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Lets talk combo!!!

Kc Roc, broke in dx Roc, beat DX Roc

thirded, this is my current set up, im having trouble seeing the use of an overstable mid, i do alright powering down on a xXx if i need to go left in less than 150-200 ft, or if there is wind and you can beat rocs into 3 different beautiful stages of stability that is the equivalent of sexy butter

from basket to 150'- wiz
Roc- 150-300 tailwind or light to no head/cross wind
xXx- 100-250 head or cross wind
 
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z wasp, z buzzz, z comet. covers any and all midrange shots i could ever imagine. and they all feel similar in my hands and therefore always feel comfy when i am switching between them.
the trifector
 
I'm not a great player. I throw mids out to about 270 or so. Right now I throw:
170 X Comet (beat wicked flippy)
173 T-pro Comet
170 KC Roc
176 DX Roc (very still, feels like KCpro)
176 DX Roc (weak ass new DX, may replace a comet when it gets beat enough)

At times I have thrown all comets and keep putting a 178 ESP Wasp in my bag because I really think it should work well for me. I just can't get it to do what I want, so I take it back out.

Oh so combo is
Roc/Comet
 
Nebulas and Opto Fuses, FTW! I'm a rebel, yeah!!!1!1!
 
Z and X Buzzz's get me pretty much all I need. I have a Comet, but I stil hate it. I let the kids play with that one.
 
Some kind of Z/CryZtal Buzzz and my beat half to death S Warrior. I also carry a Comet, sometomes, and always more than one Buzzz.
 
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