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I need to cut molds and need help

freakinwizzz

Eagle Member
Joined
Oct 21, 2011
Messages
738
Location
Goleta, CA
Hi y'all, long time player and forum reader. I play as an open player but am closer to the am1 skill level. I have been going through a lot of bag changes lately and need feedback. There is a lot of overlap and I would love to hear what y'all think are must goes. Thank you in advance.
Currently:


Putters

2x Tm2 pures - putting
Zero hard pure - short drives/upshots up to 240
Hard harp - upshots/sidearm upshots/short drives up to 220
Opto pure - main putter off the tee under 260
Lucid suspect - upshots/sidearm upshots short drives up to 260

Mids
Opto fuse - turnovers (working out of the bag) 280
Bio truth - turnovers/straight to turnover 300-350
Lucid truth - straight/on a rope shots 300-350
Lucid eMac truth - straight mid 300-340
Verdict - overstable mid 340

Fairways

Spark - straight to fade to 320 (new)
Opto saint pro - straight finish straight to 350
Gold central coast saint - straight to fade 350
Striker - straight to overatable to 360
Felons - skips/overstable fairway less than 340
Xxx - utility/overhand

Drivers

Fusion trespass - straight to understable up to 380+
First run trespass - straight to stable 380+
Bio enforcer - sidearms/ straight to overstable
Bio defender - overstable/hyzer/wind
 
Try this

Putters
2x Tm2 pures - putting
Zero hard pure - short drives/upshots up to 240
Hard harp - upshots/sidearm upshots/short drives up to 220
Opto pure - main putter off the tee under 260


Mids
Opto fuse - turnovers (working out of the bag) 280
Bio truth - turnovers/straight to turnover 300-350
Lucid truth - straight/on a rope shots 300-350
Lucid eMac truth - straight mid 300-340


Fairways
Opto saint pro - straight finish straight to 350
Gold central coast saint - straight to fade 350
Felons - skips/overstable fairway less than 340


Drivers
Fusion trespass - straight to understable up to 380+
First run trespass - straight to stable 380+
Bio defender - overstable/hyzer/wind
 
Pretty much what Golden Tuna said. Choose between the Harp and Suspect. I'd keep the Verdict, though. I've bagged the Verdict, Spark, Saint, Saint Pro, and Striker at various times, and between the Verdict and a Felon (I bag a Predator in this slot) I don't think you need a slower overstable fairway. Keep the Saint and choose between the Saint Pro and Striker and you're good. I can't speak to the distance drivers since you have a good 50–75 feet on me.
 
Made some changes and here's where I'm at currently. Still open to suggestions please

Drivers
2x TP giant - one very straight for max d and one newer for wind
2x fuzion trespass - 174 new and main driver, and 167 beat and flippy for turnovers

Fairways
2 Felons- bio fuzion that's very OS and a first run that's is straight with hard fade
2 explorers - one straight one new and OS. Used for sidearms and backhands
1 river - turnovers, rollers,

Mids
Lucid Verdict - OS
2 lucid truths - one new, one beat
Opto fuse - turnovers, tunnels, woods

Putters
2 suspects - one lucid for off the tee and one medium for upshots
Opto pure - driving putter
3 tm2 pures - one for upshots and 2 for putting

I'm getting close to 400 with the giants and can control the trespass up to 375 backhand and maybe 325 sidearm.

Thanks everyone
 
Do you really need two Suspects? What do they offer that the others don't. I guess I would ask the same of the Pure. I haven't thrown Optos since the FRs, but mine did everything well.

It looks like you've refined your setup pretty successfully already.
 
Do you really need two Suspects? What do they offer that the others don't. I guess I would ask the same of the Pure. I haven't thrown Optos since the FRs, but mine did everything well.

It looks like you've refined your setup pretty successfully already.

I don't have a Lucid or a Medium Suspect, but I do have a Bio and a Soft. The soft I have is quite a bit beefier than the Bio, and from what I've read the other Classic stiffnesses are pretty beefy too. I use the soft for up shots that stick better. Maybe that's what he uses it for?

But I agree. I can't really see anything to take out if they all do different things for you.
 
You might could do without either the most OS Giant or the most OS Felon. I'd probably drop the OS Giant and use the Felons for wind since fighting headwind is generally more about accuracy over distance. OS Giant might be better for skips though. Boils down to whether you can power down or up one of the others comfortably.
 
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