Pros:
Probably the best part of this welcome addition to Greensboro's DG family is its location, which is conveniently close to the Play It Again Sports and Total Wine on Battleground. This charming and rough around the edges course offers a nice mix of open and moderately wooded holes. You never feel like you're out in nature per se but it's a good spot to get away from the city for a round. Particularly suited for Intermediate and below, the course has several short, technical holes that are deuce or die and an occasional long open hole to air a drive out. The baskets are the standard Innova Discatchers we all know and love and in excellent shape.
Contains lots of short, cedar and fir trees, water vines, and weedy underbrush. A pleasant creek snakes through the course. The open holes are basically fields but they appear to be mowed well enough but the warmer months will test the mower's tenacity.
Most of the holes now have rubber mats put down for tees or some gravel. They help locate the tees easier and the rubber mats are nice since the course tends to get muddy.
The first 2 holes have really cool terrain for disc golf, decent elevation change and a creek that cuts deep into the earth. Then you have the cedar/fir whatever they are mini forest to navigate, another dinky creek hole, then 7-12 are more or less open. 15's a neat little valley hole, 16's a wooded -> open hole, 17's another dinky creek hole, and 18's a tough, uphill fairway with a low ceiling and punishing rough.
Cons:
Foremost, it is currently a navigational nightmare. Even with a map, I was scratching my head too often and fortunately joined up with a duo to finish the back 9.
The tees are a welcome addition but they're rarely level or even, so footing is not great. They also tend to be short on a few holes which doesn't bother me too much (they're on short holes that don't require much run-up) but I know it will turn off some.
Finding #16 and #17 is cumbersome, locate the deer paths going back into the woods around the creek.
One of the constant problems plaguing this course is late trouble. Baskets are annoyingly too well-guarded by cedar trees and other vegetation that grows thick from ground to sky. A parked drive can leave you with a completely obscured putt on more than one hole. I actually like late trouble on short holes but they need to be done well (like Wellspring for example). This course needs some significant thinning out in strategic areas. Early trouble detracts from a few holes as well, i.e. the left tree right in front of #10 and a little on #17. Hole #16's ceiling could probably stand raising, the last branch you pass under when leaving the woods off the tee kinda makes a driver optimal but throwing a driver on a short wooded hole is always kind of dodgy. Trim that branch a little (you definitely don't need to lop the whole thing down) and it would really open up the lines and make it more fun.
Hole #1 is European jeans tight. Cool pin placement but I've about decided that a FH roller is the only option to get down the hallway. Hole #4 is really bad. It has no real fairway and begs you to throw spike hyzers or tomahawks or else you'll have to squeeze through the 1.5 people wide gap of doom. Even a well-placed spike hyzer can leave you with no putt for birdie thanks to the massive amount of late trouble. Holes 12-14 are ho-hum filler holes. This course is definitely to be avoided like a Nickelback concert if it has rained at all recently. Briers are gonna be Hell on a bunch of holes.
Other Thoughts:
#11's tee has evidently been moved drastically closer to the basket. It's at the end of the plowed field. I feel like the course would be better if you combined some holes and made it a ~14 hole course. For example, hole 15's tee to hole 16's basket would be a killer hole. Any combination of 12 & 13 or 13 & 14 would be better. #1's tee to #2's basket might be doable.
The best hole here is probably #5. Nothing spectacular but just a solid hole. #15 is a fun, slightly challenging, shallow valley hole. A lot of holes are very RHFH friendly.