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Lecompton, KS

Rising Sun DGC

35(based on 5 reviews)
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Pevio
Gold level trusted reviewer
Experience: 12.1 years 190 played 120 reviews
3.50 star(s)

Super enjoyable for a niner

Reviewed: Played on:Nov 23, 2022 Played the course:once

Pros:

The course on "Historic Lecompton" may just look like your average nine holes squeezed around some public property, but wow does this course have a lot to offer. With multiple pins on every hole (three on some), cement tees, and all sorts of variety, this course is sure to put your abilities to the test.

The first four holes are relatively open, but have enough trees and elevation change to keep things interesting. There are chances for skip shots, rollers, and varying levels of aggressiveness. If you put your drive too high, you might be sailing into the woods. Hole 2 is an uphill shot that flattens out, which is a tough challenge to get the distance dialed in right (8 is similar, except being much more wooded off the tee). One of the pins on hole 3 is hanging from a tree.

The woods holes (5-8) are the most interesting and are probably the spiciest part of this course. They're all fairly hilly as well, so angle control will be important, as will cutting your losses if you do get an unlucky tree kick.

A few pin positions are par 4. They're relatively easy, but they do a good job adding distance to the course and still provide different challenges on the drive and approach. Bigger arms will have a chance to reach the green in one, but even for them, those holes are still pretty good.

Cons:

Even with so much going for this course, there are a few drawbacks. Other infrastructure gets in the way just a little, with holes 8 and 9 being basically filler holes to get you back around to the start, and hole 9 plays over the driveway in and is near another road. Hole 2 could potentially have problems if there's a baseball game going on.

The holes in the woods, while really fun, do pose some problems. Footing can be really bad if there's mud, and with the creek nearby, a disc that goes in might not be coming out. Ordinarily, this would be fine, but since the creek doesn't add anything to the course but some nice scenery, this is an issue.

On that note, the woods holes are really tight. The gaps are just wide enough to be considered fair, but only hole 6 has a lot of room to work with while still being in the woods. Hole 5 is almost impossibly tight, and it's the one with the most danger of dropping off the cliff to the left. Come to think of it, all the woods holes have their dropoffs to the left.

Other Thoughts:

Of course, with only nine holes, there's only so much this course is able to accomplish, and it certainly accomplishes all of it. It's a quick round overall, and might be a good place to stop while you're on your way to... uh... another high rated course just north of here.

I can't really think of any design problems with this course, so the only ways to improve the place would be footing in the woods, and maybe some walls on hole 5 to stop discs from rolling into the creek. The course could have potentially not had any par 4 pins, which would have allowed for some better par 3 pins, and possibly reworking 8 and 9 to be less bad, but I like the par 4's so it's overall okay in my opinion.

I have no idea why this course is called Rising Sun DGC, but I didn't play here while the sun was rising. Maybe I should have.
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