Pros:
Dual pins, and dual tees on some holes. All tees are concrete, and all baskets are Discatchers. Additionally, there are 36 baskets in the ground - you can play either placement on any hole on any day. Mixture of distances, but see below re short holes. A few forced doglegs. Water in play, and sparse trees to guard otherwise snoozy lines.
Cons:
Very open, especially up front, and flat everywhere except the creek/ditch itself. Mandos are creative, but aside from hole 7, they all feel like artificially forcing a hole out of nowhere - and the doglegs they create are almost unnaturally sharp, especially for baskets at otherwise incredibly reachable distances.
Short holes everywhere, and the long bomber hole(s, marginally plural) are wide open shots that are only long for the sake of being long - nothing about the pin position says "pin goes here!" and justifies the length. Additionally, there's a pronounced asymmetry to the hole lengths: the front is reasonable and then the back just... ran out of room, it seems.
Tee signage seems incomplete at times - is the apartment complex next door OB? Only if you feel like imposing your own accountability standards.
Course is precariously close to the walking trail at times.
Other Thoughts:
Flow is not great, but aside from a wander between 8 and 9, not truly awful either.
Orange pins are the harder and usually longer set, while the yellows are much easier.
Overall, if I were to sum this review up simply, this is the stereotypical city park course.