lucky enough to chat with course designer before playing; nice to know they didn't pull any trees to put the course in... all the fairways are natural, requiring nothing more than mowing. In my opinion, Grey Fox sacrifices pure challenge for increased playability - I'm fine with that. Not every course has to be the ultimate challenge. The back nine still offers genuine challenge. Besides, what's wrong with a friendly game for a change of pace from the "stay on the fairway or pay in blood and/or lost plastic"? Memorable holes for me were 12, 13, 14, and 18.
Didn't find many cons on this course, and given what others listed as cons, I simply didn't experience them, or see things a bit differently:
• Not crowded when I played, but sure, waiting for tees is a drag, and really slow play can mess with your rhythm if you're having a good round. Possible solutions: MP3 players or good company to chat with. If you're really affected by this sort of thing, come early in the day.
• I thought the open holes offered a few ways to attack them but tight holes always limit the lines you can take. I see nothing wrong with forcing a specific line to challenge a player's ability to execute that line for par or birdie.
• Bugs were a bit of a nuisance, but no worse than on the other five courses I played the same weekend at less buggy times of day. I played here early in the evening in July, about the worst time of day for mosquitos.
Well worth a buck or two on the donation box. Course is well cared for and in great shape.
CAMPERS: Only 8 miles down Wilmot Road from Chain O'Lakes State Park (Spring Grove, IL). Put up a tent and take a hot shower in a private stall for just $12 a night, with no additional park entrance fee to pay. Campground is only 2 miles from a good burger.
9 of 9 people found this review helpful.
12 Helpful / 1 Not
Play Grey all Day, leave Red for the Dead.
Pros: A nicely manicured park setting, a bit of diving into and out of some surrounded super wooded goodness, and a great balance of short, long, left, right, straight, uphill, downhill, across hill, and holes with multiple routes. It's beautifully manicured to the likes of Sussex, Token Creek, etc, but offers a bit better variety and balance. The elevation is utilized better than at Token, the variety and balance is better than the more open Sussex, and there are some absolute monster holes out there like #18, #4 is really fun to crank a big s curve out on, #12 can beat you down, #13 has a great island OB green, and #15 and #17 long are some brutal holes.
#15 in the long position is a beautifully framed hole from the tee to the green with the rolling elevation and slight hint of a cheater route along the far left.
#18 is a great wooded monster off the elevated tee. I was lucky enough to hit no trees in three rounds and takes 3's each time.
#4 in the 'straight ahead' position offers a great RHBH s-curve shot for an ADV player to make amazing ace runs on. I was lucky enough here also to park one, and put another pin high in the bushes after skipping past the pin from right to left.
Multiple pin positions. The differences in pin positions is huge and really offers great variety, and compliments the features of the park while testing your skills on different levels.
Not much in terms of poison ivy or anything, I saw just a few plants.
The tee pads are nice, wide, long, textured concrete pads that are flush with the ground.
Cons: Lack of multiple tees. Especially in an urban park area like this where noobs, kids, and other family member are gonna have more access to playing a round. Sure, I bet the Red Fox was built for this purpose, but if you're gonna send your wife and kids over to play the lame Red Fox while you enjoy the Grey Fox, you may as well have left them home. This is one of the biggest cons I will always list. Not only as someone who travels with family (wife and young kids who could use shorter tees), but as someone who seeks more variety and balanced offerings on a course. Since only one pin is in the ground at a time (despite multiple placements) one tee lets you play only one layout. For some variety, that second tee offers another complete hole, and as many more options per tee pad as pin placements per hole. Multiple tees can greatly increase variety as far as design/layout, as well as skill variety.
The general topography of the course introduces the only other con keeping this from having a higher rating. Because there are no huge downhill bombers, no ponds, no creeks, no sharp ravines, etc, the course cannot offer that type of variety. While I think the design could have been altered and used a bit more of the very wooded ravines within the area (like left of #6 and left of #12), it may have been a parks department limitation.
Despite the alternate pins offering much different variety, the greens are bland and boring. Mostly wide open, few trees if any, and not perched on any slopes or extreme areas that beg for rollaways.
I think more defined OB (both marked and designated on the tee sign) would add another element of skill and variety. Playing the road should be a no-brainer OB, but I don't recall seeing it on the signs. Some other artificial OB areas could be added as well like the long grass buncr style areas on the open holes.
Some vandalism/chuckerness can be seen in the likes of litter, graffiti, broken bottles, broken equipment, etc, but that the double-edged sword of a popular course in a population center.
Because of the popularity, traffic, other park users, etc, I did not find the ability to truly lose myself in the game here (in any of the 3 rounds we played that day) - too many distractions. I prefer remote, secluded, and quiet courses.
Other Thoughts: I like this course and the variety it offered very much. We came down for the day, got in a quick round on Red as we waited for the rest of the crew, then proceeded to play here 3 rounds, after deciding unanimously after our first round that we'd much rather stay here than head up to Parkside.
As a traveler, I would not regret going out of the way to play here. With all the traffic Milwaukee-Chicago, this course has potential to appeal to many players and it is worth the trip. Overall not an amazing or stunning course, but a completely well rounded and balanced offering that will test many skills in and out of your bag.
I'll say again that multiple tees really add the extra element of variety and balance, as well as fun for players of all skill levels. The tees now are probably white/blue level and could be accented with both longer or shorter tees in most instances.
It rated at 3.85 in my spreadsheet and I'm gonna bump it up because I think it's better than 3.5 courses I've played.
12 of 13 people found this review helpful.
6 Helpful / 0 Not
Pros: - Course is set in a large park, which has lots of hilliness and plenty of forest. A lot of other things going on at the park, with pavilions, parks, and walking trails, so it can get pretty busy.
- Good mix of tree density throughout, the course starts off in a pretty open area with thick patches of rough and other large trees to force some interesting lines. Hyzers and anhyzers, and two holes with some elevation changes.
- The rest of the holes, and the vast majority, have lots of woods to deal with. Most of them have well defined fairways, where throwing a straight shot is a must. Great balance of hyzers and anhyzers, both long and short, with a few shooting out of the woods and others shooting deeper in. This can lead to some tight approach shots even from a nice fairway drive. Noticeable elevation changes on numerous holes really spice things up even more. #12 is a beast with a bomber tunnel leading to a sloped green with some guardian trees.
- Other holes do have obstacles in the fairway, or more complicated lines. A tight RH flex/thumber/utility shot uphill on #6, the downhill RH anhyzer to the road-OB island green on #13, the big valley shot through or around massive pines on #15, and the big elevated teepad on #18 are all top-notch holes.
- Greens are very fair here, there are few protected baskets but getting there is the trick. A few rollaway greens, mostly from inclined approach shots.
- Good variety in hole length, especially with some long pin positions; 6 over 400' and of varying difficulty. Should be plenty of spots for drivers, for all arms.
- Good teepads, baskets, and signage. Navigation is pretty easy, with markings at some of the tricky spots (#4-#5, #15-#16).
Cons: - Biggest con at this course is the large volume of traffic that can be present. Park goers and masses of casual players can be present in nice weather. Some holes also play close to the park road, with cars driving right next to fairways.
- Most of the holes' fairways allow for only one type of line, so there is not a lot of creativity. Meaning, there is probably one line that works best for people, and they will throw that line every time on the hole.
- No water or any overly treacherous hazards, just the usual nasty rough for punishment.
Other Thoughts: - This course provides a fantastic variety of shots, due to ever changing lines, difficulty, length, and elevation. Almost every hole provides some different look that really forces a well planed shot. And, the fairways are wide enough so a good shot will usually end up in good shape. Execution is well rewarded.
- The wild card here are the pin positions; the longs add almost 100' per hole, and even more, much tougher lines, approaches, and greens. When the pins are all in the longs, I would give it a 4.5 rating for the great hole variety. In all shorts, probably a 3.5. Since they are usually half and half, I'm giving it a 4.
- Probably a bit frustrating for beginners, perfect for an experienced player. I would imagine even the top players would love some of the challenges present on many holes as well.
6 of 6 people found this review helpful.
7 Helpful / 4 Not
Silver lake, Best in Kenosha Area
Pros: Modern DG course. Its tucked into an enclosed park. Primarily disc golf happening here. Its set up on what I assume was an old cross country trail. This is not your typical flat course with scattered trees and long grass to define the fairways.
"Know your Course".
-There are nicely designed tee signs.
-2 pin placements on every hole. Check for the yellow screw by the specific set up on the sign.
-Risk/Reward factor on a few holes with "local routes" for any newcommer to look for. Or local to rely on.
-This course can mainly be described in 2 separate summeries: The Front, and The Back.
-The front nine is fairly open, good amount of oppertunities for birdies. With some holes that can still challenge par. #Intermediate
-The back nine is quite a bit harder, tunnel shots and longer holes. You will be forced to make a solid tee shot (300+ ft) just to stay out of the woods and/or earn a good look/approach angle to the basket. #Advanced
"Elavation" is moderate, and the course does have a variety.
-Bathroom facility in the back parking lot- along with a vending machine.
Cons: 16 and 18 are a little difficult to find. Follow the spraypaint arrows and woodchip paths.
The course is very accessible for all sorts of different characters. Some less respectable than others. The course is now on it's second generation of Tee signs. And they are already being destroyed again.
There are two high schools within 3 miles of this course.
Seclusion is tough to find on this course. If seclusion is part of the criteria your looking for, plan on going in the morning if possible. If you can finish before 3 or 4 pm. You will have beaten the rush. <-The course's biggest con.
Other Thoughts: Another set of Teeboxes: both Amatuer and Pro would be a nice addition to boost this course to an even more prestigeous level.
From Northern IL to South Milwaukee. This course is prime.
7 of 11 people found this review helpful.
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