F. Howl
* Ace Member *
Triple mandos, tiny island greens with stroke and distance, and par 2s.
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Have you ever played a course that seemed well-designed, yet in the end, wasn't quite as satisfying as its quality might suggest?
Just kicking around in my head the relative value of the "fun factor" of holes. Holes where, generally the drive, sometimes the putt, are just a lot of fun to throw. The first that come to mind are big downhill "top of the world" shots, but of course there are others, holes that bring a little extra joy when you step up to the tee, for whatever reason.
One of the things that brought this topic to mind was the time I played a good course---a very good course---with lots of challenge, lots of diversity, some creativity, and nothing you could really fault. And yet, it felt like not quite the sum of its parts; not a lot of holes I'd call fun, not such that I was dying to throw them again. I mean, they were fun, because disc golf is fun, and playing good designs is fun. But not exceptionally so.
The other is a good course with lots of really good holes. But it has a few that, while they can be great fun, and fairly challenging, don't generate as much score separation as others. They're imperfect holes, but I like them anyway. I forgive the course for having a few of them.
Which is what brought me to thinking about the "fun factor", separate from the quality of the holes, or at least the qualities we generally talk about---challenge, demands for different shots, scoring separation, etc.
As for mediocre courses, a few High Fun Factor shots won't save the course, but they at least give something to look forward to when playing it.
As for mediocre courses, a few High Fun Factor shots won't save the course, but they at least give something to look forward to when playing it.
Water caries with well-conceived "bail out" landing spots.
Flyboy #25: (385 ft)
Big arms get the big reward with a chance at an Ace or Birdie, but even noodle arms can hit the shorter landing spot up on the left, for a low percentage look at a birdie (but technically still there), much more likely par... but always a chance of hearing that sickening "sploosh."
Particularly fun because of the metal sign nailed to the tree just right of the tee that reads:
Oh yes! Half of the holes at Flyboy would be good examples for this thread. :thmbup:
A related but separate view of this that I'm dealing with on one of the courses I'm working on is really cool or neat trees. Either an abnormally big or gnarly tree or just a really neat looking shape. I'll cut down 100 trees to make the fairway, but I'll never cut that one down, even if it screws up the line a little bit.
A lot of people do this with rock formations. Maybe it's not actually a good idea to stick the basket at the edge of a steep and slippery rock, but dammit if it's not cooler perched way out there.
A related but separate view of this that I'm dealing with on one of the courses I'm working on is really cool or neat trees. Either an abnormally big or gnarly tree or just a really neat looking shape. I'll cut down 100 trees to make the fairway, but I'll never cut that one down, even if it screws up the line a little bit.
A lot of people do this with rock formations. Maybe it's not actually a good idea to stick the basket at the edge of a steep and slippery rock, but dammit if it's not cooler perched way out there.