Jessy
Newbie
I've been playing for a couple years, and recognize, now that I have a bunch of discs, and some ability to throw them so that they fly significantly differently from each other, that I feel like I'm playing a video game with cheat codes on. I've never gotten an ace, but getting into the basket in two or three shots, versus the six or so that was average for me when I started, has made the game into a significantly different experience. People who take the "sport" much more seriously than I do, have resembling opinions.
It's unrealistic to make holes longer, until we're living on another planet, because there are too many people on Earth, taking up room that courses could. And it takes too long to grow trees, to really "design" a course. All the courses I've been to seem like people just made paths in the woods that were already there. I like being in nature, but nature didn't design the funnest courses.
I think that taking off these cheat codes would make the game much more interesting. I just had this epiphany this morning, but my initial thoughts went something like:
The only game addition that I've come up with, is "fast forward mode". Which just means I don't carry a bag, run between all of my throws (this works well but only at low-traffic courses), and aim to beat time, not score. From what I've seen, other people have independently figured out the same game.
Is there a list of aletrnate game designs somewhere?
It's unrealistic to make holes longer, until we're living on another planet, because there are too many people on Earth, taking up room that courses could. And it takes too long to grow trees, to really "design" a course. All the courses I've been to seem like people just made paths in the woods that were already there. I like being in nature, but nature didn't design the funnest courses.
I think that taking off these cheat codes would make the game much more interesting. I just had this epiphany this morning, but my initial thoughts went something like:
- Take away the ability to use all discs from the start; come up with something that unlocks the ability to use more discs
- Unlock the ability to use your dominant hand, or be forced to use it as a punishment for I-don't-know-what-yet
- Before landing in the basket, force discs to land within larger areas than a basket, that are to as far as it, and score appropriately (got this idea from rock climbing routes + darts)
The only game addition that I've come up with, is "fast forward mode". Which just means I don't carry a bag, run between all of my throws (this works well but only at low-traffic courses), and aim to beat time, not score. From what I've seen, other people have independently figured out the same game.
Is there a list of aletrnate game designs somewhere?