12 Helpful / 0 Not
Take a map-reading course before playing.
Pros: This is a challenging course on a busy golf course that incorporates elevation, trees and water in challenging ways. The "feel" of this course is more golf than disc golf, more that you are interrupting/trespassing on a golf course than a pure disc golf experience.
That said, the course is laid out in a fair and challenging way with a open and long layout as opposed to technical and short. there are a few short, somewhat technical holes, but the primary challenge here is length and not technical challenge.
The fist 5 holes, lettered ones remaining after the GCC, all play along a single, par 4 golf hole, starting in the rough areas to the right of the golf hole and then playing back on the other side. They are laid out very well with a good use of elevation and the cart path and other OB features.
The 18 numbered holes, which I think are the usual course, are mostly open with the occasional water challenge, especially holes 6 and 7, a short hole followed by a long hole, both with water on the right that encourage, but do not really require, water carries.
The remainder of the holes weave along, across and beside the golf holes. Golf has the right of way here and you should be mindful of the golfers. You share the tee boxes with them on several holes.
There are no top-of-the-world shots and no drastic uphill shots either. A number of greens have copious amounts of elevation changes with potential rollaways, and on 6 the potential to rollaway into the water.
A round, complete with a cart, is only $10, an obscenely low price. Golfers have to pay $20 just for the cart. Baskets are high quality, temporary mounted Innova baskets. Carts come with an ice chest and there are two bars at the clubhouse and a decent selection of Innova discs.
This is an excellent course that will be a lot more fun the second time than the first. I'd rate it higher if not for the navigational issues discussed below.
Cons: Navigation is probably the worst that I have ever seen. Get a map in the clubhouse, get them to point you to the first tee and then guess where it is and throw. I'm still not sure I threw from the correct area on hole 1. After that, it got slightly better.
Some tee boxes are areas where the concrete cart path has been ground and, occasionally, some of those ground areas have yellow, movable markers. Other tee boxes are the golf tees. Others are areas of dirt that have a couple of rocks that are easy to miss. Still yet, others are simply unmarked and you will have to guess.
While everyone should be thankful that this golf club put in a disc golf course, you couldn't ask for a worse navigational headache other than a course with no tees at all.
Golfers don't see disc golfers. Keep a watchful eye for groups coming up behind you and hitting away. They have the right of way and they are much slower than you, that is until you can't find the next tee.
Other Thoughts: This is easily a better course than Sunset when it comes to layout, challenge and fun. This is the course that you should play when you come to Vegas, unless you are in a hurry. In that case, play Sunset Park.
If misfortune brings me back to Las Vegas, I'll definitely play it again.
12 of 12 people found this review helpful.
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