Pros:
-I liked Oakboro. More so than the vast majority of the short and wooded courses I have played. It's tight but has many ace run opportunities. I played this course blind in a tournament and witnessed an ace first round on my card. The rest of us hit metal off the tee.
-It's good for starters on the short pads. It's short with many aceable holes, but gives the players a realistic view on what NC disc golf is about. Woods and accuracy. The longs still offer many ace opportunities, but they can also make you miserable. In the advanced division, I shot a 57 and then a 47 on the longs. Course is like that friendly person you meet somewhere but you'd be afraid to piss off.
-Plenty of room to park. And since this is not a course for long throws, there is a ballfield close to the parking lots for you to throw some bombs to warm up your arm. I usually play better after releasing some drivers.
-Trashcans by the parking lot and the pavilion.
-Diverse fairways. I threw a slammer or a verdict on many holes that turn left and a fuse on a hole that cuts far right. You'll be throwing drivers for sidearm throws as well.
-Course stays consistent with it's flavor, but does have memorable holes. More so than most short and wooded courses. #7 is a cool downhill gauntlet. It's very frightening from the long pad since you are teeing off in the open, and a cross wind makes this hole a very challenging hole to save par on. This hole is like the rest in most ways. It's very reachable, but you'd be complacent with a par. #16 is another great hole. It's up and hill and back down. From the long tee, you are throwing over a cluster of rocks that are a goldish kind of color. Tee shot is very intimidating because the hole is tight and penalizing if you miss the fairway.
-#8 was my favorite. It's no longer over the pond. Now it's a 320-340' bomber hole through a gap. The basket is over a small but dark and deep creek into a tight wooded area. I lost my truth in the creek and beware. The creek goes directly under the green where the basket is for a few feet so if you go in, your disc could be lost. Risky but a very fun risk.
-A couple of memorable greens. The aforementioned hole 8 green. #15's green is elevated on a mound. The mound is not only challenging but it's picturesque. Very cool putting green to practice on. There's also a hole right next to it, so if you go in there then the putt will be more drastic. Scary but neat.
-Tee-pads are nice and long. The tee-signs give accurate diagrams where you won't have to walk the fairway to see what the fairway actually looks like.
-There's a subway close by, and the course is right outside of the downtown area.
Cons:
-The creek is pretty murky so the lost disc potential is more likely than it would seem on #8. I love the hole, but I knew exactly where I landed and lost my disc. A couple more were lost.
-It gets REALLY swampy after a rainfall. Hole 14's green was underwater so they made an alternate hole last minute. It wasn't deep, but you'll for sure be using your shirt to dry your discs off once you towel gets wet enough. That is if you play while it's swampy. Watch out for holes too. They are hard to spot in the leaves but I stepped in a couple. Both on hole 6.
-There's a walking path that crosses holes 6 and 18. And for some weird reason, the path is not OB on 18 until you get to the mando. The painted line is visibly closed meaning that part of the path is in bounds. Kinda weird.
Other Thoughts:
-I don't think I had a problem with any of the holes here. Sure hole 10 was different and confusing. The fairway curves right and nearly closes with a line of trees but opens right back up. This is a hardcore sidearm hole or a backhand roller hole. If you sneak past the line of trees, then this hole is an easy par and I did see it birdied. I actually liked this hole. If you read my review of Little Mulberry, it may seem that I would hate this hole but since the fairway isn't tight the whole way, I don't think the wall of trees makes this a bad hole. #15 is another odd fairway but is still pretty manageable, and the green makes it more unique.
-I didn't expect this course to be as cool as I thought it was. It's a bi-polar gem that'll make you think. As far as the rough goes, you typically can scramble to save par but there are a few spots where you're left in hell or high water. I don't usually like "hell or high water" but I feel that it makes the game fun if that situation can occur on a couple of holes. And there are a couple of holes where the rough can scar you. Luckily, it's not frequent.
-Oakboro will make you better at hitting lines. But you'll get tree kicks that punish you and others that will help you. I definitely recommend.