• Discover new ways to elevate your game with the updated DGCourseReview app!
    It's entirely free and enhanced with features shaped by user feedback to ensure your best experience on the course. (App Store or Google Play)

Recent content by Blake_T1

  1. B

    Critical Misunderstood Concept

    That is close, Cj, and probably a good way of visualizing. However, the seconday turn is more of what joins the throw to the follow through. The first turn leads you to the hit. The second turn happens as the hit becomes the follow through.
  2. B

    Concept: The physics trick of the rail and roller coasters

    No. I capped it so that it would stand out for others. Was more of a "finding the right words to express something" moment.
  3. B

    Concept: The physics trick of the rail and roller coasters

    The idea behind this is to focus on the rider and not the car. The rider feels forces beyond the motion of the car. That is, your hand moves along a desired path and you use directions and timing to fling the disc faster than the hand was moving. A lot of this is based upon spirals of...
  4. B

    Concept: The physics trick of the rail and roller coasters

    149 views and no comments. Does this make sense to anyone? (I'm already guessing it doesn't to many)
  5. B

    Concept: The physics trick of the rail and roller coasters

    Something that is often misunderstood is the idea of armspeed and how fast you have to be moving. While more arm speed has more distance potential than less arm speed, it's not the real meat of the subject here. I'm not sure how many people are familiar with roller coaster design but there...
  6. B

    Distance Limitations Related to Grip

    Assuming you are able to perform equal timing and have the same range of motion with all grips is the problem. If this were possible, I would estimate a particularly strong grip (such as a double stack) can yield about 10% more d potential than an aberage grip. Similarly, a weaker grip method...
  7. B

    Hammer vs. the Rail

    From what you wrote here, your timing/flow probably is the dominant factor (just as it is for most people). When i hit one hard, the release feels good. It doesn't quite feel like nothing, but it doesn't feel like there's any pull or drag against my fingers. It feels like my fingers pulled...
  8. B

    Hammer vs. the Rail

    From the sound of it, you are moving too fast to time the pinch. I slow down the process until i feel the time to pinch. That keeps me fluid until i should be strong. The key to remember is that you are trying to make the outer edge of the disc move fast and not the hand/arm.
  9. B

    Moving from understable to overstable

    The avenger ss was basically a copy of the new beast mold. Flx plastic is the most inconsistent of them all. Both the avenger ss and beast pull in at -2 hss +2 lss. The beast is a touch longer, a touch faster, and a touch more predictable lss. My recommendations are based on getting...
  10. B

    Hammer vs. the Rail

    I don't ever get to a 5 or 6 release point but i regularly get to 4-4:30. Both the hammer and rail don't yield that late of a release, and the rail is usually closer to 3-4. Strength or rim configuration must be limiting you on it. If i move as slow as i can, starting at the center of my body...
  11. B

    Hammer vs. the Rail

    Jr: what you are telling me with your post is that you are moving too fast to hang on when you try to throw harder. Neither of these styles are meant to focus on spin, their goal is to transfer the angular velocity of the disc edge into its forward launch velocity. I dont think you have...
  12. B

    Moving from understable to overstable

    Beasts have half a notch more consistent fade than the avenger ss but really aren't more stable overall. The valk has more consistent fade than the beast. The surge ss has similar fade to an sl but is a half notch easier to turn.
  13. B

    Moving from understable to overstable

    Just so you know, the problem you are facing is a very common one. For the past 5 years or so companies have been making "pro" drivers and "beginner" drivers and hardly anything in between. I think this is why the flight chart testing has gotten so tedious since 90% of drivers aren't targeted...
  14. B

    Moving from understable to overstable

    The avenger SS gets way too understable if you overpower it. Imo, it's flight is closer to a roadrunner for anyone with 350+ power. The nuke SS will behave the same but it burns over even harder, although it takes 30' more power than the Avenger SS to do that. Basically, everything in your...
  15. B

    Moving from understable to overstable

    All of the discs he mentioned basically power cap in the 330-350' range, that is, they start getting mega squrirrely around then. There aren't a ton of models in the higher speed range that are only a notch more overstable, most tend to jump 2 or more notches. Sme that come to mind are the...
Top