Pros:
I'm not necessarily sayings it's the best, but it's my favorite. When I think about playing, this is the course I think about. When I'm sitting in my easy chair holding a disc, I'm imagining a shot on this course. Usually the drive on #12 or #17. The course just has personality, and I love it.
The new baskets are a huge plus, red and blue and easily seen. Also, the redesign of baskets 15 - 18 is awesome, taking the course to another level. This one truly saves its best for last, and I am always looking forward to the next shot. I like the distances, challenging for an intermediate to recreational player without being punishing. And for a park course, it does an amazing job of using its terrain to maximum effect.
It plays through a golf specific section of the park, so no hikers or walking paths. Tees are all concrete, and I can only think of one that really needs replacing (#6). There is signage, which looks hand drawn, but it's adequate for now.
There is a nice shelter near the first tee with picnic tables. Trash cans located nearby.
Cons:
This won't be overly challenging to advanced players. If you can throw 350' with accuracy you can probably shoot 12 down here without too much trouble But I still think you'd have a good time.
The park does have litter issues occasionally but not too bad. There are two notable filler holes, #7 & #14, but what course doesn't? Next tees signs could be better, especially from 3 to 4 and 12 - 13. The large map at the start has not been updated with the basket locations on the back.
Other people have noted it's not in the best neighborhood, which isn't wrong, but I've never been hassled, and all my occasional encounters with locals have been friendly.
Only one tee on all but one basket. No permanent bathrooms. Occasionally I've see port-a-potties near the twelfth green, but here aren't any right now.
Other Thoughts:
Basket one is a nice warm up, just 300' and through a wall of pine trees, hidden behind an huge skeleton of a tree. OB parking lot right to catch anything grip locked.
Two seems flat and straightforward, and it is, but there are plenty of trees to beat, and a play to widest part of the fairway gives the worst angle to the pin.
Three has a fall away green behind a huge guardian tree. This is also where the ground begins rise and fall again after two flat openers. Head left to tee four.
Four is where things start to get serious, and you have to manage a dense wall of foliage on your right and a big guardian tree ten feet from the tee on the left. If you can navigate that the fairway sweeps left and downhill to the pin.
Five plays over rolling terrain to a well guarded pin on a fall away green that slopes long and right. Roll-aways are a real thing here, so be careful.
Six plays over a huge hill. The tee shot is blind, and the RHBH hyzer play is impossible due to dense foliage, OB road and Steep slope. The basket is on the backside of the hill, which falls away steeply to the road.
Seven is a filler basket, without any real challenge yet, but enjoy it now, as the dozen or so saplings planted here will fix that in a few years.
Eight plays through a valley with plenty of trees, my favorite drive on the front nine.
Nine is the only par four on the front, and it's legit, 567' feet through a snaking fairway. It's flat, with OB road running the length of the hole.
Ten tests your accuracy, asking you to hit a small gap in the woods across a 300' field for you birdie A huge grabby Catalpa tree guards the right side, and the skeleton on another monster sits left.
Eleven's fairway slopes left to right toward the woods and the ravine beyond, so be careful with your drive. There are plenty of obstacles between you and a pin meanly hidden up against the sharpest fall away on the course.
Twelve is back across the shelter, and this is the tee shot that haunts my nightmares. OB road the length of the 400' par three, and less than twenty feet of space between that and the woods on the right for the first 200'. After that it slopes away and opens up, but the pin is guarded by road, creek and trees. Par here is well earned. To get to thirteen follow the road across the creek until you see a set of stairs on your right. Climb them to the thirteenth tee.
Thirteen is an ace run, enjoy. There are two tee pads here, only hole on the course with that feature.
Fourteen is the last hole before your into the woods for good, a mostly open field with a pin tucked behind a small grouping of trees. Just don't hit the first available, or throw it into that big grabber on the right.
Fifteen is a true woods hole, 400' dogleg left though a valley with plenty of trees waiting to turn your round into a game of pinball.
Sixteen features a blind shot over a small rise and then down through a valley and back up the other side. A very pretty little hole.
Seventeen is the signature hole, with the closest thing central Indiana gets to a 'top of the world' shot throwing down through a valley and over the creek (which has a new bridge). If you can get through to the grass beyond you'll have a tight upshot with lots of danger to a very elevated green. It's an awesome hole. It's a par four, and I think rightly so, despite its only 406' measurement. If you can thread the valley and make the turn into woods beyond close enough to try and hit a putt to a basket twenty feet over you head you deserve to call it an Eagle.
Eighteen is a blind uphill shot, and a nice finisher. You saw the basket after eleven, so you know what it's like.
I hope people try this course. It's a real blessing to have so close to downtown.