Pros:
What a challenging, punishing, and grueling course. This is not your average course, and it will challenge players of all skill levels while it beats down players of lesser skill levels. The length, woods, uniquely used elevation, fairway shapes, and natural obstacles incorporates into the hole design make this a quality course. The negatives about this course are it's rough edges, NOT the design or the challenge. I think it's incredibly neat to have a simpler recreation course overlapping this challenging beast. That may even be a better design philosophy that just short and long tees (or three tees).
There is some very unique terrain in the park with rolling ridges, washout ravines and drainage creeks that cut through the woods leaving some sharp elevation changes, unique features, and great topography for a challenging and different course.
There are "Next Tee" signs pointing your way around on most greens. Look for the excellent tee signs for the next hole, don't look at all the baskets and tee pads you see all around you.
The tees signs are excellent, top quality post top signs with bright colors, visible numbers, great graphics, good depictions of the hole, and accurate distances.
Design balance is more than adequate here. You get some 250' holes thrown in the mix with 800 footers. The left/right/straight balance is excellent and required shot placement allows you multiple routes in some cases. Open rippers are present on 5, 7, 8 and 9 to balance out all of those woods, and they're not boring because they use elevation well.
Memorable holes galore because of the severe beating they introduce or the neat terrain they incorporate. #3 long pin introduces an extreme horseshoe hole with a pin tucked backwards into some woods and perched on the edge of a risky little ridge. You might want to walk up and see where you need to place your drive on this hole. #4 is a beast of a hole, 600-800' through all kinds of woods and corridors with lots of room for a punishing kick. #6 has a great risky pin perched on a mound. #7 is a neat uphill hole on a mound with some awful thick and strange weeds for rough on either side. #8 nearly fills your desire to launch discs off huge hills. It's not huge by any means, but you can crank some drives out down the hill, at a pyramid basket elevated 8' above ground. Hitting the pyramid on my drive was one highpoint of my round. #11 offers a hard dogleg left that forces a carefully placed drive, then a need to tunnel through the woods for 250'+ to the pin guarded by more trees. #14 has a great stormwater creek that surround the green and crosses the fairway. #15 plays across a really unique washout depression gully with pins either perched on the edge or on top of a mound in the middle of this gully. #16 has a short pin installed right on the edge of a 6' tall ridge that introduced great risky putts. #17 has a great diamond shape fairway with multiple routes around an old wooden barn. It plays slightly downhill.
Tees are rubber mats right now, but they are placed in leveled and framed boxes, and the boxes are larger than the mats so you're not crushing your feet against the wooden sides because they're not directly against the pads.
Cons:
What I see for an improvement would be to have two sets of tees on each hole. Only about half of the advanced course had a second gold level tee (I refer to the gold tees as secondary because each white tee has the tee sign installed as a 'primary' tee in my mind). With two complete tees per hole, in conjunction with alternate pins on every hole, the course could offers some amazing variety of skill/challenge as well as showcase more unique terrain at the park.
The amount of garbage on holes 4-6 is awful. Hopefully some cleanup is underway because this not only detracts from your playing experience, but can be dangerous too.
The location isn't exactly ideal due to proximity to I-40 interstate, but the terrain is unique and perfectly utilized for a disc golf course. On many of the holes, the woods shelter you from the noise enough to give you the feeling of secluded beauty.
#1 long pin is an extreme dogleg right with not a lot of room to work around the corner - one of the poorer holes on the course, like a transition to the main event.
The road on #5 should be marked as OB.
#17 could be better if the RHBH route was opened up more. It was way overgrown when I played and I don't know who would even consider it an option. It could be far more enticing.
There is no pond or real water hazard. With all the garbage, some excavation could be in order. This could help create a pond or two which would increase the variety and challenge out here incredibly. How about a pond in front of #4 tee, down in front of #8 pyramid pin, on the edge of the mound on hole #9, or in the area around #13 midfairway.
Other Thoughts:
I played the white tees on the advanced course (after having to walk down many of the fairways to see what I was up against). The pins were in the odd long, even short layout. The layout on top of a layout can be super confusing. Once you get the hang of it, it's okay though. Go to all tees that have the nice new signs. There are gonna be white tees on the advanced course (they may also be the gold tees on the advanced course, and also the rec course tee). Study the sign and look backwards to find gold tees if there is one. Look down the fairway and ignore the basket with the blue band. You may need to walk ahead a bit before you even see the advanced course pins (in long or short positions), but at least you'll have an idea what lies ahead because these are not your typical fairways. They will bend and turn and change direction all over on you. You'll have to layup, carefully place your drives, and plan for your next shot. Kicking off the fairway might lead to 2-3 more make-up shots to get back where you need to. This course is a solid 4 in my mind. The terrain, good variety, and good challenging design warrants no less. I think as it breaks in, it will become a big part of the disc golf scene. Adding two tees on each advanced hole, and maybe putting in some small ponds for more challenge would elevate to a 4.5. Do all that stuff AND add 18 more holes like I've heard rumors about and you'd have a 5-disc destination course as long as the new holes kept the variety and balance up and offered more course beautification items like cleanup, woodchips, more signage, etc. The only thing missing would be one of those huge downhill bombers, but the terrain me be there following the stormwater down to the creek in the area.
I'd say this is indeed a Gold level course. The white tees actually border on Blue/Gold skill per PDGA standards. Gold tees that I did not play undoubtedly offer much more challenge. I'd classify the Rec course as having Red/Purple skill level tees. I never play as well my first time through a course, but this course did challenge me on almost every shot. A few excellent drives and LONG putts kept me in the game. I would have liked to play the Rec course for some fun ace runs if I had more time.
(The order of favorites on my Raleigh trip is as follows - UNC, Leigh Farms, Harris Lake, Cedar Hills, Zebulon, Middle Creek, and Valley Springs. UNC and Leigh farms were runaway winners but with vastly different reasons. Harris Lake was repetitive being almost all wooded, but real fun to play and lots of risk. Cedar Hills, Zeb, and Middle creek were all tied around the average for different reasons. Valley Springs was very fun, but repetitively grueling.)
10/11/2011: Next time I'm in the triangle, I WILL play this course again, and I'm confident the improvements will bump the rating!