Pros:
Alsip DGC is a really nice course for beginnrs or absolute noobs. It's even kind of fun for rec level players like myself. The course won't take more than a half an hour to play, regardless of you skill level. Great place to go ace hunting and work on your short game.It's another Dana Vicich designed DiscGolfPark course in the area.
The baskets here are, the oft confused with Discatcher, DiscGolfPark Pro's. It makes sense since they both look pretty much identical and both catch great. All were mounted nicely and stand out great. One pin position per hole.
The tees are green artificial turf. They're on the smaller side but are more than suitable for a course of this length. All were level and had decent traction. Can't say how they play when wet or how well they age but I had no issues with them.
The tee signs are, shockingly, DiscGolfPark ones. These are fine. Nothing amazing but they have all the relevant info. Generic hole map, hole #, distance, par and next tee arrow. Plenty serviceable. There's even a nice tee sign/map after hole 3 with a map of the next 3 holes which are just down the path.
The course is permanent and free to play, and like I mentioned above, is great for newer players. If I lived nearby I'd probably play this one in the winter quite a bit actually.
The flow of the course is pretty easy to follow and there are next tee arrows hanging from the bottom of the cage of the previous basket. It would be nearly impossible to get lost or even turned around here.
Cons:
The walking path can come into play on the majority of the holes. And for a course seemingly designed for newer players, is not the best design I've ever seen. It seems like an very heavily traveled path. And it can come into play on either side of the fairway on holes 4-6.
Not sure if it was possible of not, but it was a shame that the area north of hole 4 couldn't be used to either add a couple holes to make it 9 or at least lengthen out holes 4 and 5. Both of which are under 100 ft and play near where the 2 sections of walking trails meet up with each other. It looked like it not only widened out to the north but that there was room to make the holes safer in the process.
As EspressoPatronum mentioned a couple reviews back, hole 6 doesn't really have a fair line to the pin. I'm not sure what the intended line is supposed to be. I didn't see one.
Other Thoughts:
It's not the worst 7 hole course I've ever played probably. I haven't played a whole ton of 7 hole courses though. It goes without saying that this is one that should only be played but course baggers who have to play them all. It's not bad in that regard. The potential safety issues from inexperienced players learning the game flicking champ destroyers is going to drag my rating down a bit. But it wasn't too high to begin with.