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Xenia, OH

Caesar Ford Park - Championship

4.195(based on 13 reviews)
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Caesar Ford Park - Championship reviews

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5 2
nathan goff
Experience: 38 years 1 played 1 reviews
3.50 star(s)

Caesar Ford Park 2+ years drive by

Reviewed: Played on:Nov 20, 2019 Played the course:once

Pros:

Long, tough, pretty, secluded

Cons:

Horse crap in the fairways, located in Greene County, OH so be aware of park rules and rangers

Other Thoughts:

Okay, so you all were right; the new course at Caesar Ford Park is a beast. There are some real monsters, a couple of ace runs, and a good mix of angles. Choose from white/blue/gold level tees on each hole and there are three possible pin placements (only one basket per hole ATM). I pulled a 66 here from the Blue, medium tees with a couple of embarrassing sixes. At least that is a score that I think I can beat next time! LOL Just when I was getting used to the idea of carding a +12, I see that the course par is listed as 68, so that is a small comfort.
Our already great selection of Dayton-area courses has a new Heavyweight design that is one of the toughest around. I am happy to see that in addition to all of the small neighborhood and school courses being introduced, our community keeps creating harder ones also. In line with the increasing difficulty of Syc, BC, Fairborn, and Armco, while none of these are quite Idlewylde-level D, Caesar Ford's Championship course is right at the top with these, and for the moment, is my "toughest area design".
I thought this was a really fun, challenging course. This one is long with a few holes around 900, so it may be discouraging for beginners who have never carded a sn8wman before. Nice restrooms, shelter, and signage. This is a Greene County Park, so please be aware of equestrians and rangers. ;)
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14 1
Xelto
Bronze level trusted reviewer
Experience: 42 played 37 reviews
3.50 star(s)

Caesar's Ford 2+ years drive by

Reviewed: Updated: Played on:Oct 19, 2019 Played the course:once

Pros:

Multiple concrete tees
Nice mix of throws
Nice mix of hole layouts
Decent signage
high-vis baskets
water occasionally in play

Cons:

Multiple pin positions in blind spots

Other Thoughts:

This is an 18-hole course, with a mix of technical and open, operating in a park that has mostly been ignored for about a decade. There is a smaller course that was installed here a few years back that is (currently) still mostly in place, but the new course plays nothing like the old one.

The most immediate difference is that this is a hard course. It's probably the second-hardest course in about an 80, maybe 85 minute drive radius. As such, it's going to be a darling of the disc golf club set, but it is not a good course to bring first-time players to, and novices and duffers may find portions of it frustrating. There are three tees for each hole, but don't think of them as easy/medium/hard. Think of them as hard/expert/champion, at least in most cases--there are a couple holes that are unexpectedly easy, relative to the rest of the course.

The course winds its way in and out of woods, occasionally crossing a ~15 foot stream. Holes ranges from technical (though the trees are never so tight that you only have one possible throwing lane) to wide open, and most are somewhere in the middle. Six of the holes are technically considered water holes, but on many of them, you have to really mess up in order to splash a disk. The stream is fairly shallow, so you should be able to retrieve anything that actually makes it into the water without a problem. The course is littered with artifacts from the prior primary use of the park (a live-action show that ran on an annual basis), so there are old light poles, a pasture where horses used to be kept, and things like that. A few of the artifacts have been integrated into the course, some ended up being incidental obstacles, and some of them are merely eyesores.

The park has an amphitheater in it that's recently been rebuilt, so there will probably be a few events going on during the summer that may shut down the course for a day/weekend, or at least holes 1 and 18 during that time. 18 crosses the stage area, and 1 is close enough to the access road that it would probably be shut down, as well.

Overall, it's a fun but long course (3 km total length from the long tees), but there are some things I wish they had done differently. High on that list is that the stream running through the park didn't get nearly enough play. A couple of holes, you can hit the water by overthrowing, but most of them, you either cross the stream at the start of the hole, or it takes a bad throw to reach it. Beyond not using the water all that much, I would love to see something added to the more open holes, even if it's nothing more than a few trees along the edge of the fairway.

Almost every hole has three potential pin positions. This is something that many people consider a positive, but I consider it a minor negative--I've seen too many courses that, once the course is no longer new, either the baskets move to a single position and stay there (in which case, why did you bother putting in the options in the first place?), or whatever they use to mark which position the basket is in gets lost or not updated properly (which is a major negative on courses with blind holes.) And, of course, having the basket move around plays havoc with my attempts to track my score over time.

Navigation around the course is mostly intuitive. The course easily divides into a front nine and a back nine, with the tees for both 1 and 10 easily spotted from the parking lot--1 is on the left of the pavilion, and 10 is on the right, as you're looking from the parking lot. Baskets are white-rimmed Discatchers, and they stand out nicely once you get past any obstacles that would hide them. The tees are raised off the ground slightly, with gravel placed around it to avoid having a drop-off. As the course wears in, make sure to watch for any problems caused by the gravel not being replaced properly.

The unintuitive part of navigation is that I did not see anything indicating which position the baskets were in, other than a note on the tees saying 'scan this code', without either a code or any indication of why you're supposed to scan it. Presumable, this will get a QR code down the road (this is a very early review), telling you what position the baskets are in. Hopefully, it will be kept up properly, but it won't make any difference to me, as I don't have (and don't want) a QR code app on my phone, so unless I missed a 'basket is in X position' sign, I'm going to be throwing blind every time. (And, as I noted, that's one thing I dislike about multiple pin positions.)

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My final verdict? If you think a serious challenge is the most critical part of the game, go way out of your way to come to this course: you will not be disappointed. If you think that 'fun and interesting' hole design is more important in the game than how difficult it is... this is a good course for that, too, but for you, it's not a destination course. Definitely come if you're in the area, or swing out of your way to check it out, but if you live a distance away, don't plan a trip around it.
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