Winchester, KY

Ironworks Hills DGC

3.635(based on 8 reviews)
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Ironworks Hills DGC reviews

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Ryal
Gold level trusted reviewer
Premium Member
Experience: 7.4 years 240 played 202 reviews
2.50 star(s)

An Eye On Ironworks's Works 2+ years

Reviewed: Played on:Jun 25, 2022 Played the course:once

Pros:

+ Tee signs do the trick even if some of their distances are inaccurate.
+ Long tee pads are sturdy and flat concrete, and most have brooms to clear away debris.
+ The whole course plays on its own in breezy wide open hilly fields and dense bumpy woods.
+ A nice map right by hole1, but...

Cons:

- ...There is no practice basket or lost disc box.
-/+ The short distances aren't too challenging/tough.
- Just a few 'next' indicators and rarely where players could really benefit from them like between holes 5 & 6 and between 9 & 10.

Other Thoughts:

I liked looking at hole14 the best because of its lush verdant woodsy tunnel. It felt like a hidden area in a video game. Hole2 was my favorite to play because it is a fun brief downhill toss into some trees. If your throw is good enough to make it past the trees, you can have an ace run! Hole9 was the most boring because it was flat, straight and wide open, but hole18 was my least favorite because of just how closely it plays to a road.

As a whole, Ironworks Hills DGC is a harmless course that doesn't try to do anything crazy or fancy. The wide open hilly fields aren't too stimulating, and the dense tunnel shots are appropriately short yet underwhelming exactly because of their brevity. I would say that this is a course aimed towards those novices and beginners who are serious about improving both their distance and accuracy.

Speaking as a player who straddles the line between recreational and intermediate, the features on offer here are appreciated but not wholly impressive. Special mention should go to hole11, though. It is one of the shortest fairways of the course but also the craziest with its trees arranged in what can only be described as a life-sized version of pachinko. Trying to weasel a disc through it all was a devious pleasure.

On the downside, I should mention that the navigation is somewhat tricky for a first time player. It's not always obvious where a player should go after holing out. Disc golfer logic prevails much of the time, but I sometimes found myself helplessly looking around in all directions before begrudgingly using Udisc to help me out. Also, I ought to mention that basket 17 has been completely removed because of how close hole17 plays to that road. There is a fairground and cattle auction just up the hill closest to holes5 and 8. It's cool to hear the moo's of cattle while disc golfing, but that road has vehicles going up and down it often enough, at least during summer. I imagine that hole17 caused too many problems for motorists and disc golfers alike. On that topic, I really do think that basket 18 ought to be removed for the same reason. That hole plays uncomfortably close to that same road.

To its credit, Ironworks Hills had some diabolical wooded holes. Holes5 ,12 and 13 force the player to zero in and concentrate on what's ahead. It may be a tad easy for the experienced player, but for this course's intended audience, I think it is the ideal challenge.

So, in closing, Ironworks Hills isn't going to do much to impress the more serious and seasoned disc golfers out there. However, if you're just starting your disc golf journey, then this course will do a lot to introduce you to what you need to know.
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