Havoc
Difficulty 6
Speed 13
Glide 6
High Speed Stability -1
Low Speed Stability 3
Destroyer
Difficulty 6
Speed 12
Glide 5
High Speed Stability -1
Low Speed Stability 3
Havocs and Destroyers have the same High Speed Stability so it really doesn't matter which you are throwing. Neither should "hook hard at the end" on a 450' forehand shot (unless you are throwing a flex shot or hyzer lol). This is due to the difference between forehand and backhand throws. I won't go into it completely but basically forehands don't spin as fast as backhands in comparison to velocity, so they turn over easier. Therefore, at 450' a destroyer or havoc will turn more with a forehand than it will a backhand.
If you are mistaking "hook hard at the end" for the natural fade of a disc then you just need to know that discs fade and you can't get past it. If it's not fading, it's potential hasn't been reached. I have never thrown a disc that does not fade. It won't happen. Even your flippiest of flippy driver will fade if you get it high enough and/or at the right angle (pros make use of this in distance competitions with very flippy discs). A disc that does not fade and just goes straight all the way to the ground did not have enough air under it to complete the full flight. You can make use of that by throwing lower (at a designated spot on the ground) so that you might throw a straight shot that hits right before the basket and skids up next to the pin.
Also to go with forehand/backhand spin, the lack of spin makes it fade harder than backhand at equal distances.
As for discs that go straight with minimal fade then, again, use the buzzz and teebird.