Colonial Heights, VA

Pharaoh's Tomb at White Bank Park

3.255(based on 32 reviews)
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12 0
DumfriesLizzie
Gold level trusted reviewer
Experience: 5.6 years 111 played 102 reviews
3.00 star(s)

Unique vibe of interesting suburban course

Reviewed: Updated: Played on:Jun 10, 2022 Played the course:2-4 times

Pros:

In my opinion, the good woods (or partially woods) holes are nos. 1, 6, 8 (surprisingly challenging), 9 (you have a choice of two tight gaps to drive through over the roadway), 13 (surprisingly challenging), and 14.

Good open holes (or mostly open) holes include 4, 5, 7, 12, 16, 17.

The rest are decent or so-so.

Every hole now has a basket versus an object.

I've only played the course twice, essentially 6 months apart. Neither time was the park crowded, both weekday visits. I also didn't have to let anyone play through either time I played the course.

Cons:

Holes 10, 11, and 12 are too close to one another. The mando is meant to separate 11 and 12, but then 11 interferes with 10. As you see, I like 12 as it is. If 10 and 11 had more separation space, I'd certainly put them in the good column versus the decent column for their current design. Maybe if another hole can be carved out elsewhere on the course (not sure there is room), the current 10 or 11 could be eliminated.

The signature hole at 15 is a bit too punishing if your golf disc doesn't make it over the ravine. If it hits an early tree and falls in, you have to find a way down into it without killing yourself. The slope into it is slick from all the previous retrievals. I walked down parallel to the ravine towards the river and found a place where it was not so steep to get into the ravine. To get out, I walked up the ravine and under the bridge. Of course, if there's actually water running down in the ravine, you may have the real potential of your disc floating away. I think its teeing area needs to be wider (remove some trees) for a more forgiving tunnel. Not advocating for elimination of the tunnel, but just a few more feet of air.

If throwing over parking lots or the roadway, things can get dangerous for the cars and possibly non-disc golf people. No. 4 in particular allows bombers to throw straight over the parking lot. Short throwers will have to throw an Annie over the first part of the parking lot to the grass, which is fine if no cars are under that flight. To play no. 9, it might be best to lay up to the edge of the roadway and not throw a drive out of one patch of woods where the tee is to the other patch of woods where the basket is. If you are not going back-door on no. 12, you have roadway to contend with.

I'm not sure all the hardware is still there. I played the concrete pad which I think sometimes is in the long position and sometimes the intermediate position. Probably least confusing to just have the concrete pad and the red toe boxes. I didn't always find the gray pad. The concrete pad was mostly/always the intermediate pad. Sometimes this white tee was actually longer than the gray tee (long).

Other Thoughts:

Certainly unique in its flavor and vibe. Nothing like other Richmond courses I have played including Gillies Creek, Goyne, Duncroft. Pharaoh's Tomb seems to attract more families and more novice and recreational players than young intermediate and advanced. That isn't a bad thing. However, I think any skill level would find the course interesting. The bonus hole has been removed; I imagine people were hitting passing cars with their golf discs.

Park out of line of the nos. 4 and 7 tees. On my second and most recent visit, one player was actually parked almost in the park's main road to try to insure his/her car took no bruises. I watched the locals who also parked nearly to the park's main road but in the actual lot on the top side of the lot (i.e. closest to the tees). With the assumption that a golf disc fading late and low into the parking lot would cause the most hurt. In other words, *don't* park anywhere near no. 18's basket.

Addenda: I mention the previous objects because many of the photos here on DGCR are still of the objects.
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Designer response by gottafixit
Interesting that you mention a few things that were from the early years. This course did start as an Object Course but it has been full 18 baskets since I think 2009. The bonus hole was one of those Object holes. I left the toe boards and tape up after the basket conversion but over the years the toe boards went missing and the tape aged and fell off and I never bothered to replace them.
16 0
lee76007
Gold level trusted reviewer
Experience: 4.7 years 112 played 111 reviews
3.00 star(s)

You'll Remember the Tomb Hole 2+ years

Reviewed: Played on:Aug 6, 2021 Played the course:once

Pros:

-A park course with a variety of open fairways, heavy and moderately wooded, upslope and downslope, elevated tee, parking lot, and a combination of short and long holes.

-#15 a short, elevated tee over a ravine to a higher elevated basket placement ranks #1 for holes with 200-225 feet distance. Butting out No. 8 at Dorey Park just a short way up the road.

-A few unusual holes. 2/3rds of the #4 fairway are a parking lot, and #12 has an old fashion ground water hand pump that comes into play.

-One set of tee pads are concrete that look gritty but solid, I played the concrete tees.

-Tee signs have hole number, par, distance, map, and next tee.

-Basket catch well and have painted rungs to next tee.

-Navigation is a meandering counter-clockwise with a few cress-crossings.

-Course is open sunup to sunset.

-Grass was mowed.

-Beginners and Recreational players will have a tested park layout. Intermediate and Advanced will find a few holes challenging, and have their patience tested in the woods and with the park.

Cons:

-I highly recommend an early morning tee off to avoid parking on the 4th fairway. #18 also crosses a few parking spots, and a driveway into the lower section of the park. #9 also crosses a road. The course meanders into just about every portion of the park. There are early morning walkers crossing fairways and picnic tables bordering fairways. I don't know how anybody can play the course during the day if there's heavy park usage in the warmer months, and I can only imagine how cluttered the weekend could be. I teed off at 8am on a Friday morning and had to wait a few times. Teeing off #4 a short time later a few cars to the left in parking and had to aim right center to avoid them. I personally would not play here during the day after 10am, people were pouring into the park as I was leaving a little after 9am.

-Some of the wooded holes are not memorable.

-Tee signs are looking ragged, and some have portions not readable.

-There are two wooden toe boards per hole with some being rutted. They seem to be easy to find from hole to hole.

-It was muddy in some places in the wooded holes, it hadn't rained in a few days. I would think after steady rain it could become swampy.

-Disc lost factor seemed to be all on #15. I was able to walk right up to my disc in the woods, even in the rough. Rough is sparse.

Other Thoughts:

Playing Pharaoh's Tomb was not on my plans to play the course that morning. I had arrived too early at Fort Lee pass office before it opened and was able to make the short trip to play Pharaoh's for the start of a three-bag course day. The course is fun with the short heavy wood holes with narrow gaps, the more open holes protected by overhanging branches here and there, the variety of distances and #15 is a gem. Looking at the scorecard you would think birdies! I threw great, but no birdies. I think I hit trees on every short hole and found myself in the wrong position on the longer holes having not played them before. I kept my patience thinking those birdies would eventually come but had to have greater patience waiting for foot traffic to clear holes.

The biggest con was the amount of people in the park for an 8am start. My original plans a later date was to have Pharaoh's as a second course arriving around 930-10. I must wonder if any holes would have had to been skipped or modify to avoid other park goers. Glad it all worked out the way it did.

With a fun layout and challenging for myself including patience, variety of distances, the water pump factor on 12 and for myself the deflection, and #15 my overall rating is anchored on a 4.0. The time to play was 1 hour including the few times I waited for others and cars.

Notable Holes:
No.1 Par 3 at 290 feet is a straight down the middle fairway for about 275 feet then off to the right is the basket with guardian trees. The fairway is protected by heavy trees at about 30 feet wide. At 100-feet is a crooked tree right in the middle of the fairway. A small stream just 5 feet wide crosses just in front of the tee pad and stays on the right side of the fairway and was dry when I played it. The hole is scenic.

No. 4 Par 3 at 400 feet is an open hole across a parking lot for at least 2/3rds and can get a nice skip across. The parking lot downs slopes, rises back up into the grass portion of the fairway then about 75 feet out down slopes to the basket sitting under a pine tree with canopy.

No. 9 Par 3 at 255 feet is a very nasty tightly gapped hole right in front of the tee box at about 20 feet. No going thru the middle, To the left is a few gaps to pick no wider than 10 feet trying to reach the road about 90 feet out. The right gap off the tee seems impossible at 40 feet out with a 6-foot gap then hooks to the left, glad I'm not a righty for this hole. Several skinny trees protect both gaps. Both gaps meet about 130 feet out at the road. The hole is directly across the street and hooks to the basket left at about 70 feet from road. With the best option for myself the left gap with a sharp right skipping down the road, I threw my trusty Star Leopard.

No 12. Par 3 at 376 feet is a slightly downslope dogleg right at about 170-feet into the open. All along the right are trees and brush blocking the view to the basket. The basket has guardian trees in its front and to your right. To reach the basket you need a sweeping left to right tee throw getting as far to the left of basket as you can for a clear approach even if you're in C1 or C2. I threw a solid straight throw that decided to leave out the fade and was still a long way out from the basket. From the fairway you'll notice trees and bushes to the left of the basket and overhanging branches in front of basket, and the road within C1, a tough get. Then I noticed a pavilion to the left and left center of my path an old fashion ground water pump just outside C2 and slightly in my path. My approach went dead straight again towards the brush, I'm thinking bogey, then watch my disc deflect off the spigot and towards the basket. A nice assist from the pump.

Signature/Trouble Hole: For the first time the same hole on an 18-hole course.

No. 15 Par 3 at 205 feet is from an elevated tee to a basket slightly more elevated and straight ahead on a hill that looks like an older Egyptian tomb, not the pyramid type. Pharaoh's Tomb! The hill is rounded in the front and narrow, wider in the back. The basket sits on the top with guardian trees, a small pavilion sits behind and to the left of basket. The walking path from tee to basket climbs in front of the hill at an angle, as you would see a ramp for a tomb. All around the basket is a roller with a green area smaller than C1. To the right and back of basket is a 200-foot death putt into a river, you're not seeing this from the tee. From the tee a narrow gap of about 20 feet all the way down with heavy trees and overhanging branches until you reach the ravine that may or may not have water flowing into the river. Just in front of the tee is a wooden fence that has a gap for the tee box and your throw, it should help you get lined up. My drive hit some overhanging branches and landed on the walking path in front of the tomb. Went for the straight up birdie putt not knowing about the death putt, and hit a tree possibly saving my disc. Very scenic hole, and intimidating.





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17 0
pmay5
Gold level trusted reviewer
Premium Member
Experience: 20.9 years 482 played 245 reviews
3.00 star(s)

Good course in a small park, "Let's be careful out there"! 2+ years

Reviewed: Played on:Mar 14, 2020 Played the course:once

Pros:

Concrete tee pads for one of the three sets of tees.
Good tee signs that show you where you are headed.
Really good variety of holes, mostly open, but several wooded, flat, elevation changes, primarily short, but a couple of 400 footers.
The Mach 2 baskets were fine.
Restrooms and plenty of other activities in this busy park.

Cons:

There are some safety issues with this course that break into three categories:
Course - #5 and #7 baskets have overlapping Circle 2s. #6 and #8 tees are within Circle 2s. #2 basket is practically in #3 fairway.
Vehicle - #4 (Int) fairway crosses over a busy parking lot, #18 (Int) fairway crosses over another parking lot and the park drive leading to it.
Park Users - #2, 3 and 15 play close to picnic shelters. #4,5 and 7 play across on open play field, that is probably busy at most times and next to the restrooms building.

Other Thoughts:

I'm glad I noticed in the Course Info that to minimize the interactions with other park users, this course is best played early morning or late afternoon. I showed up early morning, on a Saturday ... and they were having a road race, that finished in the park. Luckily, it didn't slow me down any, including #9, that throws across a park road that the race finished on.

There are some pretty fun holes here, including:
#1 - a small creek runs most of the length of the fairway, with scattered trees, a neat semi-open hole to start on.
#4,5 and 7 - allow you to let it fly across the open field, if it is clear of others.
#10 and 11 - play up and over a hill in the middle of the park, 10 is longer and mostly straight, 11 finishes to the left.
#15 - probably the signature hole, just about 200' across a deep ravine, with a steep embankment back and right of the basket, leading down to Swift Creek (which is more like a river).
#16 - longer and more open, back across a less steep part of the ravine to a guarded basket position.

White Bank Park is a well used and beautiful park, especially on the back nine where you have views of Swift Creek from #15 and 16 tee. The holes cover most of the park and just about every type of hole you could want, except anything longer than 400'. The mix of left and right holes felt about right, and the front nine was definitely more wooded than the back 9.

I've heard about Pharaoh's Tomb (not sure where that name came from) for a few years, it seems to be the place to play, south of Richmond. It is currently rated at 3.26 and I feel that is about right. I'm going on the low side of that, because of the safety and potential limited number of holes available at any given time. I was a little disappointed with the amount of those issues, but the course has been around for 13 years, so everyone must be playing safe, hopefully that will continue.
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1 0
knoxstephen5
Experience: 9.9 years 55 played 6 reviews
3.00 star(s)

2+ years drive by

Reviewed: Played on:May 18, 2014 Played the course:once

Pros:

Fun course, easy to find, and well marked. Good variety of open holes, woods , and dog legs. It is not a long course so there is good chances for an ace, which i kinda like. Good signs,not hard to follow, and located in a nice park. We did not see a single cat while we were there as others have described. The gorge hole was fun although the tee area is sketchy.

Cons:

Not a whole lot of negative here. There were a couple of holes that were near a lot of people(we were there on a Sunday) and i had to yell at a little kid from about 200 feet away because he picked up my girlfriends disc after she threw.

Other Thoughts:

Overall a nice course and park. Bathrooms and picnic areas were available and the golf course was not crowded. We will be back.
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9 2
prerube
Diamond level trusted reviewer
Premium Member
Experience: 16.9 years 275 played 236 reviews
3.00 star(s)

You only have to share the course with the cats. 2+ years

Reviewed: Played on:Jun 29, 2011 Played the course:once

Pros:

Kiosk with maps, TAKE ONE!
18 holes with 3 tees on every hole. (4 and 7 share a tee) Course was designed to have 54 separate tee locations to entertain all skill levels and prevent monotony.
Baskets are marked to guide you in the general direction of the next tee.
The new number plates make normally hard to see DGA baskets stand out like Discatchers, without the large yellow belt excellent idea!
The various tees often give a totally new look instead of just adding 30 feet.
Some slight elevation changes.
Low chance of disc loss.
Hole 15 is probably the signature hole throwing over a large valley with a low ceiling.
Hole 16 is a nice down hill ace run.
Large playground for the kids who do not play
Bathrooms on site.
Wind gauge flag on one of the baskets.
Course still features a 19th object hole to show the course's roots.

Cons:

No tee signs on numerous blind shots.
You need the map to navigate the course and know where the baskets are.
Dirt tee pads with colored bars on the ground, some of the colored tee pad markers are becoming buried in sand due to erosion, tee 8 was a small white sliver poking out of the sand.
If the park were used more there would be several safety issues.
Hole 1 was blind and flooded with a creek running up the fairway
Hole 3 throws over or between pavilions, if the park were ever busy this hole would be unplayable. Tee 3B had no clear fairway, but is still playable with a lucky hyzer
Hole 4 appears to throw over the parking lot, but the visible basket is 18, 4 is hidden down the hill (look for the large flag sticking up) The drive is safer, but the basket is 20 feet from another parking lot. (only boat trailers should be parked behind the basket, not cars)
Holes 5 had a confusing mando, you can see 2 arrows in a tree pointing in opposite directions, but it is too far to see which is which. Hole 5's mando has you go to the left closer to the volleyball court and building. It is there to protect players putting on 7, the baskets are very close.
If you have one use a spotter on hole 7. It is a hard blind right turn with lots of foliage, one of the few holes with risk of disc loss.
9A had no clear fairway and 9C had a tree 10 feet infront of the tee pad, leaving 9B as the only tee with a clear fairway to throw across the road.
Hole 12 A is a strong right using the parking lot as OB, Hole 12B and 12 C throw over a parking lot.
Hole 18 drives along the road with the basket at the top of a crest, so you can not see if a car is coming. Hole 18 also leaves a high chance of putting towards the road.

Other Thoughts:

All of the safety concerns are only an issue if people actually use this park, but giant spider webs blocking paths that should commonly be used show that this park is only visited by the lady who feeds the cats and a few boaters. I only saw 2 people drive through while playing and I saw a family playing on the playground.
The biggest improvement I would love to see is tee signs, even if they are shared between the 3 tees.
It is clear that numerous improvements have been added to increase player enjoyment, colored stripes on the basket to help navigation, Maps at the Kiosk, brand new custom number plates, and fundraising is in progress for more improvements (possibly tee pads)
Unfortunately designer and man who cares the most about the course lives 2 hours away from it.
There is a Sheetz 1.5 miles down the road to buy drinks and food before and after your round.
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1 6
Equipt2flip
Experience: 13.3 years 24 played 1 reviews
3.00 star(s)

2+ years drive by

Reviewed: Played on:May 13, 2011 Played the course:5+ times

Pros:

The course have a very nice layout, and good mix of open and wooded hole. The wooded holes have nice, well defind fairways with guarded catchers. Course management is rewarded. The course design is well thought out,with the space avalible.

Cons:

The teepads hard to find, they are toe borders 2x4 set into the ground. Whites are a little easier to spot then the red ones. Open holes play thru and close to common areas and play over 2 parking lots.

Other Thoughts:

The course is a mix between Bryan & Dorey. Its worth the drive to play and to put on you regular play rotation.
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20 2
DiscGolfCraig
Diamond level trusted reviewer
Premium Member
Experience: 19.9 years 596 played 543 reviews
3.00 star(s)

Reviewed: Updated: Played on:Nov 5, 2010 Played the course:once

Pros:

Fun course in a great park. Nice scenery will help you forget some of the risks.
- Many fun aspects to the course. Some very solid holes with good, fun pin placements and challenges. #13 - 16 is a good stretch of semi-wooded holes, all with awesome views of Appomattox river.
- Good mix of holes. There are a couple open, longer holes that allow you to unwind your tee shots (in the 350+ ft range). There are also some good, tight holes that have little margin for error.
- Multiple tee pads - 2 regular length tees and a beginner tee. I love how the regulation-length tees (A & B) give a good variety of different looks and length. The 2 regular length tees present a 4th option (the long layout), which is simply playing the longer of the two tees for each hole. You get a good mix of both layouts by playing the "longs."
- Great course maps & scorecards online. With a lack of signage on the course, the detailed maps are a tremendous help. They're a life-saver for any first-time player.
- I like the being able to see some of the old-school markers for the former object holes. On #17, you can see the object "basket" near the real basket. It makes you appreciate how nice it is to have real baskets instead of playing object disc golf.
- Good park amenities for families - lots of picnic tables, playgrounds, open fields and boat ramp. You'll see all of these as you play throughout the park.

Cons:

There were a lot of potential risks playing here, so many that I was having to keep an eye out for people on almost any hole.
- The biggest, and most obvious, problem is that the course plays too closely to other park activities. A partial list includes: #2 & 3 run close to/through a series of picnic shelters, #4 is throwing over a parking lot; #7 includes a blind tee shot around a corner into an open field, near a building; #18's tee shot is throwing uphill toward a road. It'd be very easy (but not necessarily likely) for a car to appear and be "at risk" of being hit after you throw. Other holes include throwing into/through open, public parts of park.
- I'm echoing what others have said: this course could be unplayable at peak times because of people in too many common areas/"fairways." I played on a Friday afternoon, and saw less than 10 people in the entire park, but even with that low a number, I was still forced to be overly cautious.
- Standing on the tee for #11, you're at a 90-degree angle to the basket. If you can't cut your disc sharp, you'd actually be in better shape to throw 50 straight ahead, and get into the opening past the trees, then throw a long second shot to the basket. I just felt this was a poorly designed hole.
- Several baskets are near picnic shelters. The positive is that there are wood walls protecting any people at the shelter, the bad is if you're one of the people at the shelter, and have to deal with discs thudding into the wall 5 feet behind you.
- As others have mentioned, the tee signs are just painted pieces of wood on the ground. Even with the course maps, there are some you have to be essentially right on top of them to see them.
- The course would be nearly impossible to play without a map for a first-timer. Maybe you will end up playing all 18 holes, but I doubt you would be able to play them in correct order.

Other Thoughts:

I think PT is a great name for a course. It'd be cool to have a hole layed out along the theme - i.e. have a low, tunnel shot called the tomb hole.
- I felt like this course covered just about every square inch of the park. You're throwing over parking lots, roads, right up to & behind picnic benches & shelters. It's not that the park is that small, just that the course is so spaced-out. As said above, you'll see every part of the park.
- I thought it was interesting that #4 & 7 shared the same tee locations for both the A&B locations. You're throwing in different directions, but using the same pads. Don't know if it was a good thing, a bad thing, or just a thing; so it's getting noted here.
- Driving into the park and seeing how great things looked (plus what I've read on here), I had such high hopes for this course. Unfortunately, it couldn't meet those expectations. It's was the polar-opposite effect of Goyne Park. At Goyne, I had low hopes going in, only to have them exceeded.
- I loved #15. Short, 205 foot, uphill shot over a ravine. You can park your tee shot right next to the hole, or you can have it roll down the ravine, giving yourself a fun, little second shot.
- Just about every hole, in and of itself, is a good hole. Like any course, there are some duds. The problem is how they are impacted by the rest of the park. If you played here when the park was empty, it's good. When crowded, prepare for potential frustrations.
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16 1
jaymon1
Diamond level trusted reviewer
Experience: 22.9 years 86 played 85 reviews
3.00 star(s)

Varied Holes and Good Landscape 2+ years

Reviewed: Updated: Played on:Jun 8, 2021 Played the course:5+ times

Pros:

Hole layout, nice park landscape, variety of individual holes.

Cons:

Holes that play over or too close to parking areas.

Other Thoughts:

White Bank Park is an excellent park on a branch of the Appomattox River, with playgrounds, a boat ramp, and lots of picnic areas. The disc golf course plays throughout the entire park and features a wide range of challenges. While it is only of average length, it does feature plenty of variety, including alternate natural tee pads that change most holes, as opposed to simply adding length. White Bank is not exactly a destination course, but it is the kind of course most any disc golfer would love to have nearby, due to its classic DG landscape, variety from hole to hole, and the options of playing the holes at least two, and in most cases three different ways. White Bank is not a course you will tire of easily.

The big strength of White Bank is the course design, the variety of each hole. You've got some woods holes and some open holes, and some that are a mixture of both. You've got holes that fade right and holes that fade left. You don't have any big uphill shots or downhill chucks, but you do have some slight downhill shots, and one true signature hole that plays over a big gully. You've got some 200 foot but challenging touch holes and you've got a couple 400-foot air it out holes. Most holes at White Bank have three tees - a shorter red tee, which is appropriate for beginners and young people probably, and then two separate white tees, which come at the hole from different angles. Each hole has once concrete tee and then alternate tees marked by a painted "toe board" that is flush with the ground. Every hole has one good sign, and next tees are indicated by painted rungs on the baskets. Overall the course is first time friendly in terms of wayfinding. The issue is many baskets are hard to see from the tees, or even from your second shot. Protected baskets are kind of a thing here. So first timers will spend some time scouting, and may sacrifice some scoring due to the lack of familiarity.

Variety is the spice of a good course, and in this regard White Bank succeeds as well as any course in Central Virginia for the most part. My main concern is the two or three holes that play right over parking lots, and maybe the one or two holes that play very close to other roads in the park, or the main playground. Those holes could be a problem on a busy summer day. No one wants to hit a car with their disc, and that's possible at this course. In addition, a few holes are a bit boggy, but that's a minor issue.

As far as a neighborhood park course goes, White Bank is pretty sweet; it is a good complement to the array of Central Virginia courses, and with the multiple tees and nice park landscape, one that warrants many visits from locals and is certainly worth a stop if you're passing by.

Favorite Hole - #15 - Short hole over a deep gully with basket at an equal elevation to the tee on the other side.
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8 1
DWill
Silver level trusted reviewer
Experience: 45.9 years 324 played 45 reviews
3.00 star(s)

Pleasantly suprised 2+ years

Reviewed: Played on:Jan 26, 2009 Played the course:once

Pros:

A challenging course that makes you pay for any errant throw with some tight wooded holes and fairways bordering ob areas. A good mix of hyzer/anhyzer shots, elevation changes and a few open holes to let er rip. Duel tees give flexibility to all skill levels. Putting is harder, so accuracy is very important. Restrooms on site and plenty of parking were available.

Located in a very nice multi-use park that has a lot of activities for the non disc golf family members to do, such as canoeing, playgrounds, scenic overlook and a fishing pier, while we get our fix.

Cons:

No baskets. Surprisingly, the thing I missed most about the baskets was being able to see where the hole ended. My 40+ y/o eyes in the dim late afternoon light had a hard time seeing the marked objects. Very difficult to navigate without a map for a first timer. A few next tee signs would have been very beneficial. Even with the map, I was having a hard time locating the tees, especially the red tees. Fallen leaves and poor eyesight certainly weren't helping my cause.

Objects 6 & 8 were too close to each other, and I mixed them up the first time through. Some holes play in and around the park shelters, making them potential unplayable if in use by park patrons.

Other Thoughts:

I grew up on an object course in the late seventies, and hadn't played one since 1982. I must admit that I wasn't exactly looking forward to playing this object course, since I prefer baskets. But to my surprise, I really enjoyed it. Maybe because it brought back memories of my roots, or that it was such a different challenge and different from a typical basket, but I really had a lot of fun playing it.

Since it doesn't have baskets, I would recommend printing out a map before coming out to play. This is important because there are no maps available at the course, and without one, it would be very difficult to navigate and find the tees and objects.

Playing the course for the first time blind, it was hard for me to see the object from the tee. Using the map, I would drive in the general direction and would then see the object when I got closer. Perhaps a bright yellow ribbon marking the objects would have been better for me to see.

Finally, if/when this course gets baskets, I can see disc golf taking off here. A few park patrons gave me funny looks like, why is this guy throwing a Frisbee around the park. Having baskets and seeing people throwing their discs in them and having fun, should only peak the curiosity of other park patrons. Hopefully, that curiosity won't kill the Ferrell cats I saw running around.
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