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Seagrove, NC

Potter's Grove

Permanent course
3.755(based on 4 reviews)
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Potter's Grove reviews

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BrotherDave
Diamond level trusted reviewer
Experience: 16.8 years 192 played 189 reviews
3.00 star(s)

Pot Shots 2+ years

Reviewed: Played on:Feb 17, 2018 Played the course:2-4 times

Pros:

Pleasantly fun course that should appeal to all players. There are 18 Dynamic baskets with variable length positions on multiple holes, concrete tees, a water carry, rolling elevation change, and lots of nice, open holes. The course is mostly open but mature trees come into play on practically every hole. Generally, the shorter the hole, the more technical and wooded it is, which shows astute design. There aren't any big doglegs but holes require line shaping with a few holes being 50/50 FH vs turnover lines so choose your own adventure.

With the openness the tees and baskets are usually easy to spot and find. Navigation is straightforward with just a couple of hiccups. The course takes no time to play thanks to few long walks between holes.

A nice design touch is the OB clearly noted on the signs. Most of the greens have an OB path or boundary behind or adjacent to keep you honest, especially on shorter holes that would play as outright Par 2's without them. The combination of the OBs with subtle elevation change and well placed trees boost the fun and difficulty in a positive direction.

You play uphill once or twice but mostly level with a few really fun downhill holes sprinkled in. One such hole is hole 15, whose elevated tee makes it a nice smash of a long par 3. Hole 10 is probably the most fun, at least of the air it out holes, with 480' flowing down the slope the whole way. Even on the openest of holes, the baskets and/or tees are positioned to keep it more interesting than a mindless rip.

I really, really like the Dynamic baskets. White bands that are easy to see, nice wide trays and seems to catch putts well.

Cons:

The only thing that sticks in my crawl outright is the proximity of a couple of holes to athletic fields, holes 1 and 14. On the flip side, every time I've been to this park I'm practically the only person here so I don't think it'll be a problem unless it's little league season. Hole 13 also cuts across the corner of some overflow parking but again, not likely to be an issue.

The course bounces along nicely but holes 16 and 17 are kind of flat notes. Short, technical holes but also very susceptible to grenade/big hyzer type shots.

Quick navigation heads up: All the holes flow intuitively except from hole 8 to hole 9. There were some staked signs to correct this but they're rather smallish and easily knocked over. Hang a left after the basket and go downhill on the path or you'll end up playing hole 10 first (it's a hole so nice you might want to play it twice anyway). After 10, walk downhill towards the leftmost shelter and you'll spot 11's tee nearby. Everything else is easy peasy.

Some of the tees are a bit slanted, just enough to force you to be methodical about your footwork and run-up.

Other Thoughts:

Hole 12 is the (in)famous water hole. It's a good hole, most players can carry the pond from the long tee but there's a shorter tee for the distance challenged and plenty of bail-out space if you want to go for a safe three.

A lot of holes seem to be deuce or die but when the wind is blowing it adds a lot of challenge to the course. Overall though, it's a fun challenge for beginners, just plain fun for most everybody and plenty of respectable ace-runs and birdie opportunities for the upper crust golfers. It's another nice fairly open exception to the heavily wooded NC disc golf rule. I expect my personal rating to rise a bit as it gets worn in and I play all the pin placements but I also expect the locals to really like it as well as drive-bys.
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