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Whitesburg, TN

Halo DGC

2.55(based on 3 reviews)
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15 1
Cerealman
Diamond level trusted reviewer
Premium Member
Experience: 15.8 years 590 played 179 reviews
1.50 star(s)

The Halo Effect

Reviewed: Updated: Played on:Mar 17, 2022 Played the course:once

Pros:

The Halo DGC offers up several picturesque holes near ponds that provide a risk-versus-reward challenge and is a fun alternative to some of the beastly challenges of nearby courses.

The holes around the ponds are the best - both in beauty and technical ability. Hole #2 requires specific accuracy to land on the plateau near the basket. The hole is only 205 feet long, but it's protected by the pond in front and a small hill past the basket. However, there is a safe option around the right side of the pond if electing to play for par. Hole #3 features the pond on the left with room on the right to bail out. Hole #4 requires some finesse with the hole going slightly downhill toward the basket in front of another pond. Hole #5 goes over a pond but requires only about 200 feet of distance to clear the water.

The last couple holes are cool too. Hole #8 features a suspended basket from a tree, prompting precision to be in the ideal location to make the putt. And Hole #9 is an awesome finishing hole. It's a 185-ace run with the basket set in a small grove of trees and the imprint of a circle around the target.

The Halo Disc Golf & Sports shop is in front of the disc golf course and offers a good selection of discs and disc golf-related equipment.

Individuals can rent a few discs that float from the shop if they're concerned about baptizing their own plastic in the ponds. That's a nice option, though I'm not sure many will opt to pay $5 for that luxury.

The baskets were by various manufacturers, but they were all colorful and seemed to catch well.

Cons:

The most interesting part of the nine-hole course is the land surrounding the ponds at the back of the property; therefore, there are a couple filler holes in between - wide-open and without notable characteristics - to bridge the walk from and to the store.

The course could be a bit confusing to navigate. When I played the course about nine months ago, the teepads weren't marked but the UDisc map gave me a pretty good idea of the vicinity of the teepad areas, and it appears the Halo Disc team has added bricks in the ground since to help with identifying the right spots. The teepad areas are grass but adequate.

Holes #5 and #6 require traversing across some low-lying land. I played the course after some recent rains and it was definitely muddy with a bit of standing water in that area.

It's a small but understandable con: The course is only available to play when the shop is open. However, it's open during the middle of the day every day but Sunday.

Other Thoughts:

The Halo DGC is east of the big Morristown courses, so it's an ideal warm-up before tackling those courses.

I'm not sure how retrievable discs are that splashdown in the ponds, as I was fortunate to keep my discs dry. The ponds aren't huge and if the disc lands near the bank's edge, a long stick or disc retriever should suffice in the recovery attempts.

With some blah holes in the middle, a lack of shot-shaping on most of the holes and a bit of confusion around navigation, this course felt like a 1.75 rating. I'm rounding down due to the currently overinflated rating of this course.
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