Sheep
Sir, This is a wendy's
- Joined
- Jul 27, 2017
- Messages
- 1,878
I don't fully understand wing/disc aerodynamics so I don't know exactly how to think about the entire disc end of it, but yeah intuitively a certain degree of nose down is probably either (1) super uncomfortable/unnatural/undoable to some people physically, or even if you could (2) at a certain point it's going too much. I mean, even before you measure it, imagine taking a disc and throwing it 90 degrees nose down (flight plate aimed at the trajectory) and you get what I mean lmao
Nose angles are natural for some and absolute torture for others. Curse natural nose down or neutral throwers. You can all go die in a fire. haha.
Nose down, -2 to -4, should give you a better distance flight. Because when we explore concepts of throwing to apex, we need to plan what we want the disc doing after apex, not what we want the disc doing before apex.
Such as the fact that if you want a huge far driving hzyer shot, you dont throw an overstable disc, you throw and understable disc on hyzer and control it. When the disc hits apex, if you've set the attack properly, the disc will pick up speed as it hyzers, and start to turn again allowing the disc to attack left (RHBH) harder.
So essentially players throw a bit nose down but kinda power it up in the air so the disc is set to push forwards when it hits apex. And because of the shape of the wing, it has lift despite its angle of attack on hits high speed flight. After apex is more of a slow speed flight, so we want the disc to push forwards and not stall.
This is all really basic aerodynamics stuff. I don't seem to have the link saved on my desktop for the video I used to share on this. And disc golf wings are so dynamic because of all the forces we are putting on the disc in all sorts of directions. It's quite fascinating. Most of what we even talk about is really theory based vs data based. We have some air tunnel data, but the papers are written in such a way that you can't really understand them.
I'm kind of quietly avoiding the phrase "turning the key" on purpose because people seem to be talking about different things in different phases of the move and I cannot see inside their heads lol
I missed the turn the key for anhyzer stuff apparently. Because I always teach it feldbergs way.
If you mean the tech disc flight model stuff, I highly doubt I will ever give a single care about it lol.
People are SO hung up on the tech disc simulator that I honestly just don't really care what they have to say at that point. Especially with some newer people and "well the simulator says this" so they are chasing it with their tech disc. Like dude, your form sucks, its why you struggle. "But my tech disc says!"
Yeah, your tech disc can suck my nuts.
And the simulator can suck on the shaft.
It provides some basic data to give people some hopes and dreams. But i've noticed a lot of examples from it dont' really give real world results.