6 Helpful / 0 Not
Pros: FIRST: Don't let the pay-to-play dissuade you from playing. with dual tees that change the course big-time, pay the bucks and spend the day! It's well worth it.
This is one of those courses that had to grow on me, or more to the point, my game grow up to play the course. My first few rounds the course ate...me...alive! This course is both crazy short and crazy long. Tight and wooded, and grip and rip. Up hill, down hill, across hill...everything but water! And some of the views are amazing!
Being more specific...
The first 4 are a bit deceiving. Hole #1 is a long,slight anhyzer shot that is easy, not to daunting, but a cool shot from an elevated pad.
Holes 2 & 3 are short, tight forehand shots. Hole 4 just a straight midrange.
So, not too much of a test...but that ends...quickly!
Hole #5 is a loooong 550'+, turning down hill shot following a corridor of pine trees. Not only is it down hill turning left, but it's on a slope. Hit a tree and kick left, and you are WAY the hell off the fairway! Even great shots that stay between the trees and land in the fairway leave a tough upshot to the basket.
Hole #6 is a really cool, relatively short steep down hill shot. Straight a head is a narrow, tight drop to the basket. To the right is a fun rip where the disc disappears as it drops down hill, turning toward the basket. Keep your eyes on the target and watch your frisbee reappear from the woods. Caution: come in too hot and you...are...gone! Disc will fly past, and go another hundred beyond the basket. But a very cool hole.
#7 is the proverbial 'dumb hole' that almost all courses have. Its a 90-degree shot to a basket way up a hill. No way to drive it. just hit the corner, then pitch up. Now, there is a sucker gap off the tee at a 45-degree angle to the basket. Hit ANYTHING and you're toast.
#8 is similar to #5, another long, turning shot, not as long as 5, but another solid, cool hole.
#9 is a solid, left-turning hole off the tee to a basket surrounded by dry creek beds.
#10 is almost a borderline so-so hole. The basket is up hill after a tight, left turning hole. But the angle of your throw makes it hard to get a good show on the basket. Lucky ones will skip through.
#11...Now, this is a good, tough, short hole. Basket's up a relatively short grade, but the toss off the tee is acrobatic. I throw a midrange full power with a touch of anhyzer, then let it flex back to the basket. Not as easy as It sounds, but a cool shot.
#12 is an okay, raised tee to a roadbed, then a gauntlet of trees to the basket. No real sight-lines unless you CRUSH your drive and land just right.
#13 is a STEEP uphill, left turning drive. And I mean STEEP! Hard to get much on your drive running uphill. Feels like you crush the drive and it goes no where.
#14 is just a big ol' GRIP AND RIP around a climbing uphill. left turning hole. Another one where you throw as hard as you can and disc just doesn't seem to go anywhere
#15 is a fun, beautiful hole. Not tough unless the winds are blowing, which they always are! You're on a high ridge with advisability approaching 20 miles on a clear day. Bring a camera, you'll want pics here!
#16 is a decent, long down hill drive with a gazillion pines. Find the line, hit it and you can probably deuce the hole. Hit anything and all bets are off!
#17 is a nice, tight, uphill climb.2's are possible with a solid drive...providing it doesn't hit anything.
#18...Ah, get the camera again 'cause you are WAY the heck in the air. Great views, on a downhill fairly wide tunnel shot. Don't get the nose up or you'll flip into the THICK trees to the right or hyzer way out over the road. A bad but rewarding shots are the crushes that left and hyzer way down range and hit the park registration office! Nice rewarding CRASH when they do!
Cons: The grass can get high here and the tees buried under leaves. If this course had more traffic these issues wouldn't be a problem. But the course has limited traffic. Carrying a broom isn't a bad winter-time thing to do.
Some of the rough can get intense and discs lost forever and ever.
I also feel the tees could be a touch longer. I'm not a tall dude, but still feel I need an extra half step
Other Thoughts: Spotters are a good thing to have on this course as it's very easy to lose a disc.
Short order grill is also quite good. Or pack a lunch since there ain't nothing close by to eat!
6 of 6 people found this review helpful.
This is what Disc Golf should be
5 Helpful / 3 Not
Pros: + Simply an amazing course overall. If you are okay with a rugged experience, this course will go beyond your expectations. If you prefer manicured city park courses, don't bother.
+ Excellent mix of open and wooded holes, never feeling too much of one or the other.
+ Great variety on hole length. Right after a long par 4 you'll be treated to an easier 200-250' hole. None of the holes really felt like complete gimmie's either, which was nice.
+ Every hole utilizes elevation in some way. I can't think of a single hole that was completely flat with a regular pin placement. Every hole had me throwing uphill or downhill, or had a basket perched on the side of a hill, etc. It was great.
+ Amazing views. Particularly throwing from 15's tee had me looking out at a view that reminded me more of the Blue Ridge Mountains than what I'd expect from the middle of South Carolina.
+ Very well marked. I did not need to refer to my map at all. Every basket has numerous next tee signs following it. The only confusing part of the course was throwing from 14 long tee I thought 15's basket was where I should throw, and had to re-tee once I realized my mistake.
+ The entire experience truly felt like an adventure. This is the kind of course I want to drive an hour + to go play. This course felt unique. It felt like a destination. I've played tougher courses, I've played better courses, but this ranks among my top 3-5 as one of the most memorable and enjoyable rounds I've played.
+ Friendly staff and plenty of amenities. There is a shop where you can buy food and drinks, including cold Gatorade and hot pizza. There are restrooms and even showers you can use. If you want to make a day of it there are dirt bike trails and ATV trails, which seems to be the main attraction on the property.
+ I was the only disc golfer there and had this beautiful course to myself.
+ Benches on nearly every hole.
+ Accurate tee signs that show length, par and line(s) to the basket.
+ Bright orange baskets are extra visible.
Cons: - As good as this course is, its not challenging enough to be among the best of the best. It was incredibly fun, but too easy to warrant a 5 of 5.
- Course maintenance is not what you would expect if you're used to manicured city courses. Make no mistake about it, this is a rugged ass course in the middle of no where. You will sweat, get bitten by ants, look for drives in knee high grass on a few holes, and at the end of the round your legs will be feeling it. To me all of this just fits in with the experience of the course and I did not mind it, but to be objective holes like #14 would be better off with shorter grass.
- Both of the par 5's felt like par 4's. I got a 2 on the one with a drive that faded out early, and was just outside jump putt range for my second shot on the other.
Other Thoughts: To me, this course is exactly what a destination level, 18 hole disc golf course should be. Don't get me wrong, 9 hole and 18 hole courses tucked away in crowded, multi-use city parks certainly have their place, but if I'm setting aside a day just to play disc golf, I want to go somewhere that isn't busy with shared use activities. I want to go somewhere that makes me forget anything but this round of Disc Golf I'm playing exists. This course provided that feeling.
Disc golf courses should be remote, away from crowded city parks full of busy walking paths.
Disc golf courses should have a good mix of open and wooded holes, never feeling too easy or too claustrophobic.
Disc golf course should utilize elevation in fun and exciting ways.
Disc golf courses should be memorable, and stand out from the last set of 18 baskets you threw.
All-Terrain Disc Golf provides all of this in spades.
Some of the review ratings for this course are downright criminal.
If some long grass is enough to spoil an amazing course like this for you, go find a well trimmed pitch n putt in the city and let the big boys enjoy a real course. Those of you not afraid of a couple bug bites and some sun burn, strap on your hiking shoes and have at it!
Also note many reviews are out of date. There is TONS of signage indicating where to go to the next tee, for example. Stevie Wonder couldn't get lost out here.
Seriously, just ignore any review under 3.5 for this course. Yes, it has issues with long grass, but its an AMAZING experience, no question in my mind whether its in my top 10 or not.
If this course had mowed fairways, one or two more par 4's or 5's, and was just a bit tougher overall, I would give this a 5 with no hesitation. While its a little rough around the edges, don't let that keep you from experiencing this gem.
This is what disc golf should be.
5 of 8 people found this review helpful.
8 Helpful / 4 Not
Pros: Course layout, pin positions, and tee pads are solid. This is a course that has a good concept and could be a great place to play. Most tees are concrete and a good mix of up and down hill shots as well as pins to the left and right of the "fairways".
Cons: Maintenance was deplorable on the course. On the holes that had grass, it was knee high. This includes the "greens". I had trouble finding my disc when it was in the middle of the "fairway" bc it was so buried in the grass. If you like to try to throw a low flick, as I do, or play an up shot for a slide or a skip, hang that up and forget about it. The grass gobbles everything up. If you throw rollers just stay at home and save your gas and nearly $6 entry fee and the headache of wandering through the woods trying to find the next hole. Some of the tee pads are visible from the pin of the previous hole. Most are not and there are no markings on the numerous atv trails to tell you if you're going the right way or just taking a leisurely stroll down a rutted out trail.
Other Thoughts: It's a shame to see a course that has such potential over grown and poorly maintained especially in a fee to play area. If you plan to play this course bring your own weedeater and then you'll have a solid chance at a good round.
8 of 12 people found this review helpful.
11 Helpful / 1 Not
Pros: This course isn't "all-terrain" in the literal sense. There is pretty much one terrain here. It's rugged and hilly. It will wear you down and wear you out. It is up and down and up and down and up again. The fairways are fair and quite generous but you better keep it on the fairway and you better watch where you land because going off the fairway here means a pitch-out at best and even on the fairway, there is frequently roll-away potential.
A ton of variety. Not just with the hills, but with the lengths and shapes of fairways. I'm not sure if there are any standout holes. Maybe 17 with the slow uphill through the field and then the sharper uphill approach through a tunnel. But, there really aren't bad holes either. I was constantly interested at each tee.
I played all three IDGC courses consecutively and was not as worn out as I was playing one round here in the summer. It's a struggle. A very welcome struggle for me. Barely trudging up 15 and 17. Sighing in relief at the downhill nature of 18. And if that sounds like two much, you can always play here in the winter.
Now they give you a map upon signing in. But....you need a map. Navigating this course without it would be insane as trails for dirt bikes and ATVs intersect the course frequently and there often multiple possible routes to take. You really need to be pulling out that map, holding it at the proper angle and deciphering which way to walk from the basket.
The more open fairways, at least when I was there, were entirely made filled with knee high grass. This is about two holes out of eighteen. I'm guessing that most of thic course needs little maintenance.
Very rough. Strenuous just to walk the course so the faint of heart should be prepared. Also, when you are out there, you are out there. It's a long way from base camp to the mid-way point. The course will likely not be well-received by either inexperienced discers or inexperienced hikers. The rough gets very thick, very quickly. Throwing past a basket by a dozen feet could mean a lengthy, uncomfortable search.
As much as the terrain here is a pro, there is a con related to it. The location of the course, just a few miles from the interstate typically means a course can be played "along-the-way." This one doesn't work so well for that, especially in the summer as the remainder of your journey will likely be uncomfortable.
11 of 12 people found this review helpful.
8 Helpful / 2 Not
The Cross-Fit of Disc Golf
- Sweet location. Set in the hills of South Carolina, this course offers some great views on many of the holes. Not only that, but it's an easy drive to Charlotte if you're camping there and find yourself jonesing for some real disc golf.
- Awesome workout. If you're an out-of-shape fat guy (and only YOU know) and are tempted to try this course, pack copious amounts of water and be prepared to spend the better part of the day resting. If you're used to playing a round in an hour or two, think again; this course will test your mettle. It challenges both your game and your physical abilities. Very few holes are of the standard "throw, walk to your disc, throw again, hole out" variety. Most are "throw, struggle up the hill, forget where you threw, look, rest, remember, trek to the suspected LZ, look some more, call in reinforcements, rest, look some more, find it, throw again, (echo the previous instructions), hole out." Then you have to play the next one! (Rinse, repeat.) In short, this course is not for the faint of heart. Fill your Camelback to capacity before teeing off on #1...if your body can hang, I mean. Not to be crass, but if you get winded walking up two flights of stairs, don't even try this course. It's not one to take your old man to after a double-bypass to get his blood pumping...it's DEFCON 3 on your cardiovascular system. I played in the course in July and was sweating like R-Kelly at a playground. I'd wager that even seasoned runners will need some time to recover after a round at All-Terrain DGC. But then, I'm a fatty by Ethiopian standards, so maybe I'm over-estimating the difficulty of it. That's me...your mileage may vary.
- Great amenities. The location of the course offers a RIDICULOUS number of activities besides disc golf. There are camp grounds - which are primitive, to say the least - but because of the other leisure interests available are understandable; you're there to partake in the adrenaline rush and All-Terrain does not disappoint. Four-wheeling, dirt-biking, hiking...it's got it all and more. The chalet has everything you need, too: food, drinks, clothing, extra discs in case you lose some (which is entirely possible), and girls working who aren't bad on the eyes. (Okay, they're not going to be recruited by Victoria Secret anytime soon, but they're cute in an interstate-offramp kind of way.)
- Mad overgrowth. I guess you can't expect flawlessly manicured fairways on a veritable mountainside course, but I seriously expected to see Laura Ingalls-Wilder gamboling in the weeds on her way to get Paw some feed, rock candy, and plug tobacco on her way to the General Store on more than one occasion. This made finding my disc extremely difficult. I'm sure my erratic form and inconsistent release had something to do with it, but that's not what SHE said.
- Few benches. There were a couple resting spots on the course, but nowhere near enough of them because the physical tax this course takes on your body makes their absence almost inexcusable. The benches that were there were made of nice wrought iron, but you'd be a fool to make that black widow or brown recluse give up their seat while you watched your card-mate tee off into the nest of the copperhead 250-feet down the "fairway."
- Ambiguous navigation. Some holes made it fairly obvious where you needed to go next, but some were downright confusing. The back nine was particularly puzzling. For example, after we played #15 (the most picturesque hole on the course, albeit a gradual uphill shot), there was no real indication as to where we were to go next. Looked around a while and finally made our way up the hill to the next obvious tee-pad. Come to find out it was #18, the straight down-hill shot. Wasn't a total bummer because we were wiped after those 15 holes, but we skipped 16 and 17 because of the complete lack of signage.
- Poor use of elevation. This design flaw is my biggest gripe. All-Terrain DGC has a plethora of useful land to make an outstanding course, but the person who devised the layout didn't do their homework. Maybe they didn't know how elevation impacts a courses playability, but this is a big problem. There are more uphill shots than downhill shots and the extreme #18 doesn't make up for the rest. It almost seems difficult for the sake of being difficult with no regard for the idea that maybe, just maybe, it'd be more fun to throw a disc DOWN a hill than up it.
- No topless Hooters girls frolicking along the #8 fairway.
All-Terrain DGC came highly recommended and it looked phenomenal online. So when we made the trek to Columbia for the penultimate disc golf expedition of 2014 we had high hopes. I won't go so far as to say it was disappointing, but I don't mind telling you that the experience of playing All-Terrain DGC was anti-climactic at best. It has a lot to recommend it, but taken as-is would be a disservice to those looking for a truly challenging and rewarding disc golf experience. If a work out is what you want, this is the course for you. And if disc golf is an afterthought because you're an adrenaline junky who's looking for an intense experience on a motorized vehicle, this course is your man. But if you're a purist like me who's looking for a challenge and a unique course to tame, head south to Crooked Creek or north to Chester State Park. All-Terrain DGC has a boat load of potential, but currently boasts too many flaws to come as highly recommended that it is on DGCR. I give it a 3.0 based on my experience, but again, your mileage will undoubtedly vary.
8 of 10 people found this review helpful.
0 Helpful / 8 Not
Pros: Nice new orange baskets , good mix of short and long holes , 2 tees to fit all skill levels , on-site snack bar with disc sales .
Cons: Must sign waiver upon entry releasing corporation of any liability for injuries which you could incur from 4 wheel / motorcycles riding all over . Terrain almost requires hiking boots - will test your cardio a bit .
Other Thoughts: Between Columbia and Charlotte - worth $5 to play once .
0 of 8 people found this review helpful.
12 Helpful / 0 Not
Pros: Carolina Adventure World's All-Terrain course indeed lives up to its name. The course has a little bit of everything to offer - elevation, woods, open holes and length. Put it all together and enjoy your bogus journey.
- This is a very solid course from start to finish. Hole #1 is a perfect opening hole with just enough challenge for those being aggressive off the tee, but simple enough that it's an easy par for those who are looking to start their rounds on the right foot. It's a 338 foot (or 357 depending on which score card/tee sign info is correct. More on that later.) shot from an open tee to a slightly protected basket just into the woods. Hole #18 is a downhill, let your disc sail, Ashe County Park #9 &18-sort of hole. Don't be too aggressive with this shot because the front gate building and potential parked cars may come into play. This is a nice, not overly challenging finishing hole, which still lets you be aggressive. Oh yeah, and there are 16 solid holes between these two.
- There's an incredible amount of variety here. I was amazed at the amount elevation this course offered. From holes #4 - 13, you really feel like you're playing a mountain course. The four holes with the most elevation gain/loss to them were paired together in two great combos - #6 downhill, #7 uphill and #17 uphill, #18 downhill. Add to that #16 is a long, gradual downhill, and you get that elevation change on three straight holes.
- Course also offers plenty of open holes, some great doglegs (highlighted by #5 & 8); heavily wooded/tight holes and holes with less trees, but no less challenging. Plenty of risk/reward holes that could result in birdies, or even some ace runs, but could lead to bogeys, or time searching for discs that sail deep into the woods.
- As great as the long layout is, perhaps what separates this course from a lot of comparable courses is the perfect job they do with the shorter/beginner friendly layout. As challenging as the long layout is, they get an A+ from me for offering such a great, easier alternative with the short tees. To highlight, I played the long and short tees back-to-back, putting out on #18 and walking straight to the short tee on #1. I shot way over par - never bothered adding up my score, but I'd around 10 over - playing the long tees. Without a rest, I shot 50 (either -6 or -7 depending on whether par is 56 or 57), and should have shot even better - had a couple fatigued missed putts - without ever being in danger of getting a 4 on any of the holes. This would be like having the Elon Angry & Eager Beaver layouts on one course instead of two. That said, I think this is a great course for all skill levels, giving casual players a chance to compete with more advanced ones with the dual layouts.
- Adding to the variety, I really enjoyed some of the different looks you got from playing the long versus short tees. #7 short was a fun, uphill shot, that lets you be aggressive. Compare that to the much tougher long layout, you get two different looks. On a side note, the risk/reward factor of the "hidden" gap on #7 long means you can be looking at a birdie chance, or find yourself deep, deep, deep in the woods, if you hit a tree instead, and have your disc sail deep into no-man's land. I'll let you guess where my shot landed.
- Lots to do at Carolina Adventure World, other than just disc golf. CAW is first and foremost built for off-road riders - ATVs, UTVs and dirt bikes - but offers a lot of other outdoor adventures for people. On top of that, there are campsites here, food counter serving more than just snacks, home building/clubhouse with a decent disc selection. If that's your thing, one could easily spend a weekend here without ever leaving the grounds.
- Course is very well maintained. Great tee signs. Tee pads and baskets are in great shape.
Cons: There is very little wrong with this course. I think it comes pretty close to reaching its ceiling in terms of quality. Now, if you want to expand the course, that's another issue. That said, here are the only four minor things I noticed.
- Distances on scorecards and tee signs don't match. On some holes it's not a big deal - #1 long is listed at 338 and 357. On others, it's a bigger discrepancy, which poses more of a problem - #5 long is listed at 552 and 642; #15 is listed at 231 and 303. The correct lengths need to be figured out and made uniform on all platforms. Or, if nothing else, at least have the different scorecards have a uniform distance.
- Trails are a little confusing to navigate at times. Several holes have long walks/transitions where you're walking past other trails. The transitions from #1 to #2, #6 to #7 and #13 to #14 stood out the most. Better signage would be a great help. Also the tee shot from #12 long could be improved because it's not easy to determine where the fairway is, especially for the first-time player.
- Course crosses paths with paths/roads used by 4-wheelers. This creates a slight chance of hitting a driver with a disc, along with added navigational issue. The sounds of 4-wheelers and dirt bikes can take away from the 'nature' feel when they go flying by.
- More benches and trashcans would be appreciated. I spotted only a couple of benches throughout the course and never saw a single trashcan.
Other Thoughts: All-Terrain impressed me by just how well it was. The course offered the challenge factor as well as the fun factor, which to me are the two most vital aspects of a great course.
- The course offers a nine-hole loop - holes #1-4 and #14 - 18. That's nice and all, but I feel you're missing the real substance of this course if you're only playing the short loop.
- When you're playing, stop near the the American flag near #14's basket and #15's tee. You can see for miles up here, taking in some amazing views of the surrounding hills. Yes, I know there's a nearby town of Great Falls, I've driven down some of those hill roads, but it still seems odd, that heading south from Charlotte, you get more of a foothills feel than being in Charlotte itself.
- My two favorite holes are the two long ones on the front 9 - #5 & 8. Both have wide-enough fairways that you can be aggressive with your tee shots. Both are doglegs left and both will penalize you if you get off the fairway. #5 has a wider fairway, but has more trees in said fairway. #8 has a sharper dogleg with a higher risk/reward factor. From the short tees, I really enjoyed the uphill holes - #7 & 17. Both offer a chance for you to be aggressive, taking a run at the basket for a possible ace.
- This course had lots of elements of Stumpy Creek (Mooresville, NC) and Walnut Creek (Charlottesville, VA). All three are rated highly in my book. If you like either of those courses, I bet you'll like All-Terrain as well. All three are rated highly in my book.
- This course easily gets lost in the shuffle because its by itself, out of the way. You're either driving to Charlotte or Columbia to play courses, but don't miss out on this one. With the course at Chester State Park, you now have two solid courses within 30 minutes of each other. If you could only play one, I'd give this course an edge over Chester because this offers more variety.
- For me, All-Terrain is now a must-play. I don't know how it took me so long to play. I will be back here again to play.
12 of 12 people found this review helpful.
6 Helpful / 2 Not
It can be a bane but it's off the chain!! Long tee review.
Pros: -Awesome course! Awesome, unique place that has different activities to offer. Like dirtbiking, ATV, camping, etc. Those things however are not as good as disc golf and this place has an underrated course. 3.83?! That's cheap.
-The pro shop! It has many different things. Discs, tents, a food stand inside of it, and different items for Carolina Adventure World, like sweaters, coasters, drinking cups, etc.
-Elevation! Course utilizes a LOT of it. There are only two holes that are "flat" but still gain a few feet. I know elevation, this course is hillier than it looks in the media.
-There are a few par 5's. They are not as long as most par 5's but they have a lot of defense. Hole 5 is a slightly downhill hyzer shot into the woods and it gets tight. Hole 8 is a dogleg that requires two clean shots over 300 feet. I nearly eagled it but I got "tree love" on my teeshot and Hole 12 is an odd shaped fairway and turns into a super hard approach shot into the woods.
-Some really nice greens here. Some of the baskets were on small hills so rollers are a possibility. #9's green is surrounded by a creek bed and #15's basket is on a cluster of rocks.
-Dual sets of tees on every hole. It's great that Alan Kane took the time to make this a course for all players (Not that courses should have a lower rating by not being beginner friendly). The tees are a doable length.
-There is a practice basket by the pro shop.
-Friendly staff members, good looking females that are very helpful! They give you scorecards and tell you where the first tee is.
-I like the orange DGA baskets. They catch very well and they are very visible.
-Great mix of open and wooded shots. Some holes allow you to rip it, like the awesome, classic 18th hole! Some holes are very narrow and can get unforgiving and will require you to get creative and that's what a real course has to have. If you play the longs, you will have to be prepared for some very unique holes that require clean shots. #10 long is a very narrow, uphill 321' par 3. You don't know what this hole is capable of. You got to throw it straight.
-The tee diagrams are very accurate. It's a good idea to look that the diagram if you play the longs.
-Benches on almost if not on every hole. This course is a hike! A real hike.
Cons: -I'm 16 and don't get my driver's license until February. So I drove my father here and when we got here, he had to sign that he is my guardian. I'm afraid that I can't come here alone until 2015 but this is really only a problem for me except when it's the Trailbrazer open, you just got to register. Plus you have to wear a wristband. If you don't have scissors in the car then it's tough to get it off.
-$5 to play all day. Totally worth it, it's just an alert, so play more than one round.
-There was racoon poop on #9's short tee and I saw some deer in the woods. LOOK OUT!
-The course runs through the dirt bike course but dirt bikers shouldn't keep a true disc golfer from playing THIS course.
Other Thoughts: -This is a course worthy of a 4.5. The work put into it, the money paid, the layout and elevation! It's an amazing course. The first three holes play on the side of a hill! Then you go to hole 4 which is a very cool uphill par 3 with two routes. Hole 5 is a very challenging 626' par 5 that is a tight hyzer shot. #6 is one of my favorite holes I've played. On the long tee, it's an awesome steep downhill tunnel shot. If it's really a par 4, then I eagled it with a mako3! Then #7 and #8 are just begging to bump up your score. Both dogleg left holes. The 7th is a steep uphill par 3 and 8 is slightly downhill. #9 is a very tough 379' foot par 3 and the basket is on a green surrounded by a creek bed. 10 is a challenging narrow par 3 with the basket going up a 10' hill. 11 is a short, dogleg right. 12 is a slightly downhill shot that is open most of the way and goes into the woods, standard 5 as it is very tight once you get to the woods. #13 is an uphill par 3 that requires clean shot. #14 and #15 are both open, uphill shots which #15 being an open bomb. On #14, it's worth knowing that the basket 400-450' straight ahead is #15's not #14's. #14 is a dogleg right. #16 is a downhill par 4 with multiple lanes but several trees so this is a thinker's hole. #17 is back uphill and you end with an epic 18th! The long tee is on top of the huge hill and you just have to throw more than one disc off the tee. Beautiful open bomb, one of the most beautiful holes I've played.
-Wishlist this course if you haven't. Go play it if you live within 3 hours. It's off the chain and it can really be unforgiving if you don't hit your line but that shouldn't prevent you from enjoying the course. Holes #6, #10 and #18 are three of my favorite holes of the 600+ holes I have played. I have maybe 75 favorite holes.
Here are some things you need to know
-The GPS is only familiar with Arrowhead Rd. Not 1515 but this course was easy for me to find.
-There is an entrance. You have to say what you are at Carolina Adventure World for before you can park.
-You have to sign a form.
-#2 is to the left of #1's basket. We got confused so we walked down #1's fairway and went to the right. I saw the tee and we had to walk up a steep hill to get to it.
-Some hole distances may be inaccurate. #6 is probably shorter than 404'. The teesign says 328' par 3 so I don't know if it's a par 3 or 4. The scorecard says it's a par 4.
6 of 8 people found this review helpful.
2 Helpful / 3 Not
Great new course for SC
Pros: I drove 45 minutes and my friend drove an hour to play this course, and I believe we both would say that it was worth it. The staff, first, was very nice. They have a rack of Innova discs and some bags for purchase. Not many people frequent this course for disc golf, so the discs and bags are a bit dusty. When I say they have discs, they don't have a small selection like Dick's or Academy Sports; they have mostly pro plastic and champion plastic discs, with a great selection. The course is very hilly, and will wear your legs out. This course is very challenging, and can make a good player look very bad. The terrain definitely made for exciting holes.
Cons: The first con that I have for this course is that you have to pay $5 dollars plus tax in order to play the course. Seeing that on the site alone made me not want to play the course. But, I decided it would've been worth it, and it was. Watch out for hole #18...One review stated it's good to unload your entire bag. While that was fun, the fairway is surrounded by very thick trees and brush. We spend over 30 minutes searching for two discs. We found my friend's Champion Eagle, but never found my Champion Wraith.
Other Thoughts: I live in Rock Hill, SC, which is about 45 minutes away from this course. My friend lives in Lexington which is a good hour away from this course. We decided to meet at the course and try it out. Anyone from the Rock Hill area, this course is quite similar to Boyd Hill, but much longer. Anyone from the Columbia area, this course is a lot like Owens Field, but more hilly. All-terrain disc golf course is the perfect name for this course!!!
2 of 5 people found this review helpful.
7 Helpful / 0 Not
Very cool Destination!
Pros: Full 18 hole disc golf course inside Carolina Adventure World complex. In addition to disc golf there is camping, a zip line, and ATV, quad, or motorcycle trails galore.
In the main building where you check in there is a decent selection of Innova discs, as well as cold drinks and food. The grill has hot dogs, burgers, fried chicken and fries. Indoor and outdoor seating is available.
There are also plenty of clean showers and restrooms in a building near the 1st tee and main building.
The course itself is hilly and wooded. There are 18 holes with two sets of nice concrete pads for each one. Some of the long tees add a different angle as well as much more distance on occasion. Basic signs at each tee show layout and lengths. Baskets are very cool bright orange DGAs that are highly visible, and catch well.
Very good variety of up and downs on this course. You get plenty of downs and enough ups to test your arm a little. There is also a decent mix of lefts and rights.
While this course is wooded it didn't seem as tight or unforgiving as many of the Charlotte courses 1 hour North. You do need to hit a line, but there weren't any fairways that were more luck than line, or unfair. But if you got off the fairway some of the pines in the woods are unforgiving.
There are some spots where you can let loose an open air driver bomb. This is not an all-wooded course that prohibits the use of drivers.
There are a few cool basket positions that add some risk to the approach or putt. #2 has a hillside behind the basket, and #9 has a creek bed surrounding it.
Cons: There is a large aluminum or steel building on the right side of #1's fairway. You shouldn't hit it, but I did. It makes a cool noise. It is kind of an eye sore on the first hole.
In some spots this course seems like it needed some more maintenance. There were several tee pads that were being overgrown with weeds and grass, and there were several fairways where the growth was up to my waist. It made finding discs a little tough.
While there is some decent line shaping I would have liked a little more extreme right to left, and left to right shots. I didn't really need to use my over stable mids or truly under stable mids often. Most bends and turns in fairways were fairly subtle. Lots of straight with a little zig or zag. A lot of straight shots with a small wrinkle or two.
Other Thoughts: Don't let holes 1-4 fool you. This is a very nice course. Holes 1-4 are average at best, and don't really show you what is to come.
Starting on #5 you get to see the fun that awaits. 5 is a 552' downhill shot. It is fairly straight, but has a line of pines running down the fairway center with tunnels on each side. It is a pretty cool hole. #6 is a tight 328' down hill tunnel. #7 is a dramatic dog leg followed by an uphill approach. #8 is a sweet 626' down hill shot that has ample fairway, but punishing rough. And finishing out the front 9 you get a nice tight fairway shot followed by a basket surrounded by a creek bed. Nice risky green.
The back 9 offers more good shots. #12 is a nice long shot along a road bed and ending in the woods. 13 makes you throw up a fairly steep rise. 15 offer the tremendous views others have mentioned. 16 is a cool 464' down hill shot. And 18 is a huge down hill bomb that just begs for you to empty the bag. Just a ton of fun to be had at this course.
While this course is not perfect, it does have a ton of good shots and holes. Combine that with the amenities and this should be a true destination course. I could see people camping and spending a day or two on site. The few cons here are far outweighed by the fun golf to be played.
There is a $5 fee to play this course, but that is more than worth it. You get an uncrowded round with lots of amenities. And if ATVs or dirt bikes are your thing, this place may just be heaven on Earth.
7 of 7 people found this review helpful.
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