- Freedom Park DGC utilizes a corner of a large multi-use park, offering up 21 holes of mostly open, mostly grassy prairie golf with a large (for the area) hill that provides a decent amount of elevation. Trees are sparse throughout much of the course, although there's a fair amount of prairie-like schule to content with in places, especially the front nine and hole #'s 14 and 15. A railroad track bounds the property to (I think) the east, with hole #'s 4 and 5 playing more or less alongside. After squeezing the most out of the hill's elevation on the front nine, with hole #9 being a long downhill bomb, the course crosses a small creek (dry during my rounds) that bisects the course. This creek is lined with tall, thick grasses, weeds, and in places, trees. Hole # 10 uses the tree line to good effect on one of the few holes to actually have a "wooded" feel to it, despite it basically being an open straight shot with a tree protecting the basket atop a small bump of elevation. The rest of the course feels crammed into the remaining space on the far side of the creek. Hole #'s 14 and 15 both play without a real fairway, and are basically just "up-and-over" shots that require little skill; punishment (in the form of the dry creek and super thick grasses) is harsh, and these holes (despite being easy) seem like poor design, especially considering you've got to back track down fairways to complete this sequence. Hole #'s 17- 21 complete the course out in the rolling grassy open area, nothing but wind, distance, and elevation to contend with; hole #21 is the exception with a few red, white, and blue painted poles surrounding the green, I guess to keep it from being another completely open hole. Hole #18 again throws off the large hill, this time from the very top.
- All the elevation on site is used to maximum potential. Hole #'s 1, 7, 8, 9, 10, 17, 18, 21 etc. all are fun holes because of the successful incorporation of the available elevation changes.
- Double mandatory, marked in red on two trees, on hole # 7. For the shorts it's an easy downhill look from the tee, but from the long tee you'll need to layup at the top of the hill to get into good position to hit the mando.
- Good concrete tees for the most part, although a few tees were wood-framed carpet/turf. The two or three carpet tees were fairly beat and springy in a decidedly bad way.
- Good signage with routes, distances, topography changes, OB, next tee, et al. Baskets were flagged and easily visible. Each basket has one spoke spray-painted in order to point the way to the next hole. Unfortunately, a few of the baskets are "spinners" and the "next tee spike" was pointing the wrong direction. Fairways, greens, and OBs marked with orange flags.
- Decent mix of distances, coupled with the elevation, help save this course from falling into a two-dimensional, wide open, disc golf purgatory.