Pros:
There are 8-9 interesting holes that require technical skill. Accuracy is required, and correct shots are rewarded with ace runs or birdies. The park is nicely landscaped, and the front nine are pretty solid, if not incredibly difficult. Each offers a challenge. The fountain and water behind hole 2 aren't in play, but they are pretty to look at. OB is employed on nearly every hole to add difficulty.
As others have mentioned, this is not a particularly long course. I don't think a course has to be long to be good, and about 8-10 of the holes here are interesting, have difficulty and variety. The palms will knock discs down. There are fairways (more lefty/forehand shots than righty backhand shots), and there's some risk/reward. The trees and OB will punish bad shots on the front nine in particular. And some of the deep rough/foliage is pretty nasty, so there's real risk involved. There are quite a few fun holes to be played.
Hole 2 is particularly picturesque, finishing against the backdrop of the fountain in the pond.
And Hole 12 is a biggish hole, 356' or so, dogleg right, with the basket very nicely positioned behind a big fallen log, which adds something to think about for your upshot.
The signage was good. New tee signs, very clear on where to go (mostly). Baskets modern and in great shape. Things seemed well groomed to me, especially for Florida.
Cons:
However, the finish--especially the last four holes, which are among the worst holes I have ever played--is really awful. 15, 16, 17, and 18 are less than 150', straight ahead in the field, not an obstacle in sight. They have no difficulty, and no challenge for players. They are ace holes, but no one's going to be proud of those aces if they've been playing for longer than 6 weeks. This is particularly disappointing since the course was otherwise interestingly laid out, and relatively challenging. To my mind, the last few holes (particularly the last hole) are the most crucial part of a disc golf (or ball golf) course. You want major risk and reward on the last couple holes, some real difficulty, because then scores can change, and the outcome of the round, especially if you're playing against someone, remains in jeopardy until the end. You will remember this finish, and you won't remember it well. I would recommend just skipping 15 through 18 and playing another round.
Yes, the tee boxes need some work.
Yes, the pedestrians offer a little bit of a challenge. Let them walk by before you throw.
Other Thoughts:
As someone mentioned it can be a little tricky to find a few of the tees after you finish out, but if you watch the tee signs, each of them lists which way the next tee is, so it's pretty straightforward if you're paying attention.
Big arm players won't love this course, but it does level the playing field for the rest of us, and we can all enjoy technical holes among the palms. Two of the holes are 300 feet or more, so you can get a little drive on for those. I don't know what the situation was with how much of the rest of the park the designers were able to use, but it's a real pity they didn't expand further into the other half of the park (and especially that they couldn't--or wouldn't, perhaps--use the water a little bit more). Even as a recreational course, I don't think this is a good 18 hole course. It is a decent 14 hole course, and you'd be smart to play it as such. I agree with the other commenter who suggested that this could be a quite good 9 hole course if they'd gone that way with it. But sometimes you're stuck with what you have to work with, and they did a good job with the first half.
If you come to play, keep the discs low. If they get wedged up in the palms, they're very hard to get down. I saw some dudes with a ladder and a pole trying to get a disc from the crown of a 60' palm. Good luck with that, guys.