Florissant, MO 
Dunegant Park Share
Uploaded By: Brokensaint Hole #9 (Taken 12/2012)
3 / 300ft.   3 / 360ft. Par / Distance:
Hole #9 Approach

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Let's just talk about the front 9!

2-4    1/20/2020   2/14/2020
Review By: disco40
Played: 12  Reviewed: 7  Exp: 0.5 Years
2 Helpful / 0 Not
Pros: To start, I'll address the back 9 quickly. I'm not fully reviewing it. It's mowed-in and god bless the attempt here, because it really is the cliche of "doing the best with what they had to work with." It's a good, honest effort and it's not fair for me to speak ill of it just because I don't like mowed-in tracks.

But the front 9 is really good. The very first shot is a big risk/reward choice for over a marsh for people who aren't confident throwing 300+. Layup to hyzer is just as fun a way to play it.

Two and three are simple and fun with some trees influencing your throws, but definitely open enough shots even at the beginner-to-intermediate level.

Four is all the way across the parking lot to a cool throw across a valley and then up. Visually neat. Five is an open throw across a field and along a slope, often with a precarious putt.

Six is a big ol' hyzer into a woodsy pocket across a small valley. So fun. Seven is a super tight gap and probably the hardest hole on the front 9.

Eight requires late action to the right or bombing it into the trees and praying. Nine is a lovely right-turner past a gorgeous huge oak and small ravine.

Each hole here has character. Nothing is that hard, but everything is cool.

Pads are good, baskets are good, first-timer flow is good enough for STL (that is to say, it's not always good lol).
Cons: I have zero complaints about the front 9. It's just solid fun disc golf at a beginner-intermediate level in a nice park. I would play this 9 all the time if it wasn't a long drive for me.
Other Thoughts: I feel really good when I play here. I smile a lot. Pair this with nearby Hudson Park for a great day of disc golf.

2 of 2 people found this review helpful.

My friends are all boring/And so am I/We're just ordinary average guys

2-4    11/17/2018   11/18/2018
Review By: Three Putt
Played: 136  Reviewed: 115  Exp: 25.2 Years
8 Helpful / 0 Not
Pros: Dunegant Park is a pretty decent 18-hole course in a multi-use park. The course design loops back to the parking lot at 9 and 18, giving a distinct front and back nine. The front nine holes are a mix of technical park-style shots while the back nine is all open throws with some landscaping/tall grass OB's to mix things up. Both the front and back nine have a rolling landscape so there are elevation changes that are put to good use. The course overall is an Intermediate-level challenge, although windy days can make the back nine an adventure. The red tees are concrete with tee signs; the blue tees are natural and marked with pavers in the ground.

What is notable about the Dunegant Park design is that it is one of the very few courses in St. Louis (and possible the only Gateway-designed course anywhere) where the flow is logical and you can easily find your way around the course without a guide or map. There actually are next tee directional arrows in the ground next to the baskets as well.

The baskets are Gateway Titans and are cemented directly into the ground, so each hole has two tees but one pin placement.

The back nine has very little in the way of trees, so the grass is left high with mowed fairways. Tall grass hazard is a pet peeve of mine, but here the fairways are decently wide and give you something to realistically aim for. There are places where some of the tall grass is defined as OB to try to add some challenge to open shots and the pin on hole 11 sits up on a hump to give a bit of an elevated basket. They at least tried to make the back nine more interesting than baskets in an open field, even though baskets in an open field is really what you have.
Cons: The one hole I really take issue with is #17. It uses tall grass OB to the left (there is a ball field there) and tall grass hazard on the right, giving you a defined fairway to hit. The hole is long (over 600') and mostly downhill, but the tee is not at the top of that slope. It's on the other side of the apex of the hill, so you tee blind throwing uphill at a fairway that drops dramatically downhill with tall grass on each side. You basically have to have a spotter or really be confident in your ability to hit the fairway, or you are going to be tromping in tall grass looking for a disc you didn't see land. Given how long the hole is, the red tee should be at the apex so that the shot isn't blind. You can leave the blue tee down the hill, but the red tee should at least give players a chance to find their disc.

Hole #1 has a marshy overgrown section in the middle of the fairway with no real route through. You either have to clear it or pitch over to the right to set up an approach shot. It gets a lot of complaints since the marshy area eats a lot of drives, but there is a safe play on the hole. It's not a great hole, but I'll give it a pass.

Pohlman Road is pretty busy and there are two pin placements set close to the road that you throw at. It seems like those could have been set farther from the road. Hole 9 throws pretty much at a parking lot. Otherwise, the design is safe and has very few conflicts with other park uses. There is a potential for problems on hole 17 with the ball field to the left, but the design address this with O.B. tall grass between the ball fields and fairway.

The course has blue tees which mostly just make the same shot longer. On hole 9 the blue tee is actually an easier shot to hit and on hole 5 the blue tee is shorter than the red tee. On hole 16 the blue tee is on a slope about 50' behind the red tee, but they missed an opportunity for a huge shot by pushing the blue all the way down to the bottom of the hill where it flattens out. That shot would be at least 100' behind the red tee shooting up a steep hill; they could have mowed out a big landing area for blue tee shots and make a real monster of a hole there. They didn't, though.

The design does what it can with the back nine, but it's still a tall grass hazard design. On windy days it's pretty impossible for someone at my skill level to hit the fairways, so I end up tromping around in tall grass looking for my disc, getting extra bug bites and basically have a miserable time. It is what it is and I hesitate to call it a "con" since they are trying to do something with the little they have to work with, but it's not really all that fun.
Other Thoughts: The back nine has been redesigned at least three times. Every time I visit, it seems to have been altered. Originally there were shots in the woods to the east of where hole #16 is, but there was a dispute over land ownership and all the holes had to be moved out into the open. There also used to be "sand trap" areas filled with gravel that played as OB, but those have been removed. In a few places they have planted some thick, tall vegetation that can be used as an OB replacement.

It should be noted that map on this site is incorrect for the back nine; holes 13-16 have been redesigned. They are easy to follow, though. Some of the pictures on this site are of the original design and show wooded holes on the back nine and the old "sand trap" gravel OB areas.

In my rating I have Dunegant dumped in with some second-tier St. Louis courses like Willmore, Fort Zumwalt and Briscoe Woods. Shot-for-shot it probably does not match those courses, but those courses get dinged in the rating for poor flow, no directional signs and/or poor tee signs. Dunegant has good flow and good signs (other than hole 2 where the tee sign is missing.) If the shots are what is most important to you, Dunegant should slide down toward the bottom of the second-tier courses.

Dunegant Park is a nice Intermediate-level course that sits between Sioux Passage and Endicott Park, so people traveling and looking for a round probably would not choose it as a place for a round. As far as local courses go, it would rate pretty far down the list. That's a good plug for the area, because the course isn't bad at all. It's a relatively new course so it doesn't have a loyal following like White Birch. It is pretty overlooked. It makes for a decent round, though. It's nothing super special, but it's a decent course.

8 of 8 people found this review helpful.

 Remodel in progress

1    4/9/2017   4/9/2017
Review By: mrbro855
Played: 260  Reviewed: 101  Exp: 6.4 Years
This review was updated on 5/7/2017
5 Helpful / 0 Not
Pros: Brand new concrete tee pads.
Large signage on 5 ft tall 4x 4 (see cons also)
Great use of what woods are there as well as the elevation. Good mix of hole lengths, couple of long ones and a bunch of moderate distance ones.

Couple of memorable holes:

1) Dog leg left across a valley full of vegetation.
2) Straight throw with woods on left, and a tree in the middle of the fairway, with what I assume was a big mando arrow left. (Signage did not reflect that.)

Many of the front nine used the treeline as protection, while back nine was more open. Lots of landscaping and plants going in on the back nine, creating some neat obstacles.
Cons: Signage reflected the pre-remodel distances.... am assuming that it will change once remodel is complete.

Got a little turned around on holes 14-17 as they don't match the map on line.
Other Thoughts: I find it challenging to review a course that is in remodel status. You look at the on-line map, expecting one set-up and you get out there and it is different.

Couple of notes:
Looks like they are moving from the multiple options to just a single tee and basket placement- the baskets are concreted in, without the ability to be moved. The tees are new- some where the short tees were and some where the long ones were as well.

UPDATE: Concrete pads have RED diagonals in back corners and there are BLUE stakes up behind or aside of the concrete tees, so it appears that the end result will be single basket location with two dual tees.

The back nine had a new basket or two and some mowed fairway configurations. Numerous trees were planted along several fairways- definitely an eye to the future.

All in all, first time out there.... today's round was fun.... Rating is based on where the course is today, which is "good". The finished product likely moves up at least half a point if not a full one....
UPDATE #2: After playing a second time, score is moved up to a 3.5!!

5 of 5 people found this review helpful.

 Smooth and Gorgeous

1    6/8/2016   6/10/2016
Review By: bwgrotha1s
Played: 6  Reviewed: 6
2 Helpful / 0 Not
Pros: -Very visually pleasing park and course.
-All but hole #1 is well kept and maintained, grass is usually fresh-cut and fairways in back half are nicely distinguishable.
-Great mix of mid-range and long-distance shots.
-Trash cans at every tee during first half.
-Very forgiving and reasonable, you are not likely to lose a disc.
-Front 9 are loads of fun, and back half is spectacular.
Cons: -Well hidden away in florissant.
-OB on back half is troublesome and could use some slack.
-Hole #1 sports inexplicably long grass and a trip through a marsh.
Other Thoughts: Easily one of the best courses in St. Louis county. I would not hesitate to return. Don't let hole #1 scare you off.

2 of 2 people found this review helpful.


5+    10/3/2015   10/12/2015
Review By: BUNKY314
Played: 3  Reviewed: 3  Exp: 6.5 Years
4 Helpful / 0 Not
Pros: Fun course. Gateway Titans for baskets. Well manicured course. Blue and red tees and 2 pin placements on every hole. Overall nice park. Playgrounds, baseball fields, handball courts. The course captain and the local competitors take good care of the course and keep it clean. The course flows well and i wouldn't imagine anyone would have any trouble navigating the course without a map. Nice longer par 3s, a par 4, and a par 5. Ball golf course feel in the back 9 with bunkers and hazards, which turns an open field into a good mix of technical shots and long open shots with elevated baskets and island greens. Bunkers are define and kept up with
Cons: Natural tee pads. I personally think that if the city of florissant put in concrete tee pads, there would be more disc golfers playing the course. After it rains the tee pads get muddy and sloppy. We usually just step off to the side obviously but it does change the hole and you still have footing issues on wet grass when trying to drive for max distance
Other Thoughts: I think this course is awesome. The design is great for the land that its on. The front 9 has more technical wooded shots, and some well placed greens that require accuracy for the 2. Also a bridge was put in the valley of hole 1 (thank you whoever did that) The back 9 is wide open but it has a lot of OB, a couple of which are mando re-tee with penalty like 13 if you go left of the white poles, and left on 17 past the white poles along the fairway. There are a lot of island greens with mulch bunkers all around them. This course has a different feel to it. I feel like i should have a golf cart and a caddie when i play it and i like that feel. Its a pretty iconic course and one that ill keep playing on a regular basis.

4 of 4 people found this review helpful.

 Great place

5+    10/1/2015   10/12/2015
Played: 23  Reviewed: 5  Exp: 2.7 Years
1 Helpful / 4 Not
Pros: Good walking, nice layout, great time overall
Cons: some wet crossings (there is a bridge now), thick woods for disk to hide
Other Thoughts: First course I played to begin by disk golf hobby, go back almost 3 times weekly, takes about 45m to play the front 9 and is a lot of fun!

1 of 5 people found this review helpful.

 Solid course, great intro area.

1    7/25/2014   8/6/2014
Review By: prerube
Played: 256  Reviewed: 226  Exp: 12.8 Years
4 Helpful / 0 Not
Pros: Driving range area on site.

Beautiful Titans in excellent shape on all holes.

Lots of rolling elevation, and variety in hole length and shots required.

back 9 has a totally different feel. It is far more open and manicured like a ball golf course and features manufactured OB and hazards.

The Gateway crew used the available land to its maximal potential.

This is a great place to introduce people to the sport, practice your skills, and seems well suited for tournament play.
Cons: Dirt Tees

No clear path to get over marsh on hole one, so your feet can start out getting wet on hole 1.

No indicator to what position the basket is in on the signs.

a simple arrow to guide to holes 4 and 10 would be very useful on this course. It is not a major issue, but a quick and easy way to improve navigation.

9 has a small safety issue. at 6:30am I was still throwing directly at a vehicle in the parking lot near the basket.

Hole 17 is an epic finish, then you have to play a dinky deuce or die hole afterwards.

There is not a lot of memorable holes on this course, it is simply a solid better than average course with few flaws and some extra amenities.

Other Thoughts: I found it better to stop after hole 9 and drive to the next parking lot. Hole 11 is right there at the next parking lot. with hole 10 as a small filler hole linking the 2 sides.

4 of 4 people found this review helpful.

 Double Style

5+    5/17/2014   5/28/2014
Review By: lbond
Played: 3  Reviewed: 3
2 Helpful / 0 Not
Pros: - very easy to navigate and find baskets
- excellent variety and challenge.
- well kept park.
- the woods along the front nine provide a solid barrier of nasty. I like the added challenge.
Cons: - no concrete tee pads yet
- the woods along the front nine provide a solid barrier of nasty. I don't like looking for discs in them.
Other Thoughts: I love this course. The only reason it didn't get more stars is because I really love concrete pads.
The front and back nine are like two different courses. The front being more of a park style course that plays with the few trees it has in very effective ways. The front also goes into the woods on 7 & 8, w/6 being back by the nastiest sticker bushes in the world and 1 having an exremely thick set of brush surrounding the "green." The back plays around one giant field, using different types of OB to mess with the player. Since there are usually crazy winds the OB definitely forces you to use different shots, or risk sailing off into oblivion and/or OB.

If you're in STL and looking for a good park style course, check out Endicott, Jefferson Barracks or Willmore. If you're looking for an more open style course, check out West City or Sioux. If you can't decide and feel like a little of both, Dunegant is a great decision.

2 of 2 people found this review helpful.

 Can I Build A Sand Castle in the Sand Traps?

1    5/13/2014   5/27/2014
Review By: Wise Fool
Played: 125  Reviewed: 118  Exp: 11 Years
2 Helpful / 0 Not
Pros: -Nice Gateway baskets that are in good shape and catch well.
-Very nice tee-signs. They give a good layout of each hole. They also show each pin position and the distance from each tee-pad to each pin position.
-Multiple tee-pads and pin-positions. The course has red and blue tee-pads.
-Holes 4 + 17 are longer holes. Hole 17 is between 700 and 800 feet (depending on the pin position). These holes are nice that add distance to a course that plays a little shorter than other courses in the area.
-Front 9 and back 9 have distinctive feels. The front 9 has a little more trees and slightly tighter fairways, while the back 9 is very wide open and uses sand-traps and mowed fairways as most of the challenges.
-Hole 2, 7 and 8 are some nice tightly wooded holes, which is nice to see a course that is generally more open.
-Course is easy to navigate with mowed paths usually leading to the next hole.
-Park is well taken care of and very pleasant.
-The sand traps are an interesting idea to add some more challenge to the course, and I haven't seen them at any other course before.
Cons: -The back 9 on this course start to feel repetitive. As long as you avoid the tall grass out of bounds or the sand-traps, there are not other obstacles. The back nine of this course never force a certain type of shot.
-Tee-pads are dirt and very badly rutted and muddy. I played this course right after it had rained and some of the tee-pads were barely usable. The blue tee-pads are so overgrown that they are almost impossible to find except on a couple of the holes.
-Other than holes 4 and 17, all of the distances felt fairly similar on this course and none of the other holes were very long.
-The sand bunkers were a little gimmicky and I didn't really feel like they changed up the holes that much from a normal wide open hole. Also all of the sand traps were really close to the hole. Adding a few further up in the fairway and on the sides of the fairways, could make some of the holes a little more interesting, it would work very well on the long hole 17.
-Overall, most of the course was pretty wide open and didn't force much of a shot selection.
-Overall, the course wasn't very difficult.
Other Thoughts: This is an average park course. A lack of trees is this courses, biggest issue. None of the holes are super memorable but this was still a pleasant round in a pleasant park. If you are in the neighborhood give this course a try, but don't go out of your way.

2 of 2 people found this review helpful.

  Needs info updated

5+    4/5/2014   4/6/2014
Review By: cjsleme
Played: 14  Reviewed: 1  Exp: 6.1 Years
2 Helpful / 0 Not
Pros: I am fairly new to disc golf and I find this a fun course that I keep going back to. I love how it is like two different styles of courses in one. The front 9 are in woods with foliage and obstacles and the back 9 are in a field with well distinguished fairways and out of bounds.
The tees are marked and have a picture of the hole lay out.
Cons: The only negative thing I can think of is that the natural Tee's seem to always be muddy so I throw to the side of them.
Other Thoughts: This course needs to be updated on this website. They reworked and rearranged most of the back 9 holes and so the distance and pars are wrong as listed on here. The course map on here is wrong too. If someone can track the information and update it that would help.

2 of 2 people found this review helpful.

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