Great CLT course
0 Helpful / 2 Not
Pros: Not too long, not too short. Requires all the shots.
Rewards accuracy more than distance. Remember that.
Water holes are not difficult, but they're water, which is a fun challenge.
Very wooded but well-defined fairways.
Cons: Tee pads are short, which in most cases isn't a problem but you definitely notice.
Other Thoughts: Can't wait to get back after the trees leaf out. *Almost* worth the long drive down 485 from the north side. :)
0 of 2 people found this review helpful.
Time to Get Scrappy
4 Helpful / 0 Not
Pros: Scrapyard is a very unique course for its location. Originally planned to only be a partial course, I was extremely glad when I found out it had been expanded to become an 18 hole course. The whole course is wooded and has longer fairways than some of the closest courses to it (Mint Hill and Crooked Creek Crossing) which makes it an enjoyable round of disc golf. It is not quite as technical as the equally close Squirrel Lake, but as stated above it has a full 18 holes.
My favorites of Squirrel Lake are the holes featuring water. Water doesn't just come into play, these holes are water carries, a unique feature for a course in the Charlotte area. There are some great holes which feature interesting elevation change and wonky angles that must be thrown. The Par 4s are really good examples of this.
A lot of work seems to be going into this course still. Hole 9 has a platform that it sits on now, which was added in the past year or so- it makes parking the green significantly easier.
Cons: It can be daunting to throw Holes 8 & 9 when the pond is at flood stage (which it has been the past 2 or 3 times I have played. Your margin for error decreases exponentially. Drives for Hole 9 that would usually be in bounds become out of bounds and there is a high potential for losing discs if you are inexperienced. I highly recommend bringing a driver that has the potential to float. My Blizzard Destroyer (which is only thrown on these two holes) has gone swimming quite a few times here.
Some of the fairways still have some roots and stumps, but not nearly as many as there were when the course first finished.
A few of the holes retain a lot of water after significant rain.
Other Thoughts: Before Scrapyard was built, Killborne, Reedy Creek, Eastway, and Sugaw were the closest courses to my house. This means instead of having to drive 20-ish minutes to play a pro course I can drive less than 10 minutes. It is a great mix of technical and openness which is perfect for someone like me who sometimes struggle with technical drives that is looking to improve.
Favorite Holes: 5, 8, 9, 13
4 of 4 people found this review helpful.
A walk through the woods
9 Helpful / 0 Not
Pros: Beautiful woods envelope this course and make for a great golfing experience. You really feel "out in the woods" when you're playing.
Well worn in and clear fairways make the golf lines apparent and easy to read the first time playing.
The 'rough' is well beaten down and now overbearing when the inevitable happens. However, when you get off line here, it can be very punishing and add strokes to your score.
Mild elevation change keeps this course from feeling monotonous. No crazy uphill or downhill shots, but some light rolling hills help mix things up a bit
The lake shots (8&9) are fantastic! Both have easy alternate shots for those afraid of losing a disc, or those players with limited distance. A very nice option to have as some players cannot throw the required distance to make the necessary shots.
Adequate signage. The new tee signs are beautiful and add to the play-ability and appeal of this course. From time to time finding the next tee can be vague, but there are some older signs still hanging around that help direct, and the beaten path combined with some common sense kept me from getting lost.
The layout of this course is well though out, covering a great deal of the park, utilizing the pond, and keeping the walk from tee to tee short enough. Also important, hole 18 ends you right where the course begins! Great work
The park itself is in what seems to be a nice area of town. A nice change from the "sketchier" areas of town where some courses are located. I never thought or worried about my car being broken into, or random strangers/homeless walking about. Also, maybe related maybe not, there was very little trash on the course, and hardly any graffitti or the like. A nice change
Cons: Few cons here, but they did keep my rating from being higher.
The course isn't one of those "uses every shot in your bag" layouts. Although there was a great deal of accuracy required, there wasn't a whole ton of variation from hole to hole.
Not a major con when it comes to the fun factor as I still thoroughly enjoyed playing here, but in my mind keeps this from being a 4+ rated course
Although I listed it in the Pros section, I can also list it here. The signage, specifically leading from one basket to the next tee, could use some improvement. I never got lost, but there are several tees that are close to eachother, and a few that are a longer walk. At times it could be clearer where to go. But, like I mentioned in the Pros, some common sense and patience will keep you from getting lost here
Short (sometimes) tee pads. I'm not sure if all the tee pads are the same length and I only noticed it on some holes, but either way I found myself starting behind the pad to allow my run up enough room.
Other Thoughts: This course is a blast to play. With accuracy being the more important aspect here (instead of distance) this course really suits my playing style. Well placed shots will be rewarded, and pars should be easily attainable.
There are a handful of par 4's which break up the par 3 par 3 par 3 theme, and hole 8 and 9 are "memorable" holes.
If you're visiting the Charlotte area, I would add this to the list of courses to play. And if you're a local, don't hesitate to play a few rounds here!
9 of 9 people found this review helpful.
Somebody Wrecked It. Literally. (Not Me)
2 Helpful / 1 Not
Pros: The Scrapyard has a lot of good aspects, with a good layout, a little elevation, a little water, and concrete tees and nice baskets throughout. There were a four par 4 holes, two on the front nine and two on the back (4, 7, 16, and17). The whole course is wooded, but many of the fairways are sufficiently cleared to see the basket, and have a good chance for a good drive. However, there are a couple of them that have narrow gaps and are tightly wooded, and a couple that have doglegs or sharp bends. Some but not all will dual tees, and some also have random chairs and benches. I liked the first hole, it was a kind of hard turn over shot for a RHBH, a little downhill and basket on the right with a 320 par 3. I played the long tees, and put my first shot about 40 feet from the basket. A good start that came to a screeching halt on hole 2, with me taking a double bogey after shanking my drive, and leaving a fairly easy approach shot short. I also made a bogey on hole 3. I was afraid this was going to turn into a long day, but the balance started to return, and I got one back with a birdie on hole 7. A group of four was ahead of me, and offered to let me play through, on a tough 500' par 4 with a dogleg right. One of the pleasant occasions I have executed a perfect drive, followed by a laser straight approach and banged out the 16 foot put, while people observe from the fairway. Sometimes that goes the other way, nice to be on the upside. Holes 8 and 9 are the water holes, and both were pretty fun. 8 is a bit downhill from the long tee, and coming out of several trees. I looked like the water was fairly low and only a short stretch of the fairway was across the water, still leaving plenty of landing room in front of the pin. My drive was turned over a bit to the right, but still was dry and close enough for a par. 9 was over water all the way from the long tee, and a way tougher margin for error. The basket is on a dam that creates the pond, with a steep drop behind the pin, and a slim berm in front. There is a small backstop fence along the edge of the water to catch a drive that lands in front of the pin and rolls back. I got the landing spot I was aiming for and had a 20' birdie putt, but it was about an inch short and hopped out off the front rim of the basket. 11 hit me for another double bogey, and an embarrassing display of incompetence. I also ended with a bogey on 18, and wound up with a 63 (5 over par). What I enjoyed about this course was the fairly obvious fairways, where if you can't see the basket on a long hole you still have a good idea where the fairway leads and the pin is going to be in the blind. There are also some nice, but very simple, straight forward and more accessible holes. The layout was pretty good with converging (nearly) 9's, and about having signs and markers between holes. The map link was good if you want to print a course map. There are trash bags,but some of them getting pretty full and one was dumped out on the first fairway. Other than that mostly pretty clean.
Cons: There were tees that were usually shorter than I would have liked. My run up was affected by this a couple of times. Sunshine (my girl/scorekeeper/spotter) and I were having a cigarette in the parking lot before driving home, and we heard loud squealing tires followed by a bang! A car had skidded off the road right in front of the park entrance. I looked like everyone was OK, but the car didn't fare well. It was going from one scrapyard to another I'm pretty sure. A fire truck was arriving just as we left, and police cars were not far behind that.
Other Thoughts: This isn't the toughest course, but isn't a boring one either. Besides the car wreck, and my typical day after concert weariness costing me strokes on a couple of holes, I really enjoyed my round at the Scrapyard. I played nearby Dry Creek the day before, and would recommend Scrapyard if you are choosing between the two, but the course ratings would slightly disagree. Both are very good but different, the shaded woodsy surroundings, water and elevation aspects make Idlewild park favorable to me. A sign posted at the park entrance claims that uniformed police and undercover officers patrol the park. Didn't spot any, but who knows?
2 of 3 people found this review helpful.
7 Helpful / 3 Not
The Scrap (Where I played like crap)
Pros: -I never made time to play this course and in the CAC, let's just say I paid for it. The course actually gave me a wedgie and I wore my underwear over my head at Dry Creek after my round here. This is a good course in a good park. If the baseball fields are empty, you can warm up in the fields. This course is all wooded so you must hit your line or you will shoot a +12 like I did.
-Well defined fairways on this course. Hole 15 is super narrow but the short distance makes up for it. Some can be hard to hit because the fairways are very diverse. You don't know what you will get but they are all fair.
-There is a practice basket on your way to hole 1 beside the parking lot in the woods. Walk up a little further and you will find hole 1. There are also amenities. Trash bags on almost every hole if not all, there are bathrooms beside hole 1 and benches on almost every hole.
-This isn't hard to navigate. Sure, there are a few fairly long transitions but there are next tee signs. Just follow the wider paths. For instance, the transition from 6 to 7 could be considered "difficult." So go down the WIDER path after hole 6.
-I love both of the water holes. My favorite hole was #8 but I think #9 is easily the signature hole. #8 from the short is a fun ace run with a nice water carry and from the long tee, it has that Buckhorn feeling to it. It's 300 feet from the long so you will need a good 280+ shot over the pond. #9 is a harder hole. You only play over the water from the long tee. It's a fun hyzer shot over the pond. It definitely requires a long driver throw from the long tee and there is a steep drop off near 20' down left of the basket. The short tee is just a righty flick in the woods.
-Good length variety on this course. There are a few holes <200' and there is one right at 500'. #7 is the longest hole at 500', it's the hole that requires the most accuracy. It's long and very tough.
-There is some elevation out here. Not very much but some. #4 is the hardest hole in my book. The drive is quite a bit uphill so the hole plays longer than 432' and the fairway does turn left but you still don't want to throw a driver. The woods are more difficult on this hole.
Cons: -Most of the holes are just good at the best. Only #8 and #9 were the really fun holes out here. I'm not saying those were the only two I liked but in 20 years from now, if someone were to ask me "Remember Idlewild Park?" I'd probably just say "Oh yeah, the Scrapyard."
-The water can get up pretty high. If you throw a disc in the water, you will really want to pay attention to wear it landed because if it landed more than 10 feet from the fairway, you won't see it. You will have to FEEL it. Don't get confused with a rock.
-Fairways are fair but that doesn't mean it would hurt to chop a few down. #12 needs a couple chopped down because the fairway is very odd. It would be good if a couple were chopped down too on #18.
-It's just too hard on rollers. Even some of the trees will cause rollers. The drop offs can be very unforgiving.
-Few filler holes here. #9 short is definitely disappointing. It's just a short ace run in the woods. If you play the shorts. I recommend you just play the long tee on this hole.
-The tee pads could be longer and a few are raised. I really don't like raised tee pads. Especially #10's. If you have a huge run up like I do, you will not be satisfied.
Other Thoughts: -This is a good course in South Charlotte. Worth the play if you live around Charlotte. If you are just visiting, I recommend you play something else because there are so many more courses in Charlotte that have lots of variety. You do get to play holes 8 and 9 though but they are the only stand outs here and they are both of the water holes. I think you will leave happy here if you play Idlewild but you may be disappointed if you really want variety. If that is what you want, play Dry Creek, or Angry Beaver. They got so much more variety than Idlewild. However, I do not recall any holes here that I disliked. None of them are actually bad like there are at most courses.
-I do wish I played this course sooner than I did, I just never made the time to play it. Definitely find time to play here if you live around Charlotte, you might really love it. I liked it but wanted a little more.
7 of 10 people found this review helpful.
15 Helpful / 0 Not
It's my home and I love it...
Pros: In a nice park in a nice area of town
Water fountains and a place to put the water when you're done with it ( bathrooms ) right at the start and end of the course.
Nice hole shape variety and mild elevation.
It requires good shot placement and line shaping off the tee to score well.
Softball fields for warming up
Nice practice basket right by hole 1
Navigation is easy for the most part with only a few long transitions. 4->5, 16->17 standing out as 'long'.
Hole 18 finishes right near where hole 1 starts.
Multiple tees on holes 1, 8, 9, 10, 17 ( additional pads are being put in slowly but surely )
Pretty clean despite having no trashcans
Benches on holes 1, 2, 3, 5( sort of), 8, 9, 10, 13, 14 and 18
2 water holes! ( with caveats see cons )
Lots of exceptional holes 4, 7, 14, 16, 17, 18
Few, if any throwaway holes. ( I'm looking at you 15 )
Cons: Still some new course blues in the form of lots of little stumps in fairways and occasional punishing rough.
Some of the debris piles leftover from the build are rather close to fairways, leading to occasional 'dangerous' lies.
Can get muddy, but Charlotte is something like 10 inches above average for rain fall right now, so most courses around here are muddy in spots.
May eventually have erosion issues on holes notably 9 and 12, possibly 3 as well
Terrain is not roller friendly
For those that prefer open holes, you will be miserable. The only really open shot on the course is hole 9 and that doesn't count!( see below ).
Occasional locals walking their dogs the wrong way up the fairway. This has gotten better as time as passed. I've even convinced a few of them to try disc golf.
There's no real 9 hole loop. you can get to the parking lot for the course right after 9, but it's a bit of a walk back to the car if you park close to hole 1 ( waah ).
Shortish, raised teepads:
I know that this is a frequent complaint about this course, so I don't want to beat that particular horse much more but...
I have fallen off the end of them more times than I can count. It has had the effect of forcing me to think about footwork more and this is a good thing. I've learned to start my x-step from behind the pad, but this makes it really difficult to be consistent with it.
I think that this is almost an "artificial" difficulty that penalizes certain types of player. I can see the validity of arguments that claim that a really good player should be able to adjust, and those arguments are right.
My counter argument is that in my opinion, teepads are supposed to provide a consistent 'safe' surface from which to start the hole. They shouldn't be an obstacle to be overcome like a high basket or fast green. I don't think that this was the designers intention either.
That being said, there have been some efforts made to at least get most of them level with the surrounding ground.
Hole 9 long.
I've lost more discs trying to birdie this hole than I have birdied this hole. This is a 289 foot open shot across water. The water carry is about 90% of the distance to the fairway with the basket placed on the upper slope of a steep 20 foot hill that drops of behind the pond. The landing zone is about 5 feet wide, set on the top of a 5 foot embankment that rises sharply out of the water.
If you hit the landing zone, you will probably skip down into the ravine. If you overshoot, you are in the ravine. If you come up short, you will roll into the water.
A short fence was added to keep discs that hit the front of the embankment from rolling into the water.
This has the effect of making sure that if you are a little bit short, the fence will slap you down and you will be in the water.
There is also a good bit of erosion happening there.
That being said, I have witnessed Sara Hokom park it, so maybe it's me.
I don't skip it, I just overshoot it and putt pack up for a three. The only reason I feel so strongly about it is that it sticks out as weird on this course since the rest of it is so solid.
I've talked with the designer about it and he says that he has considered building the green up similar to Renny #3. I would love to help and I hope that it happens.
Other Thoughts: I see a LOT of new players here. And I see them keep coming back. This course is not Nevin hard, but it's not Reedy easy either.
I would put it somewhere behind Hornets Nest and above Shugaw in difficulty.
I think it says something about a course that this type of player keeps coming back for more, especially when there are other, easier options available to them in the immediate area.
Despite there not being a 9 hole loop, you can skip from 4 to 11 and then go from 12-3 and repeat. I do this when I'm short on time. I can repeat it and play til the last vestiges of sunshine are dying and hump it back to the parking lot in time to hopefully not annoy the park staff too much.
Despite my rants about teepads and Hole 9, I love this course. It's perfect for a semi-serious fat dude like me.
It's not so long that it becomes a death march by hole 10, and it's terrain is mild enough to be interesting without requiring that I have a sherpa guide.
It's challenging enough that I don't get bored playing it several times a week.
It's a great course to work on if you want to move past being an average skilled casual player:
Hole 4 has taught me more about control and placement than the entirety of Reedy Creek, Shugaw and Killborne put together.
Hole 7 has taught me what fairway drivers are for. It's the only hole I've ever played where I throw a Comet off the tee and a Valk on my second shot.
Hole 15 is just evil. I haven't learned it's lesson yet, but I have high hopes.
It's overall design language makes for a mean yet loving instructor whose primary lesson is that you don't need to rip every drive at %100.
It's difficulty is right in line with my abilities and athletic conditioning in that I can shoot really well here on a good day, and have the worst round of my life on a bad one. I love it and am grateful for all of the work that it took and takes for me to have it.
15 of 15 people found this review helpful.
0 Helpful / 10 Not
Pros: Tee pads, well signed, great wooded technical holes. Plenty of benches.
Cons: Both water holes looked contrived (man made lake?). There was also one par 3 on the back which was extremely narrow, so both my father and I threw left and down into a prickly wooded area, and then back up the bank--we both easily made par (doubtful that would have been the case with the "head on" route), but it felt like a lot of trouble to go through just to get a 3! Trash bags tied to the benches, which is better than nothing, but one could envision some animal tearing into them at night and making a mess.
0 of 10 people found this review helpful.
6 Helpful / 0 Not
Pros: Scrapyard is a succession of wooded holes of varying lengths and tightness. The longer par 4s are challenging and remind you to stick carefully to the fairway, much like Nevin or the wooded holes at Hornet's Nest. The shorter holes are tough birdies and force you to hit a particular line, but pars are not hard to come by if your placement is good.
There are two water carries, which is pretty rare in these parts. Hole 8 is not a difficult throw across, and even a solid Rec player with decent accuracy should be able to make it across. Hole 9 is a longer carry to the basket perched on a sort of earthen dam about 10 feet from the shore. It is a fun, longer ace run for RHBH players, although a birdie is pretty tough (and maybe unlikely) due to the steep slope to the left of the basket. Both water holes have shorter tee pads that avoid the water carries, if you are nervous.
I liked some of the longer holes that opened up into lightly wooded fairways, the kind that offer you multiple lines of varying difficulty. These are the ones that are fun to replay.
Tee pads are concrete. I think I looked at the map once or twice, but navigation was generally fine.
Cons: The rough here was pretty bad. On one hole my turnover shot didn't turn over and just went straight into the rough, maybe 20 feet. I took a 6 on that hole because it took three shots to get out of the rough. It was a drive that deserved to be punished, but not with three strokes. It's inevitable that you'll end up in the rough at some point, and this kind of punishment (not to mention the thorny, physical punishment) takes some of the fun out of a round.
Other than the two water holes, there weren't a lot of memorable holes. Lots of good, solid holes, but nothing that really sticks out. There is very little elevation, open space, or anything else that makes the holes look or feel different.
Other Thoughts: This is a solid course and will work your technical game. I thought the fun factor here was a bit less than most of the other Charlotte courses I played, but that is only because the bar is set so high in the area. This would be the best local course in many parts of the country. There are a lot of similarly rated courses on this side of town, so it's easy enough to pair with several other places for a good day of disc golf.
6 of 6 people found this review helpful.
12 Helpful / 0 Not
Solid Everyday Course
Pros: The Scrapyard may be the best everyday course in Charlotte. By that I don't mean it's the best course, or that I would play it everyday. I mean if I was local to the area, it is the one I could play several times a week. Courses like Renaissance may be better but they are more like a treat. A once-in-a-while reward. (And part of that reward is complete exhaustion.) The Scrapyard is the course I want to play regularly.
This is just a solid, solid course. Tight lines down wooded fairways. Narrow but fair lines. The trees line the fairways here and they tend not to pop up in the middle. It's technical golf in the Carolina woods, as it should be. Hit the line: score well. Miss, even slightly and you'll feel it on your scorecard.
It's long for a course that is almost entirely woods, but it's not too long. There are for par-fours, ranging from 400-500 feet, but nothing longer than that. Half the holes are under 300 feet, though only one is less than 250. It's a good length to emphasize the technical nature of the setting and while it skips too-short, wasted holes, it doesn't have the drag-you-down-and-spit-you-out holes either. (Not that I don't like that type of hole, but sometimes I'd like a quicker round.)
Tee Scrapyard also has great flow, with intuitive transitions and short walks between holes. That last part is key if this is going to be an every day course. I don't mind walking a ways tofind great holes, but a course that sports solid hole after solid hole, with minimal walk in-between(and thus shorter play times) is just a treasure.
It's even got water. There is a small pond that is carried twice. 8 is the short, easy carry, which is a lot of fun. It's an easy shot on its face, but water always complicates things. The second, tougher and more interesting throw is 9. It's 289 feet to the basket but with the shape of the water, you can throw less and make it across. The best part is the knee-high fence that lines the edge, eliminating the frustrating experience of making the carry, only to watch the disc roll into the water.
Really, it's just a solid, playable design featuring hole after hole of places where "I want to throw a disc down that fairway." I'd more than recommend it to fellow visitors to Charlotte and if I was local, I think this would be the course I played the most.
Cons: While it's a solid course, it's not a spectacular one. There aren't any signature holes really. I liked all 18 but I didn't love any. There are no holes that I'm going to remember, whereas most of the big Charlotte courses have at least one. Even the water holes aren't particularly notable water holed. It's a solid day of disc golf at the Scrapyard but it's not really an experience, if you will.
What else might I have wanted? A little more elevation maybe. It's relatively flat. It's technical enough without it, but it would be nice. Perhaps slightly bigger tee pads for some of the throws required.
I could also see the conditions being not great in the summer. It's pretty out there in the woods and that pond has to breed some insects. And judging by the insane amount of fallen leaves, I'm guessing the foliage gets pretty dense. I saw perfect conditions in the autumn.
Other Thoughts: If you're local and not playing this course already, you are already doing something wrong. If you're a visitor, I can't promise a life-changing experience here. But if you want a solid course that plays a little quicker in between rounds at some of the destination courses in the area, you won't do better than the Scrapyard.
12 of 12 people found this review helpful.
4 Helpful / 4 Not
Pros: This course has to be one of the best that Charlotte has to offer. Very well designed for the technical player. Has a variety of different shots and a great mix of distance's to the pin. The 2 water holes are awesome. If you follow the orange dots and the arrows it will easily allow for course navigation.
Cons: The only thing I found that I didn't like was that I had to walk back up 14's fairway to get to the tee on 15.
Other Thoughts: I highly recommend playing this course to anyone that finds time for a stop in the Charlotte area
4 of 8 people found this review helpful.
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