Pros:
3 sets of tees on every hole for player skill variety galore. Sometimes the tees are shared, but then the blue players play to a longer (permanently installed) blue pin. This setup offers a lot of variety for player skill level. Often times the blue tee is way off to the side or behind the other tees and drastically changes the shot (but often eliminates a multiple route fairway too, leaving just one tight route). Sometimes the Blue tee opens up its own split fairway alternate routes, essentially having 3-4 total routes per hole. The only drawback with the Blue pins is that they are just longer. A great idea would have been to have another split fairway with multiple routes after the white pin to get back to the blue pin. The blues can add a lot more challenge and really tighten up fairways while adding a lot of distance, the whites are ace runs for advanced players, and the reds are a putter only style course, probably a real fun speed round)
Alternate pins here are also present on every hole I believe from reading the signs. They are ID'd on the signs too by position in even or odd months.
This wooded valley has some excellent terrain. The elevation changes must be nearly 50' on some holes and all are under a canopy of large thick trees in a mature forest. The designers left plenty trees in place to shape your drives in multiple ways.
The tee signs are great. They are very depictive although my opinion is that they didn't show enough fairway curvature at times (or too much other times). They clearly displayed all the tees and where and when to play the blue pins if necessary.
#6 is a nice long wooded 350' hole that offers enough room to s-curve a drive down the fairway (a deuce was NICE here). #7 has some nice netting on the back side of the tee to protect you from those players driving down #6. This is a nice touch and sign that disc golf gets some recognition. #12 is a nice long downhill anny (RHBH). #17 was a nice curved fairway to the left up a ridge, and then another 150' tunnel back to the blue pin. #18 has a blue tee placed way behind the white tee and downhill of a good sized ridge.
The area is fairly nice and secluded. Although when baseball and soccer games are held I'd imagine it is a zoo.
Cons:
The entire course lacks variety of hole/terrain type. There is no water or obvious OB in play. There are no long or high downhill bombers. There are no open holes whatsoever to really rip on. While balance is good within the woods, it's all just woods.
None of the greens are really risky (the pin placements I played). While the blue course is challenging enough, alternate pins on the edge of some of the ridges would introduce even more risk with rollaways.
Rather than just an all long pin or all short pin mix in alternating months, the pin positions should mix long/short on every other hole for given time periods. You create amazing variety of course layout this way with 4 (or more) pin location layouts as well as those three tees!!
While the length isn't too extreme requiring long approaches, I though the concrete tees were still short and narrow. I've seen much worse though.
#16 didn't seem to have much for a fairway off the blue tee, but then after throwing I saw the actual pin location and went back to re-tee. (hint, for a RHBH, turn over a stable driver to go around the pig pine in the middle, and allow that stable driver to fade back long to the left and get near the pin).
Other Thoughts:
I did not play foremoor due to time, so am only reviewing the 18 hole course as played from the Blue tees.
This course was extremely fun to play because I love wooded courses! However I found myself losing patience and interest in it because it was just the same wooded valley style hole over and over. I didn't satisfy my itch for variety of hole/terrain type here. But I fail to see how I can give this course too low of a grade because the amazing variety in the design with three tees tee layouts, and multiple pin placements. While this one will be amazingly fun to play for anyone who loves wooded valleys (advanced players from blue, newbies from red), it could still wear you down if you shank too much and it won't satisfy any craving for variety. Relative to other courses I've played, I'd say my personal fun factor and "would I rather play another course in the area" relative ranking will put this course as a 3.0. So VERY close to a 3.5, but I think it was just the personal factor and the rest of the courses that keeps me from rating higher. I honestly loved playing here, it was a blast and the options off the tees are superb. It's just overly repetitive. It is just as good as the other 3.5 disc courses I've rated as far as how it plays, but simply lacks variety. What the heck, let's go with a 3.5.
With UNC and Leigh Farm in Durham, I don't think I'd play this one again, but I don't regret playing it.
I'd say this is indeed a Red/White/Blue skill level course for sure. Each tee offers a change between skill levels. There are plenty of forced shot types all the trees, but multiple routes leave you with options. I never play as well my first time through a course, but it did challenge me a good amount with all the tight woods and added distance playing Blue. I would have liked to play the other tees here for some fun ace runs if I had more time.
(The order of favorites on my Raleigh trip is as follows - UNC, Leigh Farms, Harris Lake, Cedar Hills, Zebulon, Middle Creek, and Valley Springs. UNC and Leigh farms were runaway winners but with vastly different reasons. Harris Lake was repetitive being almost all wooded, but real fun to play and lots of risk. Cedar Hills, Zeb, and Middle creek were all tied around the average for different reasons. Valley Springs was very fun, but repetitively grueling.)