Pros:
Wondervu is now a 22 hole course. I'm not sure when that changed but I updated the info on here which still had it listed as an 18 hole course. As of this review there are no longer tee times required either. You can just show up and pay $10 per player for the day. This was great news since we had a tee time for a different course booked in the morning already. Glad I was able to fit this one in too.
The tee pads are all elevated and level turf pads on wooden frames. These are amply sized and worked great on a warm, dry autumn day. Not sure how they handle when wet, but they were great when dry. One tee pad per hole. Nicely done.
The baskets are all in great shape as well. The first 18 holes all have DGA Mach III's. These were all mounted level, or at least very close to it. One pin position per hole from what I could tell. The last four baskets are randoms. One was a DiscGolfPark one, another was an MVP I think it was. Either way, all four of those were in great shape too. Zero issues with the baskets here. Another bonus is the fact that most of the baskets that aren't visible from the tee had large flag posts attached to the top to help with location. In addition to that many of them had large orange trianguler signs below the basket. The same type of ones you'd see on the back of a tractor. Definitely helpful on the silver Mach's.
The course flow is pretty easy to figure out. You'll probably still want a map, but it's more than doable without one. After playing the first 10 holes you'll come back to the parking lot which is always nice, especially on a hilly hike of a course like this one. Nice to be able to refill on fluids and use the restroom if need be.
The course design is also really well thought out. I appreciated the fact that they designed a lot of side slope holes as opposed to up/down, up/down. This makes for a much more enjoyable round that way. But there are still enough up and down holes to keep things interesting, they're just scattered throughout. The course plays in thinned out pine forest for all 22 holes. There's no wide open holes here, just technical, wooded mountain golf.
There's a bunch of pretty cool/sinister pin placements out here. Really amps up the risk/reward aspect. If you miss a putt on some of these you're looking at a potential three putt. Hell, with all the rocks on the ground it's even tricky just to lay up effectively. Lots of startegy required out here and it's not just off the tee.
Cons:
No legit tee signs, yet at least. I'd assume that these are the next thing on the to do list. I'd hope so at least. This was my number one con here. The reflective triangles definitely help with spotting the baskets but they also look kinda goofy. Having tee signs would eliminate the need for these.
The latter holes, starting around hole 13, had an absurd amount of loose branches all over the fairways. I'm assuming this section was recently cleared out which is awesome. Makes for some treacherous footing though. It was like being on rollerskates in a few places.
I wasn't a huge fan of the hole 11 and 12 combo. They're both good holes, it's just that they both play downhill and are side by side. We had nobody in front of us for the first ten holes. When we got to 11 all of a sudden it was a 4 group backup due to the waiting on 12's tee for the group in front to finish the hole. It would make more sense to just ditch 11 and keep 12, which is the better of the two. Not sure what the difference is between 22 or 21 holes.
Hole 22 just seems like a filler hole. It has the cool rock mound in the middle, but it also plays away from the parking lot which is just odd and kinda sadistic after playing 21 mountain holes.
Other Thoughts:
This was a really fun course. I'd play it again for sure. But it's not in my top three of the limited mountain courses I've played. I think once this one gets broken in a bit more it'll play better than it does currently. Definitely worth a stop as is though. Very fun course, just rough around the edges.