Torma! Torma! Torma!
6 Helpful / 0 Not
Pros: Torma is one of a kind in Charlotte: a private, disc golf only venue. With it you get a solid layout that uses practically every inch of land to create a fun play.
- To get to the course, you drive through a neighborhood, taking a series of turns. Finally, you come to the end of it, and you're there. From here on out, it feels like you're out in the country.
- Course has a very simple flow to it: front 9 is essentially the open portion; back 9 the wooded. Once every handful of holes, you have a real ace run/birdie chance - #4, 9, 11, & 15. Take advantage of the easier holes because there's challenging ones right around the corner.
- There's a tremendous risk/reward factor throughout the course, as some seemingly innocent layouts have much more challenge hidden beneath the surface. Take #4 for example. It's only 153 feet. It's slightly downhill. It should be an easy 2. Not so fast. Did I mention the steep drop-off 30 feet past the hole? So, if you do go for an ace run, and your disc sails right over top of the basket, there's an excellent chance it's a goner. Now, how aggressive are you going to play this hole?
- Then take any of the tight fairways on the back 9. I'll highlight #12 here. An uphill, 245-footer. Even if you have a decent tee shot, you're then left with a basket on a raised mound. An overly aggressive tee shot, an overly aggressive second shot, and you may be feeling relived to walk away with a 4.
- The best part of the course is its creativity. There are plenty of enjoyable, challenging hole layouts through the round. There really aren't any true 'filler' holes. You could argue that two of the four simplest/most boring holes are #1 & 2. Only others that are simple/quasi boring: #9 & 15. The common trait there is they're both ace runs.
- Tremendous use of the piece of land. Some fantastic elevation layouts; holes that weave in and out of the woods; the signature hole that uses the creek and peninsula to create an island green - #7. Of all 200+ holes in Charlotte, the approach shot and green on #7 is one of the top five or 10 best/toughest shots. I thought my disc landed hole high 20 feet from the basket. Technically, I was right. The reality is that it had to be fished out of the creek.
- To prove that the course uses every piece of available land? You come across fences and/or no trespassing signs on multiple holes throughout the course. Basically, you play to the edge of the land on all 4 sides, and then the fenced in piece of land within the course.
Cons: You can tell there are aspects of the course that are still a work in progress.
- Signage needs to be improved in multiple aspects: hole distances vary between tee signs, scorecards and online. There're inconsistencies regarding long and short tees - which holes have them, which position they're in.
- At a couple of points in the round, more/better next tee signs would be a big help. I'm thinking the transition from #8 to 9, #13 to 14, #15 to 16, and when there are crossing paths. Mainly a first-time player issue.
- Last signage issue - have OB and other hazards better marked. Going back to #7, we couldn't tell from the tee pad or from our second shots about how close the creek is to the basket. It wasn't until our walk up that we realized my disc was in the creek.
- I'm not sure if #6 is a creative hole or a bad one. You're either throwing over the trees, or shooting the gaps, throwing low to the ground/rollers. In my group of three, I was the only to go high, and I cleared the trees. The other two went low and played Plinko down the fairway.
Other Thoughts: Torma Town gets high marks for its creativity. Again, the idea of having a private course within city limits is incredible. As if we didn't have enough options already in Charlotte.
- The course leans more on the fun/creative side than it does challenge. Only two par 4s (#7 & 18), nothing longer than 491 feet, and an average hole length of 311 feet. That said, a solid round can unravel quickly if you're not careful - hit trees on consecutive shots on #13. Get a bad kick off a tree and a birdie-able suddenly leaves players scrambling for bogey.
- The course does require smart shot throwing. On holes #10 & 16, for example, you're better off having your tee shot land on the opposite side of the fairway than land short of your target on the correct side. You've got a far better angle for your approach shot if you leave enough room.
- For such a shorter, compact course, it's a demanding grind. Walking up and down the big slope on the front 9, I was feeling it by the back 9. Throw in the mental aspect of accurate tee shots, and the course will wear on you.
- If you want to break up the flow of the round, you can start on #14. That tee is right next to the main building. If not, this is a chance to get water or a snack for the final stretch.
- I must give the obligatory mention to the tee shot on #5. For a certain type of player, they'll want to throw a bunch of discs. After you throw your tee shot, it's a rather pedestrian hole.
- If you want an excellent downhill hole, the real challenge is #11. Anyone can throw on a wide-open layout. Real players seek to carve a shot around the trees.
- This is a very good course. Within the area, it's a step below the elite courses. Its best comp is RL Smith. I think this gives a better all-around challenge than Smith, but you can't go wrong with either. Well worth the $5 donation, if not more.
6 of 6 people found this review helpful.
So much done with just 20 acres
3 Helpful / 0 Not
Pros: -For everyone who's played it knows that Torma is private. You immediately know that when you are entering the super mainstream neighborhood that you drive through in order to reach a narrow entrance down a gravel road with potholes. As for the rest of you, if you think you are going the wrong way, you probably aren't. Once you see the gate and gravel road, you are there. There's no searching after that. You'll see the kiosk and the clubhouse. And at least a few baskets. The first tee is right by the parking lot, you can't miss it.
-One special thing about Torma Town is the fact that many locals are constantly working together on how to make the course better. Not to mention they do an incredible job keeping this course in great condition. I played this course again today and it was the first time since last year. Some things have changed, but none for the worse. There are now short pin positions and short pads.
-Elevation is very well used throughout the course. On some holes such as 13 and 15, you won't really see how significant it is until you look from the basket to tee. #13 reminds me of a more daunting version of #18 at RL Smith. It's 330' from the long pad and looks every bit of it, but it's very reachable with a putter. Once you look from the basket to pad, you'll see that it's more downhill than it appears from the pad. The short pad is easier and more forgiving; it's probably the signature hole from the shorts. There are a few steep uphill holes as well (#8, #9, #12 and #14). #5 is a gorgeous "top of the world" hole.
-If you lose a disc, it will probably be found and taken to the clubhouse. Matt and his friends do an excellent job of returning discs. When I first played here last year, I saw a countless number of retrieved discs.
-The new hole 9 is a drastic improvement from the old 9. The new hole 9 is a short and easy ace run hole. Probably the easiest hole on the course at 161' long. But it looks cool as you are throwing out of the woods and up a steep hill.
-Tee-pads and tee-signs on every hole. There are ample next tee arrows.
-There is a river by the course. And a rope hanging on a tree. You know what to do if there's a club event here. Climb that rope and do that stupid and dangerous trick into the water that would make your grandfather swat you with a belt if he saw it.
-Mostly calls for accuracy, but gives a few chances to air out a big drive. The infamous hole 7 is a beast. The hole is 445' from a straight line. But is 580' if you play it safe. The basket is on a well guarded island green. I'm glad the designer didn't have the WNCDGC fever and think you should re-tee until you make the island. There are two drop zones. Beware though. There is tall grass and a murky creek that'll eat your disc. I have witnessed eagles on this par 4. I've also witnessed a 10 because there are OB stakes outside the fairway.
-Some scary pin placements. Most are pretty basic, but a couple are scary. Hole 3's original pin positions aren't too terrifying. However, there is a black basket about 65' past the 444' position. It's a score separating, snake devil monster of a green. If you go long, you'll likely be down a 45' hill and possibly past a fence. Hopefully this position will be played in future tournaments because trouble is avoidable, but can happen in the blink of an eye. I personally think hole 3 is funner if you play the black basket. #12 is scary too as it is up on a steep hill maybe 10' tall.
Cons: -If you go long on holes 3 and 4 & plan to retrieve your disc. Let's just say I hope you're in shape, or run on treadmills set on an incline frequently. I remember there being a rope on hole 4. If you go too long, you are nearly 60' below the green and down a hill that very well may be 90 degrees. The rope is very helpful, but it won't stop you from falling if you don't watch your step. If you decide to play the black basket on 3, then you better have nice calves, otherwise you'll have to rely on someone else to turn in your disc.
-The entrance is pretty narrow and filled with potholes that are guaranteed to make your car make crashing noises that make you think your wheels lost their nuts (they probably won't). Another thing is that parking can be tough if there is a tournament. Watch where you park, otherwise you'll probably wait for someone else to leave. People seem to stick around here to hang out.
-#17's fairway is a bit strange imo. It's pretty tight and it gently twists left but enough to throw something that'll gently go left. And the excessive OB on #8 is a bit silly. There are many OB stakes, requiring you to pretty much shank your drive just to stay in bounds. If you don't, then you're OB.
Other Thoughts: -I love Torma Town. It's not necessarily a new course, but many features to it are new. The thought process in how to further improve it seems to be brilliant. Goes to show that there are so many different ideas on how to make a course even better. It's gotten better since 2017, and I have no doubt that it'll continue to stun other people.
-Baskets are often switched, so this course can either be a shorter and fun layout with many ace opportunities, or it can be longer and a bit more scary. I've yet to play the short pins but I saw where most of them are and I'm looking forward to play them. None of the holes are impossible to birdie, but the chances of you having a bogey free round are next to none. Sorry, but there are many make or breaks. Last time I played, I made eight birdies and shot only two under. That's how it usually goes for me here.
-This course is pay to play. Make sure you leave a $5 donation so that this course will stay in the superb condition that it is currently in.
3 of 3 people found this review helpful.
Welcome to Torma Town
4 Helpful / 0 Not
Pros: First of all, I'm the property owner so I'm close to this project but I'll attempt to give as honest review as possible for people considering a visit.
1. It's a PRIVATE COURSE built by disc golfers for disc golfers.No competing with park goers, children, campers, etc... Disc Golf is #1 at Torma Town and disc golfers are always welcome. Not all courses can say that.
2. The COURSE DESIGN is unique, challenging, and offers a variety of looks. The front 9 holes are relatively open and makes you throw controlled downhill shots near OB, water, and other hazards. The back 9 is much tighter and plays mostly through tight twisting fairways. There are fairway bunkers, challenging OB, elevated greens, narrow gauntlets, and more to create thrill-packed round.
3. The COMMUNITY is awesome. The course was fundraised locally and built by an ever-growing group of amazing people. The course gets better every day because there are about 30+ local players that donate labor and materials into improving the course thus, CONSTANTLY IMPROVING.
4. The LAND is amazing. 20 acres of rolling terrain and dense woods on the Catawba River. 60 Feet in elevation change. 3 creeks. 4 Powerline towers. Wild Pears & Blackberries. Deer. Hawks. Turkeys. Turtles. Beavers. Fox...all 25 minutes from downtown Charlotte.
5. FUN is GUARANTEED...this course isn't perfect yet but it's 18 fun holes of disc golf that's easy to navigate on a beautifully manicured piece of property designed specifically for disc golfers. You will enjoy yourself. I guarantee it!
6. GLOW LEAGUE!! From November to March is Glow League which is a shortened illuminated layout.
7. The LOST & FOUND page. You might lose a disc at Torma Town but if you put your name on it...you'll probably get it back...if you lost a disc head over to the "Lost & Found - Torma Town" facebook page and look for it there.
Cons: The course is still a work in progress so a lot these cons will be addressed in time but here are some things to know before visiting:
1. GO BEFORE YOU THROW...there are no permanent public restrooms. There is only a port-a-potty onsite between hole 2 & 15. It's serviced and cleaned weekly.
2. BRING YOUR OWN WATER...the only source of clean cold drinking water is a well-water spigot on hole 14 or the drink vending machine on hole 14.
3. BRING SUNSCREEN...holes 1-8 offer mixed shade at best. Due to powerline regulations we cannot build any shade structures. During the high summer months, it can get pretty hot without proper protection.
4. HEADS UP! The course is packed onto 20 acres and sometimes it can feel a little cramped. This creates a cool atmosphere in tourneys as you are surrounded by disc golf but this also means you are close to other throwers/putters so you might have to yield to other players. There are no crossing fairways though...just close sometimes.
5. The Infamous HOLE 7...this isn't really a con as much as a warning. Hole 7 shows no mercy. It is a disc eater and round killer. You can take a par with 3 controlled shots and a putt...many will try, few will succeed. The water surrounding hole 7's island eats discs a lot. An errant shot might result in a lost disc. Put your name/number on your disc to increase your chances of a safe return.
Other Thoughts: Torma Town DGC was started in the winter of 2016. We fought back the land, installed new baskets, bridges, and more...this is a constant work in progress and we appreciate the support as we continue to improve the course amenities and disc golf experience. I hope you enjoy your round at TTDGC and encourage honest feedback.
4 of 4 people found this review helpful.
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