Pros:
- Located in a patch of woods at the front of a busy multi-use sports complex, yet the course enjoys the wooded area to itself. Crossing the park's entrance road between holes a few times is the main interaction with the other park goers. Map at entrance looks nice. A sign with, ah, interesting hot takes on garbage breakdown time frames accompanies the course map. A million years for a glass bottle, people, think about it!
- Nine baskets and eighteen tees; good signage throughout makes navigation a snap. Concrete tees. Raised baskets (holes # 2, 7, 11 & 16) attempt to mitigate flatness.
- A slight mix of longer (#9 is 460') and shorter holes, though definitely skewed towards the shorter side (only three break 300').
- Trees and the lines provide the spills and thrills. Designer has good eye for picking out eighteen holes (albeit on nine baskets).
- Nets, mandos, and woodpiles add to the course's infrastructure, rather than detract.
Cons:
- Borders private properties. Trash and broken glass strewn about a few holes. Aesthetically sketchy, if that's, like, yer thang, man...
- Flaaaaaat. Nothing against the design, it's simply what they were given.
- More than a few groups at a time and things could start getting clustery...
Other Thoughts:
- Overall, Amrstrong works. It works because its well-placed location in a busy sports complex presents disc golf in an accessible manner, without coming into conflict with other activities, or becoming a flat and open, safety-hazard nightmare. In the end, design can't overcome the piece of land one's given to work with; designer here did a great job making best use of a small, flat, wooded section of a busy park.