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On the verge of giving up please help!

The term I was taught that helped me keep this in mind was "rip the nips..." perhaps crude, but effective - it got me picturing the motion. Paul, your participation is greatly appreciated - thanks for being so gracious with your time.

TimG: when you first started DGCR, did you ever in your wildest dreams think the reigning World's Champ would be critiqing form and offering advice on the website you started?

Yeah, this is a preatty amazing reality.
 
Alright, time for one more thing that I am not sure has been said in so many words. Yes, I agree with the swooping up high being a bad thing. I also think you are rounding your arm rather than pulling straight through, which would be confirmed by letting us know how accurate you usually are with your drives. I would ponder a guess that you tend to spray your drives around a bit. The more important thing is that it looks like you are letting your disc go more than you are letting it rip out of your hand. This is evident by the lack of sound as the disc comes out of your hand. You are not listening for a snapping sound but a thump kind of sound. You can hear it well in the Liz Lopez video that was already posted. If you look at the fingers on her throwing hand they stay in the grip pretty much the hole way through her follow through before they go limp. In the video Paul McBeth posted of himself, you can see the same thing. Nice tight hand all the way through his follow through. In your video, your fingers are very straight as you follow through leading me to believe you are letting go of the disc rather than it ripping out. The consequence is that you loose a lot of power that could be transfered to the disc. All the distance comes from your arm strength which appears to be solid, especially if you are throwing 350' but I would imagine you could get out to 450'. I think there are a couple of videos that Discraft made that might also be helpful for you. I will admit, the first one goes back to the begining and is really basic for beginners, but there are some good things that Scott Papa says, especially when it comes to his little addition at the end.


http://youtu.be/Sgn6Os4YSW0

http://youtu.be/G-5uHMoYJ6Q
 
I'm no expert, but I find I can get better distance with a surge or wraith further than a destroyer or boss.
 
Keep the critiques coming guys. This is definitely giving me hope having actual analysis from other people who obviously know the game. Huge thank you to The Champ for taking some time to respond to these throwing critiques. You're all class Paul.
 
I'm no expert, but I find I can get better distance with a surge or wraith further than a destroyer or boss.

The reason why is because the surge and wraith are not as overstable as the destroyer or boss. The more overstable the disc, the faster it wants to get to the ground.
 
I have been playing for 3 years and throw WAY shorter than I used to. For reference I am 6'4 190lbs so I know I should be throwing farther. Take a look at these videos and tell me what I am doing wrong. And please don't say "throw with hyzer" or "hyzer flip everything" because if I could I would. My grip is a regular power grip. I feel like I am dragging my arm through. I don't think the nose angle is the problem. I have a friend that is 5'9 140lbs soak and wet and can throw 100 feet farther than me on a regular basis. Please for the love of all things holy help me. In order the discs are: Star Katana, Opto Riot, Echo Destroyer, Champ Boss.

http://www.youtube.com/watch?v=chDa-CZC4Lg

http://www.youtube.com/watch?v=OVcVFtfD5OA

http://www.youtube.com/watch?v=GsJQ1pF8YLo

http://www.youtube.com/watch?v=mMbTRX1lZSA

It is rare for a relatively new player to dramatically lose distance except from injury or age. Most players will continue to increase distance as their form, snap and arm speed improve. My distance improved each year for about the first decade I played which I would guess is typical among players who practice a lot. So Gaerith2, if you do not suffer from injury or antiquity then the various suggestions given here will allow you to recapture your power.

But aside from technique or practice regimens your genes are very important. Fast twitch muscles play a big part in distance potential. Just like some athletes run faster or jump higher than their peers, so too do some players naturally throw farther.

Golf is not a distance competition it is a scoring competition and whatever skills we lack the most of seem the most attractive to us. So if you ask the "big arm no putt" player he is jealous of those who putt well. The "short arm good control" guy wants to bomb. When one person has it all, "big arm, great control, superb putt, mentally tough" then we call him Mr. Climo.

Query this, how often does the player who throws farthest win the tournament? Compare this answer to, how often does the player who putts best win the tournament? Those answers should direct where we practice the most.
 
The term I was taught that helped me keep this in mind was "rip the nips..." perhaps crude, but effective - it got me picturing the motion. Paul, your participation is greatly appreciated - thanks for being so gracious with your time.

TimG: when you first started DGCR, did you ever in your wildest dreams think the reigning World's Champ would be critiqing form and offering advice on the website you started?


That's actually Paul Mcbeth? I just assumed it was someone who was a big fan.
 
gaerith2: Opening the shoulder too early thus "rounding throw". Pull the disc to around right pec area then start opening up the shoulder. Paul's neat slow motion video clearly demonstrate the latter.
 
I only skimmed this thread, so someone might have mentioned this, but the way your hand is flopping around in your follow through it looks like you might be actively letting go of the disc instead of letting it rip out on its own. Hard to tell in those vids.
 
I agree with redrum's observations - if your hips get too far ahead of your shoulders, your shoulders will never catch up in time, there needs to be some synching of the rotation of hips and shoulders, they should never get too far apart. Some will even argue that the shoulders should be slightly ahead of the hips, so as the shoulders turn, the hips are just slightly behind and really bringing the power up from the legs to help drive the shoulders through while moving the disc on plane.

And for keeping the disc on plane - think of pulling the disc across the kitchen counter, that analogy has helped a lot of people I know.

One way to help re-establish timing is to practice keeping the disc and the center of your sternum (between the nipples) aligned, if the disc is too far ahead or behind your sternum, you will not benefit from all the power your rotating body is generating.

The green line-red line diagram is pretty cool - and reinforces the problems that will occur if you are letting your hip and shoulder rotation get too far out of synch.

And I would revert to an X-step, get your timing and mechanics tuned doing an x-step with no run up or hops, the run up and hops come later.

And experiment pulling on planes at different heights, how/where everyones delts and lats engage varies, so try pulling on higher and lower planes, you will feel the variance and find the right height where your body is engaging your muscles most effectively and generating well timed momentum that is transferred into the disc you are pulling thru on the plane.
 
I only skimmed this thread, so someone might have mentioned this, but the way your hand is flopping around in your follow through it looks like you might be actively letting go of the disc instead of letting it rip out on its own. Hard to tell in those vids.

What? its supposed to rip out on its own? Meh, something else i need to work on. Would probably explain my inconsistent play
 
It's hard to tell as the only video that shows it is the first but it looks like you're only pivoting on your toes which takes a lot of power out of your throw and really wears on your knee over time.
here is a link to a great clinic that taught me how to pivot on my heel as opposed to pivoting on the toe.
You're also beginning your pull through before you've finished planting with your lead foot so you're also losing distance because of bad timing. Slow your steps down.
I'd be willing to bet that you're also strong-arming your discs as well.
How far can you throw a putter? I only ask because it takes a lot better form to throw a putter 300ft than it takes to throw a driver 400.
Do you pinch your disc before your release or are you death gripping it the whole way through?
Does your arm get tired throughout a round? If so you're pulling through too hard and you need to relax your arm and work on pulling through smoothly. Think about whipping a towel; it's not about the forward momentum you start the towel with, it's about the lightning fast acceleration at the last second. Throwing a disc is the exact same.
The other guys had some great advice too. You ought to disc down some and only stick with the katana and maybe go to a blizz boss and then get some slower discs. Really anything on a universal flight guide that is 11speed or lower. There is no shame in discing down and it's not a permanent change but it will teach you better form and you'll see better performance out of your discs.

edit: I'm 6'1, 205, avid weightlifter, and max out at 500'(not very often though)
 
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Does your arm get tired throughout a round? If so you're pulling through too hard and you need to relax your arm and work on pulling through smoothly.

This is the number one reason that I know I don't throw properly. By the end of a round, I have nothing left. Lately I've been working on a smooth release, but it takes time to break old habits.
 
You cant quit this game!

I do not have enough fingers & toes to count on how many times I've been so pissed off at my game that I wanted to quit! But the addiction is too strong. By the next day I'm usually chompin' at the bit to get out & throw somewhere (anywhere)! LOL :p
 
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