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Denver, CO

Dragons Breath

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45(based on 3 reviews)
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6 1
BrianElander
Experience: 8.4 years 89 played 13 reviews
4.00 star(s)

Manicured Mountain Golf 2+ years drive by

Reviewed: Played on:Nov 17, 2017 Played the course:once

Pros:

--Brand new hardly used baskets. They catch great and look amazing with the mountain background.
-- Good range of distances. Many of the holes you are thinking bridie, however, there are no gimmes. All birdies have to be earned with either a good drive or a good putt.
--There are huge amounts of elevation changes. It's kinda strange to be playing ball golf course, yet still having a very real chance of a roll away. Definitely not a bad thing it adds a unique twist to an otherwise normal ball course design.
--Golf carts! Not very often that you get to use cards on disc golf so it's always a fun experience.
--Great disc retrieval. They make a true effort to get your disc back. I threw into the dead center of the lake on hole one and I got a message about it within a day. On hole 3 there is a fenced off maintenance area that also constantly return discs.
--Like a normal golf course there is a cart girl driving around selling drinks.
--All the tees are a good length as well as flat.
--Lots of both lefty and righty holes. Neither type of player will have an advantage.
--Many high-risk high reward shots. You have to choose to play aggressively in the attempt to get a good birdie (or eagle) or you can play safe for the par.
--The clubhouse is open and welcoming to disc golfer who wants to hang out after the round.
--There is a practice basket near hole one.
--The way that the holes are laid out so that throwing over golf greens is not coming. There is a few time where you are but in those cases, it would take a bit of a shank to land on them.
--This golf course is beautiful and manicured. The views are breathtaking, and the manicured fairways making this course a wonderful.

Cons:

--This course could be hard to navigate. The tees are marked with two yellow streaks driven into the ground. The drop downs are also marked with the same posts. Also on many of the tee pads, there are a good 3 or 4 baskets that you could be shooting too. There is a wonderful binder provided with all the course info, so it isn't impossible to follow, but still is definitely isn't easy.
-- Lots of water. Not always a bad thing but you can count on at least one disc getting wet.

Other Thoughts:

This is a wonderful course and it is a great addition to the Denver area. This is not like any ball golf/ disc golf combo I have ever seen before, mainly because the elevation changes. The carts are wonderful and the golf course is very hospitable. The tee times can be a bit annoying but it is definitely worth the wait every time. Can't wait to come back!
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1 4
Cmoss32
Experience: 2 played 2 reviews
4.00 star(s)

Worth the wait 2+ years drive by

Reviewed: Played on:Sep 24, 2017 Played the course:once

Pros:

The course is beautiful. It's well manicured and kept in "ball golf" condition.
The course is challenging enough to keep you on your toes, and forces many different shot selections.

Cons:

I had a tough time finding my way from a couple of the baskets to the next tee pad. Maps helped, but arrows or signage would be preferred.

Other Thoughts:

You can only play on days when they have announced it, and must make a tee time. It's worth the wait and worth the money it costs. Also I recommend paying for the cart as well. It's a big course with lots of elevation.
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10 1
ZachTuthill
Experience: 18.9 years 48 played 8 reviews
4.00 star(s)

A very wet dragon 2+ years

Reviewed: Played on:Sep 24, 2017 Played the course:once

Pros:

-Grade A treatment from check-in to cart return. It plays like a day at the golf course and feels like it too.

-Hole variance. From 200-600+ ft, these holes demand every shot in the bag. Course uses elevation, water, defined OB and cart paths to make things interesting. Good mix of backhand vs forehand tee shots.

-Caddy book. Provides a map with OB rules for each hole, as well as an overall course map.

-Signature holes. From the "island hop" par 4 to the 636 ft par 3 boomer to the hole #1 peninsula green, there were five or six holes here that I will both remember and long to play again.

-Two Words: Golf Carts.

Cons:

-Pay to play. I'm not opposed to this at all given the course quality, but holding disc golf to a standard of a free sport means that any time I pay to play it will inevitably be a con. Though in this case totally worth it.

-Poorly defined OB. So a course official informed us that the "natural grass" was OB. This made sense, except on holes where there were unkempt patches of neglected "natural grass" in and around the green. Given that there was a caddy book which marked these semi-frequent islands as "in bounds," that's how we played it. But frankly it was unclear and made us uneasy keeping score.

-Tees. Short and simple, for a course of this caliber, the tees were garbage.

-Navigation. Despite an awesome caddy book and individual hole maps, we missed badly on a few tees and almost played the wrong hole once.

Other Thoughts:

Hole #3: Splash. Splash. Splash. Splash. Four tee shots in the water. A forehand, a forehand flex, a hyzer flip and a spike hyzer. Hole 3 took each of us in the drink. Four intermediate/advanced players with totally different styles. It was raining though, and each shot was short. We laughed. Forget the cons, forget losing a disc; this course is worth you booking the next available tee time.

Dragons Breath plays like something you would watch on Jomez or SpinTV Disc Golf. The first few holes test your nerve over water. The middle section of the course demands touch shots on holes with elevation change, and planning when avoiding the bunkers. Sand traps are a bitch on this course. You think you've thrown a perfect shot, and all of a sudden you're putting from the sand after a penalty stroke. Some hole highlights:

-Hole #12: So imagine a golf course with 4 tee pads on a hole. Now back up 100 feet behind those pads and use them as the only in-bounds islands for a 280 foot par 4. You throw from the back, and can land on two tee-pad-islands or the tee-pad green. Yet if you fail, you move back to the last island you crossed fully in bounds. It's a challenge, a heart-stopper, and a brilliant disc golf hole.

-Hole #6: makes you feel like you're playing in the USDGC. 600 ft downhill par 3 with a massive fairway landing zone begging for the longest shot you've got. I threw a 475 ft forehand flex then stared at the daunting uphill approach past 2 guardian bunkers and gulped. Made the par.

-Hole #16: not a spectacular hole, but one of my two birdies. A touch forehand flex and playing plinko down the trees guarding the green.

All in all, the dragon beat me. I played in the inaugural day event, and took a +14. It was pouring, and slick, so minus my two quadrupole bogeys it was a solid round. Overall, my biggest complaint is that Dragons Breath is the only course where i run into the problem of getting distracted on my current hole by the awe of the next beauty looming in front of me. So despite the poor play, and lost disc, I'd say that's a first-world problem to have.


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