Pros:
It has a good mix of technical and long wide shots with really no 'boring routine holes'.
The flow to the play works well, with the holes all tying together well and a short walk from the front 9 to the back 9.
The blues are, in my opinion, fairly dramatically different from the reds (with a few obvious exceptions). Some of the red and blue pads are very near each other, but bring into play some obstacles for the blues that the reds don't have to contend with.
Whether you play red or blue, the flow works very well for 'dive in and start throwing' with the first hole really setting a fairly casual tone, and the second hole warming into some obstacles, then BAM!... trees and turns. Then air it out and make the turns just a little... uncomfortable.
There are, no doubt, some long holes where you get to stretch your arm out (i.e. 13 - blue 909', red 699' - both par 5) and some where you gotta find the path, but it is there.
One thing that I found to be fabulous about John Houck's design is that the baskets are nearly all placed in such a manner that you have to approach them well or you can turn a birdie to a bogey or worse in a hurry. If you want "here's a flat circle with basket in the middle", look elsewhere. Most of the baskets are on hillsides or perched atop a small hill that will punish you with a long run-away drop if you miss. Hole 15, in particular has the basket on a moderate hillside that runs near directly away from the teepad... and into the water. It's not a long hole, but if you address the basket directly on the teeshot, your options are pretty much hit the ace or lose the disc - not a lot of grey area. This doesn't mean you have to be absolutely pinpoint accurate with every shot, it means you have to "approach the basket" - not just "throw at it".
Cons:
One place that will clearly get some adjustment and maturing over the fairly near-term is that there are some areas where the fairways are very tight next to each other - for instance, the fairways for 2, 3, and 10 all share a very tight space, and 11 comes into play as it throws back in the direction of the 10 fairway and trees. This doesn't hurt the play so much, but keep your eyes open and, as they say, "your head on a swivel" - discs are coming in, and if you miss your line by even a little, you can 'unwittingly' find yourself standing in the middle of the next fairway over with discs coming off the teepad.
Another place there are sure to be adjustments is in placing some 'guardian trees' around a few of the teepads. In some places, you can walk up to a teepad, particularly the red teepads but its true for a couple of blues as well, and you don't know there are people throwing nearly across you until a saucer whizzes past your ear. Some of this will be mitigated by maturing trees, and some will probably have trees or other obstacles put in place to improve safety.
The third place there will be tweaking is in 'walking traffic directional and pathing'. Like having a drive that hits a tree and bounces, in some cases even a little, landing you unwittingly in another fairway, you have the opportunity to finish out your hole and start walking to the next without realizing you have just walked yourself into the flight-plan of some 'cannon-armed gorilla standing on the 3 tee (or the 1 tee) who you didn't even know was there and who has just let go of a 50mph saw blade aimed at your throat. No kidding people, when you are walking around, pay attention to where you are standing and what you are crossing. A particularly jammy area in this regard is in walking around the sand trap behind the second basket - if you go the wrong way around, here comes gorilla man and he's aimed at your head, and he just may have had a beer or two.
Other Thoughts:
The reds are pretty generous with the pars - probably should cut back a stroke and make some reds par 3 while the blues are 4.
I am sure this is where I will play most often, and certainly that has some to do with its proximity to my home, but it is also because it is a great place to play and it seems to offer some of everything. I expect that the air traffic control (and 'foot traffic control' for that matter) functions will get worked out - these are fairly small glitches, but glitches for sure, and can be adjusted whether it be with trees, man-made obstacles, walking paths, signs, or arrows, it can be adjusted - for now, keep your eyes open (a good idea when walking around a DG course anyway). - Update - Having played a couple rounds on the day 'after' opening day, it was quite a bit less crowded and the areas that seemed like 'big concerns' (2, 3, 10) were not as scary. They are still pretty tight together, but I think the issues can be solved with a little signage and a walking path (a cool little wooden bridge would be super neat, over the sand trap behind the #2 basket).