TinHornDan
Newbie
- Joined
- May 28, 2010
- Messages
- 35
Because there is such a huge wealth of books available on ball golf and so few, if any other than Scott Stokely's offerings, I like to try and apply the concepts presented in the ball golf books to disc golf. The most recent ball golf text I've read is called Dave Pelz's Short Game Bible. In it the author presents the concept of Percentage Error Index or PEI.
PEI is used to evaluate a player's performance with a given club for each shot. After so many shots an average is calculated and the result is an accurate measure of a player"s skill with each club.
The way to calculate PEI is quite simple. It's just the (distance from the original lie to the hole or other target being aimed at) divided by the (distance from where the shot actually lands to the hole or target).
For instance, if a player is 100 yards from his target and he takes the shot landing 7 yards from the hole, the percent error is: 7 yards/100 yards = 7% error. This would be done for all of his shots and then averaged to provide a PEI for each club.
In the book, the purpose of the PEI is to evaluate a player's skill at the short game (defined as any shot from 100 yards to the edge of the green) and to track improvement over time. It also allows them to know what skills they need to work on and which ones they could consider as strengths. The value of knowing one's strengths and weaknesses is that such information allows one to accurately "play within their abilities", which is key for becoming a successful golfer ball or disc.
Do you think that this concept could be applied to disc golf's short game? The units of measurement would have to be changed from yards to feet, of course.
In what ways does disc golf's short game differ from ball golf's?
I don't know if anyone else thinks that this whole idea is useful to disc golf or not, but I'm at least going to try and calculate my own short game's PEI to find out for myself. I suppose once I have some kind of results I'll post my findings back here. If anyone is even remotely interested.
I'm interested in hearing what others may think about this.
opcorn:
PEI is used to evaluate a player's performance with a given club for each shot. After so many shots an average is calculated and the result is an accurate measure of a player"s skill with each club.
The way to calculate PEI is quite simple. It's just the (distance from the original lie to the hole or other target being aimed at) divided by the (distance from where the shot actually lands to the hole or target).
For instance, if a player is 100 yards from his target and he takes the shot landing 7 yards from the hole, the percent error is: 7 yards/100 yards = 7% error. This would be done for all of his shots and then averaged to provide a PEI for each club.
In the book, the purpose of the PEI is to evaluate a player's skill at the short game (defined as any shot from 100 yards to the edge of the green) and to track improvement over time. It also allows them to know what skills they need to work on and which ones they could consider as strengths. The value of knowing one's strengths and weaknesses is that such information allows one to accurately "play within their abilities", which is key for becoming a successful golfer ball or disc.
Do you think that this concept could be applied to disc golf's short game? The units of measurement would have to be changed from yards to feet, of course.
In what ways does disc golf's short game differ from ball golf's?
I don't know if anyone else thinks that this whole idea is useful to disc golf or not, but I'm at least going to try and calculate my own short game's PEI to find out for myself. I suppose once I have some kind of results I'll post my findings back here. If anyone is even remotely interested.
I'm interested in hearing what others may think about this.
opcorn: