Pros:
1. Variety. Red Fox gets a few points for incorporating the elevation into the design. Although every hole is Red-iculously short, there is a slight amount of shot-shaping and controlled-approach-style variation to keep things from being a total snoozefest. Beginners will definitely notice the different hole shapes and may see this as more of a finesse course, but for anyone with any amount of skills it's just a practice range to work on accuracy. My favorite hole was #9, requiring just a slight RHBH anny (though, like with any hole on this course, ANY shot has a legitimate chance due to low punishment) punch out of the woods and uphill (the 280' length here also feels longer with the gradient as well, which is a nice chance to crank out a controlled drive).
2. Baskets. The DISCatchers are in pretty good shape, level, and aren't showing much wear/vandalism.
3. Tees. While the mulch/woodchip tees are sufficient, some better delineation of the teeing area would be nice. Wooden posts were easy to find and appropriately numbered.
4. Design. I especially like how this niner along with the front and back of Grey Fox, all loop back to the same parking area...very convenient, although amenities such as the restrooms are a bit of a drive through the park.
5. Amenities. There are plenty of other activities in this large multi-use park, though I'm not sure what exactly is free to access. Each 9 has signage with a scorecard/pencil dispenser, although only the Red Fox had anything available (would have been nice to have maps on Grey for first-timers, but that's for another review).
Cons:
1. Design. The biggest issue here appears to be the crammed design...while ideally you'd only see people working on their midrange and putting game, in reality you see the usual chucker mobs hucking the latest high-speed drivers on spike hyzers (especially the fun downhill #3...Wraiths, really?), crowding the tee areas, throwing on others, etc. Fortunately, it seems that "this" crowd prefers Red over Grey (probably due to the high ace factor), as Grey will punish errant shots significantly more than here. Several areas here feature tees that are awfully close to the previous basket, and the glaring offender here is tee #4, where the spray pattern of shots from #3 are well within reach.
2. Length. While two of the holes are "lengthy" by beginner standards at just under 300' (thus probably not easy deuces), this is just an extremely short and boring course. Compounding this is the fact that it's just wide open. While not blatantly repetitious, most holes are just a straight throw at the basket with a little elevation (gently rolling terrain) to contend with and minimal doglegs, no cool tunnel shots, etc.
3. Tees. Again, while the mulch material is fine for this style of course, the tee areas are just large worn patches without much indication of where exactly the tee begins or, more importantly, ends. It seems that erosion has also begun to expand the tees outward, so they are currently ambiguous ellipses at best. Fortunately, I doubt any sanctioned events will be held here anytime soon where noting foot faults would be important.
Other Thoughts:
This course is a decent little warmup before tackling Grey Fox, and since it only takes 20 minutes or so to play, I'd recommend it only as a warmup. I can't see anyone coming out of their way to play this, although clearly it would serve well as a beginner course; it seems the chucker crowd might keep this from being an enjoyable family-friendly course, which is unfortunate, but as a non-local I can't really comment too much on the recurring presence of chuckers. The only other reason I'd recommend this course is if you're a DGCR reviewer or stat addict who just needs to check off another course played.
That said, I could see night golf on this course being a TON of fun!