Smart Design in a Township Park
16 Helpful / 0 Not
+ Multiple tees and/or baskets on many holes makes for very good replayability. The Blue layout adds 1000' and some trickier basket placements (several blue baskets are slightly elevated, mounted atop rings of paver blocks)
+ Extra long flush concrete tees with a few raised paver tees built into the sloping hillside in the woods. Excellent signage (with posts painted to signify Red, Blue, or shared tees)
+ One feature of the course is that several holes throw from the woods out into the open, but with a fairly narrow alley that you've got to get through
+ Clever design for the finishing holes: 17 is an island green, but the basket is right on the edge of the big steep hill going down to the baseball field. 18 from the Blue tee is downhill long bomber with OB cornfields all along the left and a steep dropoff to the baseball diamond on the right
- The main park features are a baseball diamond and soccer field, and the layout does a good job steering clear of them. The design doesn't do quite as well with the paved walking paths - on a busy day the walkers are going to slow you down, because they're right in the line of fire
Clever and thoughtful design, using what's available in a big township park. The designers knew what they were doing here: these are good golf holes with a few nice touches. Like many township parks, there's a lot of open space, and some woods. The course uses both, with an almost even split between open and wooded (or partially wooded) holes. In order to accomplish this balance, the design loops back on itself into the wooded area several times, making for some navigational challenges your first time through and some possible play into oncoming traffic because of the number of holes in the relatively narrow wooded area. It's not ideal, but it's a good way to get the most out of the woods.
16 of 16 people found this review helpful.
Concrete Tees and good upkeep
7 Helpful / 0 Not
Pros: - The below Pros stand, as does Craig's hole by hole review. - There may have been one or two new tees/pins but if I remember correctly it is the same course as before, with the following new pro:
- However, all of the tees are now concrete. They're all roughly 3.5X10 or 4/12 except for one which is still the prior levelled pad with rubber.
- The final three holes are at the highest elevation of the course and give you a good look over the prior holes, with a feeling of accomplishment to match. 18 long (concrete tee!) in particular is great.
- The designers built in some in and out variety, which means that the woods holes are better interspersed with the open holes. 1-4: open, 5-7: wooded, 8-10: open, 11-15: wooded, 16-18: open. The variety contributes to the mental game, since the open holes primarily feature death putts and long rollaways, but the wooded holes require shaping around trees as opposed to landing behavior.
Cons: - Some of the woods holes feel repetitive, but the longer tees change the shots required.
- Holes 1-4 lull you into a false sense of "well, this course is an overrated 3+ discs!". The rest of the course does not well bear this false impression.
- Some of the navigation markers have disappeared since the course's construction. In addition, the woods holes are the "pin forward 300 feet, next tee backwards 60 feet and to the left" so there is an opportunity for errant shots causing trouble, as well as having to double back on the fairway to get to the next hole - not ideal. I played on Easter 2021, so there were only 4 players and 6 walkers, likely atypical.
- The designers built in some in and out variety, which means the course track is an oval with an inner loop where 8-12 are tucked inside the main outer loop, which can be confusing especially given the few missing next tee arrows.
Other Thoughts: Craig's hole by hole review below stands. I have not played the nearby courses (standalone round due to travel constraints) but I would be excited to come back after the other local courses or even just by itself. This course plays more as an int. course and aside from the opportunities on holes 1-4, will test your average player.
Good maintenance and opportunities to work on the wind game are worth the trip.
Empty sports fields provide excellent opportunities for warm up and form work with the wind caveat above.
7 of 7 people found this review helpful.
6 Helpful / 0 Not
Great course with several challenges.
Pros: Great course for novice/amateurs. The first 4 holes are fairly easy, but they rest of the course is very challenging. I really appreciated the different types of holes and the changes in elevation. The last 3 holes were killers in distance with the baskets being on the edge of hills, so if you missed, it's a bad day. Having restrooms on the property was a plus as well.
Cons: Some of the holes were difficult and navigate and there is a walking path around the park with chances of hitting a pedestrian with a disc. Besides that, I had a great time.
Other Thoughts: If you play Cadorus State Park and still have energy, definitely go here if you are from out of town/State. It was recommended by some locals at the state park and I'm glad I talked to them because I really liked the course even though I played horrible that day.
6 of 6 people found this review helpful.
8 Helpful / 0 Not
An excellent addition to the York County Circuit
Pros: Summary: Codorus Township Park is a nice, well-maintained course with a good mix of open and wooded holes and difficulty, providing an enjoyable playing experience for both beginners and experienced players. It is well worth the visit on its own, and given the proximity to the two courses at Codorus State Park, it makes for part of a great day-trip destination
-This course has 18 holes and plays around/through a nice township park.
- The tee pads are rubber over a gravel base, boxed in by railroad ties and the pins are Innova DISCatchers.
- There is a well-positioned practice basket to warm up on.
- Each hole has a nicely designed and clear tee sign, and most of the pins have a next-tee arrow, so navigating the course is fairly easy.
- Currently five of the holes (7, 10, 13, 16, and 18) have multiple tee positions, and six of the holes (5, 6, 7, 8, 10, and 13) have multiple pin positions, allowing the course to vary a good bit in difficulty for different levels of play.
- A number of holes have excellent birdie potential as well as the possible ACE, rewarding players for well-placed shots.
- The course design makes good use of the elevation changes in the park, and OB rules to make the open holes more challenging.
- The rough on most of the wooded holes is not thick and is easy to play from.
- The park is rarely busy, but occasionally players will have to wait for a runner/walker to pass before throwing.
- Several benches are available along the course, and the park has 1-2 portable bathrooms available for use at any given time.
- The park's other amenities include: a pavilion, a really nice playground, two soccer fields, and a baseball field.
Cons: - Some of the next tee arrows have fallen off their baskets and need to be replaced, so first-time players may have difficulty navigating between some of the wooded holes.
- Most of the holes play pretty straight and lack the more technical difficulty/challenge of upper-level courses.
- Wind is almost always a factor that comes into play on this course, forcing players to choose their discs and place their throws wisely. On several holes an errant throw can easily get carried off-track by the wind leading to OB penalties and/or searching for discs in the rough. (This could be a pro or con, depending on how you look at it)
- The OB rough surrounding several of the open holes can be very thick in the summer and lead to long searches for OB discs (see notes on the individual holes below).
Other Thoughts: Hole-by-hole:
1) A straight downhill drive with OB rough on the left and a steep embankment on the right. If you let the disc off too low and hit the embankment you can wind up with a nasty roll to the OB left. This is an easy birdie for advanced players, with ACE potential. The course scorecard indicates a long tee position, but currently that long tee does not exist.
2) A straight, level drive with OB rough on the left and a steep embankment on the right. Another gettable birdie for advanced players. The course scorecard again indicates a long tee position, but it does not exist.
3) A duplicate of hole 2, but the pin sits half-way up the hill at the end leading to a more difficult putt and increased chance of roll-aways.
The OB rough on the left of holes 1-3 is extremely tall and thick in the summer, making for easily lost discs. It lays flat over the winter, so winter and early spring are not as much of a problem. These holes also tend to be very wet after any rain.
4) Another straight drive, but this time with some trees (one downed) that form a football uprights style gap that you have to hit off the drive. Add in the inevitable right to left crosswind and the OB left sheep farm with electric fence (and no-trespassing signs) and this hole can get interesting quick if you have a poor drive. A nice clean, long drive can set you up for another birdie.
5) This is the first hole in the woods and has two pins. Pin 1 is a short uphill drive straight forward through a narrow fairway. Pin 2 requires a straight drive that turns/fades to the right at the end of the flight. Pin 2 is also significantly elevated and a little more protected by trees that pin 1, making for a more difficult putt.
6) This hole is a long straight drive for both pins. The fairway starts pretty narrow but opens up some as you get closer to the pins. The long pin is again more protected by guardian trees than the short pin.
7) Hole 7 is one of the more difficult holes on the course. It has two tee and two pin options and transitions from the woods to the open. The short tee has a pretty straight shot out of the woods, while the long tee requires a drive that gradually turns to the right to make the gap. This turn has to happen sooner than most RHFH shots will naturally fade, forcing the player to play with the angle of release no matter what their throwing style. An overstable disc that fights out of a RHBH anhyzer release is probably your best bet. Lest you think you're in the clear once you're out of the woods, Pin 1 is situated at the top of a very long, steep hill requiring a touchy lay-up and/or death putt. Pin 2 is farther away and off to the left on a very elevated pole, and halfway up the same hill. At the bottom of the hill is an OB walking path, so anything that rolls down the hill will most likely end up OB.
8) Hole 8 plays a straight drive across an open valley to Pin 1, which is situated at the top of the opposing hill. Falling short or rolling downhill will likely put you OB on the walking path at the bottom of the hill. Pin 2 is a little further away and to the left of Pin 1. It is elevated and half-way up a hill, with an OB walking path short and to the left. A well-placed drive to either pin can lead to a nice birdie (or even ACE).
9) Hole 9 is similar to Hole 1: a relatively short and open downhill drive. The main difference is that Pin 9 is located towards the back corner of a very large triangular island surrounded by OB walking paths. In particular, OB long is only about 10 feet beyond the pin, so controlling your power and getting a nice fade out are key to not going OB on this one. OB left could come into play if RHBH players release too high and get too much fade, but OB right should not be a problem unless you really shank the disc.
10) Hole 10 is a long mostly-open drive to both pins. There is a bit of a tree branch ceiling at the tee, so don't release too high. The whole right side borders the woods, so pulling too far right could create some problems for you. The curved walking path to the left is OB, and of course at the bottom of a steep hill, so roll-aways can also be problematic. A drop zone was recently added for those OB throws. Pin 1 is located at the top of the far hill, while Pin 2 is approximately 80 feet beyond it, elevated, and halfway up the hill (notice any theme here?) with OB not too far behind it. This course will really make you think about your putts.
11) Back into the woods, hole 11 is a straight wooded drive to a well-guarded pin. A gettable birdie if your drive is well placed, just a little beyond and to the right of the pin.
12) Another straight wooded drive, this time uphill, to a slightly protected pin. Another attainable birdie for advanced players.
13) This is a relatively straight drive through a very narrow and tree-riddled fairway that bends ever-so-slightly to the right. The elevation drops slightly, then rises back up to Pin 1, and drops some more to Pin 2. The right side of the fairway is slightly more open than the left.
14) Hole 14 is another straight wooded drive, this time slightly downhill with a pretty tight fairway.
15) Hole 15 could be Hole 14's twin, except with a little more distance and the left side of the fairway is a little more closed off towards the pin.
16) Hole 16 is, in my opinion, the most brutal hole of the course. It requires a long, straight drive down a narrow fairway to hit the gap into the open. The tree line is very thick along the edge of the woods, so if you get a bad kick off the fairway before getting out of the woods you can have a hard time finding a hole for your second throw to get out. Once you're out of the woods, you still have approximately 325 feet to play along the top ridge of a very long/steep hill to the right (with an OB path at the bottom), and dense woods to the left. The pin is (of course) right at the top edge of the hill. Add in the wind factor, which is almost always a strong headwind that blows straight down the fairway, even into the woods, and this hole can be very challenging. Making par feels like an accomplishment to me on this hole.
17) Hole 17 is an island hole that plays atop the same ridge of the hill you found yourself on during the latter end of Hole 16. The designated island forces you to try to put your drive beyond and to the left of the pin, which is (of course) situated at the very top edge of the long steep hill. It essentially forces a death putt. Miss the island and you proceed to the drop zone with a penalty stroke. A well-placed drive and a steady, confident putt can earn you an eagle on this hole. The woods to the left are pretty thick and will make you search for an errant disc.
18) This is a very long downhill drive with on OB farm field to the left, and OB beyond the walking path to the far right. There's usually a strong left to right crosswind on this hole, but two good throws can set you up for a nice birdie here if you can stay in-bounds. The short tee plays on the far side of the baseball field fence in line with the left foul line. It cuts over 300 feet off the hole for beginners.
All-in-all, if you play the long tees to long pins with the OB rules, this course can be pretty challenging for a mid-level player. I feel pretty good if I walk away even on this course.
8 of 8 people found this review helpful.
6 Helpful / 1 Not
Pros: 18 rubber tees and DisCatcher baskets. Decent navigation with next tee arrows on baskets. Nice variety of elevation changes and mixing up the open and wooded holes and fast greens.
Cons: Short and skinny rubber tees for the time being (I've been told the long tees will eventually be concrete). No tee signage at the moment although I'd expect that to change soon. The only poison ivy I noticed was by the basket on 11 and along the edges of wood line of the upper holes. There's a bit of underbrush that needs to be cleared and I'd expect this will improve soon as well since the course is brand spanking new, but it's definably playable and not bad at all.
Holes 1, 2, 3 are basically the same open shot with tall rough to the left and the ball fields to the right up the slope. There's potential for errant discs and/or errant balls from the fields to interfere with each other on a number of the open holes, as well as park walkers especially on holes 8, 9, 10, and 18. As previously mentioned on hole 4, the rams to the left could be hazardous for humans and/or the rams.
Other Thoughts: Overall Codorus Township Park is a good par 3 course(plus a 4) and is an enjoyable play. I was the only disc golfer in the park on Memorial Day and half way through there was a walker in the park that I had to wait on hole 9 to pass. When I was finishing up 17 and 18 there were two more walkers in the park, but still no other vehicles. The course features a lot of elevation and fun factor after the first couple holes and ends with a nice downhill ace run on 18 that I unloaded my entire bag on.
The designers did a good job to mix up the open and wooded holes as best they could and worked with the available land. The wooded holes are mostly short and straight with a very subtle turn, there's no doglegs or continuous line shaping required to play here. That combined with the other half of the course being open makes it feel a little repetitive as throwing/landing straight is the main objective here, but it's still fun. At any rate I'd recommend playing this course if you are in the area. There are over a 100 holes of fun disc golf within 20 minutes of each other between Codorus State Park(54) and Codorus Township Park(18), and Creeping Creek/Brewery (19 or 20) and the new Leister Park in Hampstead opening this summer (9).
6 of 7 people found this review helpful.
7 Helpful / 0 Not
Good addition to the area
Pros: Eighteen brand new Discatcher baskets - bright yellow band makes them easy to spot from the tee; each basket is numbered. Played in May and could see every basket except #16 from the tee. Park is beautiful. Navigation is pretty easy even without a map (with a few exceptions) due to the Next Tee signs on each basket. A couple of bomber holes (depending on how you play #18) which are fun. Some fun lines in the woods. Easy to find with plenty of parking. Clean port-a-potty on site. Has a practice basket and a field to warm up on if no sports are being played.
Cons: Only one tee and one basket on each hole. All holes appear to be par 3 except #16 which I would play as a par 4. Navigation to #6 tee was confusing especially as there was a partial tee lying in the woods. First easy improvement needed is to paint the tee number on each tee. The shule to the left of holes #1 - #3 hides discs very well. Saw a little poison ivy but not much compared to most PA courses.
Other Thoughts: The tee pads are rubber and a little short but since most holes are "stand and deliver" not much of a run up is needed. This is essentially a pretty easy par 3 course as currently laid out except for #16
which I think would be par 4. That doesn't mean that it is uninteresting as you have to hit your lines which can be narrow in the woods and also have to account for considerable roll away on several of the open holes. Twice I spent >5 minutes looking for a disc (on #1 and #11 due to shule and rollaway respectively) but I was playing solo and that happens.
Holes #1-#3 are just short straight throws; #4 is similar with a scary OB on the left but that is easily avoided. Then you play a couple of short wooded holes (not bad) followed by #7 (woods to open). #8 and #9 are open holes up and down a hill. #10 is a longer open hole with some undulating hillsides - I liked it. Then it's back into the woods for 5 typical PA woods holes. #16 follows and is really the best hole on the course. It's also the longest and after the shortish holes, it wasn't clear that the basket I saw was #16's since it was considerably farther away. #17 plays along a ridge with a huge rollaway possibility (which I realized). #18 is a great closing hole. I chose to walk a short way along the ridge toward #18's basket. I'm sure they couldn't put the tee here because the land to the left looks like private property and that's a shame. The provided tee is OK but nowhere near as fun as paying from the ridge. I played it safe (away from the private property on the left) by throwing low into the swale. There was a strong headwind and the disc rode it all the way down to putting range - way fun.
Improvements seem to be coming and my rating reflects what I think it will be very shortly with only minor improvements. I probably won't get back to it anytime soon but if I do, I'll update my review.
7 of 7 people found this review helpful.
3 Helpful / 0 Not
Pros: Challenging use of elevation changes. Comely bucolic scenery. Good use of Next Tee markers on baskets for this wide, meandering course.
Cons: Presently maps and tee markers don't exist and they are sorely wanted. The green undergrowth in the woods is dense and some paths need to be beaten in for easier traversing of fairways and getting from basket to next tee. Presumably this is coming as the course is so brand new pars haven't even been designated. The rubber mat tee pads are too short for the open bomber holes.
To address some thoughts by the previous reviewer:
- I played the course both right after and during rain storms and there was no problem with drainage on holes #1- #3.
- I agree there is potential for concern with #4. It is a nicely designed uphill with a risky shot through a tiny window or a more enticing right dogleg off the tee. If your disc stays left it risks landing in a paddock guarded by a wooden rail fence with exposed nail points, a double wire electric fence, and when I played it six rams. If you don't have farm blood you should know a ram is nothing to trifle with, nothing with softball sized testicles is. If $20 - $25 dollars in bills were lying in that paddock oh-so-close to the fence you'd be tempted to brave the No Trespassing signs, fences, nails, and rams to grab them and the same is true for a favorite disc. There is a big scree pile near the fence and I anticipate some "heroes" will be tempted to use rock missiles from it to move the rams away. A big conversation needs to be had with the farmer or consider redesigning the hole before player or animal injury occur.
- The leafy green in the woods is primarily American mandrake. There is some poison ivy mixed in there too.
Other Thoughts: This is going to be a love it or hate it course. Pinpoint accuracy and distance control are needed more than a variety of shots. Many bskets are perched on the edge of rough or steep hills so good decisions and good execution are needed to prevent lost discs and long roll aways. Some might suggest more of the edge-of-a-cliff baskets could have been placed sidehill for variety. Having to find a stance on a big (wet) sidehill and the chance of a rollaway from an approach or putt to a sidehill basket would put more luck into a round whereas the current setup still gives skill dominance over bad luck.
The tee for #18 should be relocated to the back corner of the field behind basket #17. There should at least be an alternate tee there as most players are going to walk there to throw anyway instead of taking the long tedious walk downhill then back uphill to get to the current tee. On a course that features elevation changes and big bomber tee shots this would be the bombiest of all and a fitting finale.
Some navigation aids till maps and tee markers are available:
- From the parking lot face the pavilion and tee #1 will be to your left with the basket down in the valley. All the tees are like this, dug in, slightly obscured.
- Pay close attention to the Next Tee marker on #3 basket and all subsequent baskets.
- Note basket #11 on your right when entering woods between basket #4 and tee #5. This basket is a blind shot from #11 tee.
- #5 and #12 tees are very close together. #5 is downhill from #12.
- #7 tee is close to #15 basket and plays out of the woods into the open field.
- #18 tee is located just behind the yellow foul pole of the baseball field. That's nice enough as a bomber shot to the basket but I had more fun teeing off from behind the #17 basket to maximize the distance. You have to walk a long way down that big hill anyway, might as well be playing your disc down it.
I'm going to uprate this course a little in anticipation of maps, tee markers, paths, pars, etc being in place as I assume they are coming.
3 of 3 people found this review helpful.
6 Helpful / 0 Not
As of 5/9/15: Playable, But Incomplete
Even without the map, which was posted several hours after I played, the course is fairly easy to navigate, using the next tee arrows attached to the bottom of each brand new basket.
Decent variety: 1-4, 8-10, 17-18 open, 5-6, 11-15 wooded, 7&16 start in woods, finish in open. Several of the baskets on the open holes are located at the edge of, or upon, moderately steep slopes, and/or bring elevation into play.
Rubber pads installed at most tees, with plans to finish the other. Found a second tee location for #1 and #16, so perhaps other holes will have alternate tees, too.
Don't confuse tee-5 (cross-slope) with tee-12 (up-slope), as they are quite near to each other. Tee-1 is along left side of parking lot. Tee-18 is behind leftfield corner fence.
A few of the wooded holes (13-15) appear quite similar (~250', slight right turn), as do some of the fast greens on the open holes.
Teepads seem small, maybe 3.5'x7.5', and a few in the woods are uneven/sloping.
- How wet will low-laying holes 1-3 be/remain when it rains?
- How many discs will be lost in the shule (1-3) or fence (4) along the left-side of the fairways?
- How much of the leafy stuff in the woods (5-7, 11-16) is poison ivy?
- How often will discs turn/fade (1, 8-10, 17-18) towards other park users?
Take a big piece of sloping land, terraform the middle/front of it so that you can install a baseball field, two small soccer fields, and a parking lot. Add paved walking paths around, and between, these fields. Then, using the outer rim, install a disc golf course, using the elevation changes provided by the terraforming, and the untouched woods in the far back corner.
There were no teesigns/distance information available when I played, but I do recall teeing off with a spread of mids, fairway drivers, and distance drivers, with #16, starting in woods, ending in open, likely the longest - maybe 450', The open holes, naturally, don't require much shape, mainly just the ability to control your fade. As one might predict, the woods holes were shorter, elevation was less a factor, and required either straight, are slightly right-turning, shots from the tee.
The course should be solid, and worth checking out, especially if you're playing Codorus Blue/Red. Hopefully the potential Cons I listed above will not turn out to be much of an issue.
6 of 6 people found this review helpful.
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