Pros:
+ I might bore you with too much praise about how well the course designer adapted an old ball golf course, so I'll just provide highlights: While there are some big open holes, the layout doesn't simply follow the old golf layout, playing up and down old fairways. I could see the outlines of old tees and bunkers here and there, but I always felt like I was playing on a DISC GOLF course
+ Design incorporates existing paved paths for OB. These are the old paths for motorized golf carts from when this property was used for ball golf, and the clever design helps narrow the lines you can play on fairways, approaches and greens. I found myself challenged to think in terms of specific landing areas rather than just distance and general direction of throws
+ Lots of old growth trees for beauty, creating lots of low ceiling shots for challenge
Holes that Made the Trip Worthwhile:
+ After four very good but mostly open starting holes, #5 is 221' tunnel, cut entirely out of thick woods dividing the old fairways. It was at this point that I realized I had stumbled onto a pretty great course
+ Hole #8 is a763' par 5 with a deviously narrowing landing area off the tee. The second half of the hole is a slight dogleg right, and the closer you get to the best landing zone, the tighter the sides come in on you. But what makes this hole great is that you can also play it conservatively for par with a series of accurate mids
+ Hole #12 has water all along the left. It's well off to the side, but it's so big and visible - and the fairway slopes down toward it. The hole is a long par 4 from both tees and a nose-up throw will fade toward water
+ Hole #17 is loooong par 5 (890' / 1031') with OB woods all the way along the left. The basket comes into view after a slight left turn. Once you make the turn, the basket is still ~600' / ~750' away, up on a slight hill, protected by woods on both sides. Although the fairway is wide, the best set-up for the approach is to play as close to the OB woods along the left as you can. It's a great par 5 that isn't just about length: has to be played with a strategy for placing each shot
Cons:
~ If you don't like marked OB, you won't be comfortable the first time around this course. While the OB is clearly indicated on the tee signs, it's often ground level paved paths - so it can be hard to see because of the rolling terrain. I'm sure that multiple plays would make you very familiar with every line, but the first-time visitor might get frustrated walking forward to find the disc skipped OB. Admittedly this kind of OB is more "artificial" than natural elements like ponds, streams, woodlines on other courses. But it's use here keeps this from being a wide open bomber course where anything goes
Other Thoughts:
~ The disc golf course is across the main road from the Brantwood Park proper, so it feels very much like a dedicated disc golf area, and it probably doesn't get the walking traffic that paved paths would normally get. We did have a couple of skateboarders though.
~ The course is a relatively new addition to the Northeast corner of Maryland, and you can easily combine it with rounds at the nearby Delaware courses like Lums Pond and Iron Hill
COURSE AMENITIES:
Two sets of excellent turf tees and tee signs, DISCatcher baskets, lots of directional signage
RECOMMENDED COMBINATIONS:
In addition to the nearby Delaware courses, Brantwood pairs up really well with Calvert Regional Park: a shorter, more heavily-wooded course that also requires careful shot placement. And if you play Calvert, leave time to travel 20 minutes into PA to play the new Broken Chains course. A trifecta of really good courses