Might even consider whether the Pro Masters are different from the MPO/FPO. Perhaps not so much in the eyes of the players, but the MPO/FPO gets more attention.
Hosting worlds has always involved at least 3 ingredients: (1) courses, quality, quantity, and suitability for skill levels, (2) location hosting amenities, particularly hotels and meeting space, and (3) people willing and experienced enough to do it. #3 being most important because without it, what do the others matter?
Splitting up into multiple Worlds and reducing the field sizes have certainly expanded the number of places that could be considered.
As for Am Worlds, I have fond memories of the convention format -- weeklong, 4-or-5 courses, huge number of players. Doesn't matter as much to me now, as I wouldn't be able to play. But there are certainly advantages into moving away from that concept.
Hosting worlds has always involved at least 3 ingredients: (1) courses, quality, quantity, and suitability for skill levels, (2) location hosting amenities, particularly hotels and meeting space, and (3) people willing and experienced enough to do it. #3 being most important because without it, what do the others matter?
Splitting up into multiple Worlds and reducing the field sizes have certainly expanded the number of places that could be considered.
As for Am Worlds, I have fond memories of the convention format -- weeklong, 4-or-5 courses, huge number of players. Doesn't matter as much to me now, as I wouldn't be able to play. But there are certainly advantages into moving away from that concept.