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Kiln, MS

McLeod Park

Permanent course
2.145(based on 7 reviews)
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McLeod Park reviews

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4 1
MikeK
Gold level trusted reviewer
Experience: 28.9 years 330 played 128 reviews
1.50 star(s)

Not very memorable 2+ years drive by

Reviewed: Played on:Sep 24, 2013 Played the course:once

Pros:

-Reasonably woodsy, so there's a lot of shade which is always welcome in the deep deep south
-Short, which is good for introducing people to the sport
-Camping on site

Cons:

-Not a lot of variety. I found most of the holes were straight ahead, lacking challenges of forcing players to throw forehands or other creative shots
-Doesn't drain that well
-No distances on the signs/posts, one or two signs/posts missing or backwards
-Closest store is miles away

Other Thoughts:

Other than as a beginner course for the campers here to discover the sport, there just isn't much that excites me about this course. None of the holes were very memorable.
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4 0
Qikly
Diamond level trusted reviewer
Experience: 11.8 years 181 played 150 reviews
1.50 star(s)

You Can't Play Potential, But... 2+ years drive by

Reviewed: Played on:Apr 5, 2014 Played the course:once

Pros:

McLeod Park DGC benefits from the wooded terrain it sits on, which provides windows or lines to hit and obstacles to avoid on every hole. Occasional rough and road OB further define the holes and help counteract the lessened challenge of the shorter hole lengths. You're mostly throwing midranges at McLeod, but you're made to shape a decent variety of lines with them. There are also some chances for rollers (6, 7) and a few holes where you'd benefit from a forehand game (RH).

The best holes at McLeod give you the opportunity to choose from a number of routes. 6 has a window to hit capped with low hanging branches, forcing you to hit a low skip, roller, or to try and circumnavigate the obstacles at your peril. 7 has a poke-and-pray-esque copse of trees further on down the fairway that doesn't have any clear solutions. A huge RHFH hyzer/RHBH anhyzer is probably your best bet, but it's an awkward angle with some obstacles in the way and road OB close by if you play it as such. I had my best shot with a roller that made it through the gap to the left of the thicket, but a low hyzer around the right side is also possible. I enjoyed having to negotiate these challenges.

As much as anything, McLeod is a welcome addition to a disc golf scene lacking a variety of options, almost regardless of the quality it offers. With many gulf area courses being mostly open, the wooded environment is a nice change of pace that has some promise, if the rough qualities mentioned below are smoothed out. Though there isn't room to stretch out here, there's the potential for some technical wooded gulf that can't be found at other southern Mississippi/New Orleans-area courses.

There are family-friendly park activities on site. Bathrooms are easily accessible, and parking is ample.

Cons:

McLeod wasn't in play-ready shape when I visited: half the holes lacked tee signs, and with a lack of undefined tees throughout, this meant that there was some guessing at where to throw from. Once you get into the course's flow it seems reasonably easy to guess where you're supposed to be teeing off, but still, there's enough guesswork to make it a chore at times. This confusion wasn't helped by the fact that the basket numbers often face away from the teebox. With multiple baskets often in sight, I found myself investigating ahead to make sure I had the right target on numerous holes.

The play itself is limited by the shorter hole lengths and the tendency to avoid overly-technical fairways. With as many trees as there are here, the technical interest could be improved. Given the gulf area's lack of courses in wooded environments, I'd love to see the terrain at McLeod further maximized. As it stands, there's a sense of missed opportunity that is compounded by the lack of signage and navigation issues.

10's basket was mangled from a fallen tree; hole 1 throws across a new parking lot and seems primed to be redesigned.

Other Thoughts:

McLeod is a park course that seems to be geared towards the casual player. As much as I hate to see the wooded environment go un-maximized, my sense is that McLeod will remain little more than a diversion for park goers or an occasional change of pace for locals.

The course costs $2 per car to get in, but that fee is not well-enforced. I drove in and parked right across from the entrance without anyone asking for the fee. I only realized it existed after seeing another car pay it while entering the park.
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