Seagrove, NC

Potter's Grove

Permanent course
3.755(based on 4 reviews)
Filter course reviews

Filter reviews

Filter reviews

Potter's Grove reviews

Filter
9 0
Bennybennybenny
Diamond level trusted reviewer
Experience: 13.2 years 306 played 288 reviews
4.00 star(s)

Groovy Grove 2+ years

Reviewed: Updated: Played on:Apr 9, 2020 Played the course:5+ times

Pros:

-Potter's Grove is like an electropop/rock version of disc golf. It sounds a little unusual with its slight holographics. It isn't purely techno or electro, but it has those merits here and there. It was a lot like The Ready Set version of the song "Airplanes." Doesn't really sound like the original, but sounds REALLY awesome. If this is the first course you play, then the way that you picture disc golf courses may be a bit distorted. It's a different look that is difficult for me to explain and part of that may just be the location. Pine trees, the different baskets, the cooler looking tee signs, and the appearances of the wooded greens on the final holes left an excellent taste. It looks extremely cool!

-For future reference, I'm going to name the holes as of the actual layout order. Not the tournament layout order. The first ten holes utilize the elevation more than the last eight holes. Most holes here have a little bit of it. A few utilize it very well. I really enjoyed the challenge on hole #5. This is the only hole with a second pad. The short pad is a significant uphill par three along the road. The long pad is a 480' par four that's lower down the hill. I really love how there's a long pad on this hole that capitalizes on the available terrain here. And #10 is an awesome par three. 480' long and downhill the entire way onto a green on a slope. A legit hole! The tee shot is very intimidating since there are a few small gaps through cedars. Miss the gap, and you'll probably lose a stroke.

-Enjoyable for anyone. I found this course shockingly fun.
Beginners that are interested will really enjoy this course. Pros will enjoy the high fun factor as well. It's primarily open. Has a few slightly wooded holes and one real wooded hole. So that is a very special aspect considering the fact that most of the eighteen holers in NC are at least moderately wooded. The wind was very strong when I played, so the course was challenging. Good practice for your wind game at a shockingly good course.

-Unlike the previous reviewers, I really enjoyed the ending. #16 is the only real wooded hole and it is really gorgeous! One of the prettiest wooded holes that I have ever played. It favors a sidearm for right handed throwers such as myself. If you don't have good control, you could land in jail on the right side. A two or five could occur. It was in the longer pin when I played and I think that should be the only pin on this hole. #17 is the shortest hole on the course and favors a hyzer over the trees. Another hole you want to birdie, but the green (another wooded green) drops off on the left side maybe 20' from the pin. If you hyzer too much, you'll be pitching out instead of making the birdie. #18 was great too because it has two pin positions. The B pin is 615', uphill, and to an elevated pin. Love it! Short pin is good too. Before you get to those holes, you get to play an awesome downhill bomb that is #15!

-Being a huge fan of Dynamic Discs and an all trilogy thrower, I really love the DD baskets as well. They look really awesome and they catch well.

-Love the tee signs as well. They look cool and have all of the hole info. They give the elevation changes. The tee pads are nice and lengthy as well.

-Most holes here have at least another pin position. Hole #15 has three. One of them is a par four. When I played, it was in the 455' par 3 pin. That was an awesome bomber hole for me to unleash a big drive on. The short pins offer a more beginner friendly layout while the longer pins are more challenging. The first hole's long pin gives you a genuine idea on how challenging this course can get. It's 350' long with the OB fence in play the entire way. Basket is perched on a hill.

-Mostly par threes with a couple of available par fours on #5 and #18. This course is like an amusement park. You see a lot of shock value, at least I did. You'll have to wait in line at times for the next potential signature hole but you'll see something really fun once you get there. Many holes here that could be your favorite. #2 is a nice valley shot with danger all over the place. It's only 185' long so it's heavily designed for accuracy. #12 has a 240' water carry, giving another one of the perks to disc golf. That is water. #10 was my favorite along with #15 and #16. #10 and #15 are great bomber holes that are downhill. #16's really made me appreciate the use of the woods. The long pin was spectacular and very picturesque.

-Came back on 4/17th, 2020. Many of the pins were in different placements. Whoever is in charge of the pins does a great job moving them around.

Cons:

-#18 plays along the soccer field. I love the hole itself! The problem is that it isn't always playable due to soccer events. I think this is probably the most appropriate hole to finish on since it's the only one with a second pin and it is elevated. The short pin is still a cool hole in my opinion.

-Holes #7 and #8 are kind of bland and similar to each other. Throw a hyzer around a tree and are both about the same distance.

-I think some of the elevation changes listed on the signs are not correctly stated. For instance, it says on #16's sign that there is no elevation. The hole is a good bit downhill. Probably about ten feet. #5's sign on the short says the increase is 25 ft and it says that it's 50 ft on the long. The long pad is slightly below the short but definitely not an incremental 25 ft. There were a few others I was skeptical about. I'm a number person.

Other Thoughts:

-Potter's Grove is extremely fun and not what I would call the "Carolina Average." The pine trees do show an indication that you are in the Pinehurst area so you do see that NC aspect here. The fact that it's open with many par threes, and the fact that you are throwing at DD baskets instead of Machs or Disc Catchers makes the experience different than it usually is in NC. You'll see a difference here at the Grove and I think you'll like it.

-It's courses like this one that excite me for the future of disc golf. It's young, fresh, and hot! It's kind of like Rolling Pines from the short tees with some adjustments. I love it!
Was this review helpful? Yes No
0 14
DiscGunner
Experience: 3 played 3 reviews
4.50 star(s)

intermediate to pro 2+ years drive by

Reviewed: Played on:Apr 10, 2019 Played the course:once

Pros:

The distances are great for working on your long game andUsing power rips, the wide open fields and varying heights challenge even the best of players.

Cons:

The baskets are locked and you cannot move without park maintenance. I've been multiple times and have never seen a single park employee or grounds keeper around.

Other Thoughts:

Several of the pats are not averaged correctly. When we play here we make our own par. Especially on the par 3's that are over 455 feet
Was this review helpful? Yes No
9 0
DiscGolfCraig
Diamond level trusted reviewer
Premium Member
Experience: 19.9 years 596 played 543 reviews
3.50 star(s)

Throwing Discs, Not Clay at Potter's Grove 2+ years

Reviewed: Updated: Played on:Jul 18, 2018 Played the course:once

Pros:

Potter's Grove is a nice, fun, challenging layout. There's a solid course here if you're willing to overlook the handful of basic, filler holes.
- The first 2/3s of the course is solid. It features an excellent mix of fun & challenge, elevation & water, woods & open layouts. The course begins losing steam during the final six holes.
- I enjoyed the flow of the front 9. You start with a simple opening hole - great way for everyone to start with at least a par.
- #2 is either a brilliantly tough layout, or a dumb-luck, backdoored into a tough hole. This is the course's second shortest hole at 185 feet, while playing even shorter with a downhill fairway. It's a testy tee shot with a wall of rough along the left & right sides of the fairway. On top of that, everything had grown when I was playing in July, so the fairway/opening was half as big as the course picture on this site. I suspect regular players have no issue parking tee shots. For my first time playing, that gap seemed about 5 feet wide, so I was relieved just to clear all the overgrowth and leave myself a long chance at birdie.
- Holes #3 - 5 & 10 all use the hill to create several fun holes. Most people are going to enjoy #10 because it's a downhill hole and they're simpletons. I enjoyed the feel of #3 & 4 more. I did however enjoy the approach shot of #10 because there's at least challenge here and you're not just throwing a disc downhill.
- #12 has a great scenic view from the tee pad, throwing over the water. There's plenty of room to bail out to the left, so it should be a simple par 3 not matter how aggressive or safe you play this hole.
- The final third of the course does offer one more bomber hole - #15 at 455 feet. If you avoid one of the several trees throughout the fairway, this is another 3 for most players. #17 is one final birdie hole. After giving away a couple of strokes on the back 9, it was nice to pick one back up.
- Tee signs are top-level. They show both basket locations and distances, along with the elevation factor for both.

Cons:

There are two stretches of uninspiring holes. #6 - 8 plays around the perimeter of a field at the front of the park. Each hole offers a slightly different look, so this isn't a huge issue.
- My round quickly lost steam after #12. Walking from #12 to 13, you walk right back to the parking lot for #1. From here, you're walking away from the parking lot, until #18 when you have a long walk back to the lot.
- Here's my thought. Make the current #1 the new #18. After finishing current #18, continue playing around the perimeter of the ball fields and play back to the basket for #1 (in theory, the new #18). This would also mean the tricky #2 is the new opening hole.
- There was an inconsistency in the hole locations - whether the baskets were in position A or B. The only consistent aspect is that the distances did match what's on this site.
- The course somehow needs to end on a better note. #16 is a simple par 3; #17 is a birdie run; #18 starts uphill, with your second shots throwing over/around a fence. Good luck if the sports field is in use. It's just a couple of open field shots, over two fences to the basket to end your round. This is probably one of the worst holes on the entire course.

Other Thoughts:

Potters Grove is a good course. It suffers from a 'what have you done for me lately?' mentality when it comes to its layout. You reorder the hole numbers, don't end of a low point, and my impression of the course is somewhat different.
- For seemingly in the middle of nowhere, this course seemed to get lots of attention. Let's hope the course continues being maintained in the coming years, looking just as good after 5 years as it does after 5 months.
- Bring your drinks and snacks before showing up here. From Asheboro, I passed several more exits before the course, none of which appeared to have gas stations or restaurants. You don't want to head 15 minutes back to town because you forgot something.
- Course plays almost entirely in the open. When playing in the summer, come prepared with drinks, sunscreen, etc. There aren't any benches on the course, but you can still find places to catch your breath if you need to.
- I found out the hard way there's a downhill slope along the left side of #13. I thought my tee shot was hole high, 30 feet to the left. It was hole high, it just made its way down the slope before getting stopped. Instead of a birdie putt, had to scramble for a 4.
- This is a solid all-around course. It offers a little bit of everything throughout the round. It's worth the trip for everyone between Charlotte and Raleigh.
Was this review helpful? Yes No
17 0
BrotherDave
Diamond level trusted reviewer
Experience: 16.8 years 192 played 189 reviews
3.00 star(s)

Pot Shots 2+ years

Reviewed: Played on:Feb 17, 2018 Played the course:2-4 times

Pros:

Pleasantly fun course that should appeal to all players. There are 18 Dynamic baskets with variable length positions on multiple holes, concrete tees, a water carry, rolling elevation change, and lots of nice, open holes. The course is mostly open but mature trees come into play on practically every hole. Generally, the shorter the hole, the more technical and wooded it is, which shows astute design. There aren't any big doglegs but holes require line shaping with a few holes being 50/50 FH vs turnover lines so choose your own adventure.

With the openness the tees and baskets are usually easy to spot and find. Navigation is straightforward with just a couple of hiccups. The course takes no time to play thanks to few long walks between holes.

A nice design touch is the OB clearly noted on the signs. Most of the greens have an OB path or boundary behind or adjacent to keep you honest, especially on shorter holes that would play as outright Par 2's without them. The combination of the OBs with subtle elevation change and well placed trees boost the fun and difficulty in a positive direction.

You play uphill once or twice but mostly level with a few really fun downhill holes sprinkled in. One such hole is hole 15, whose elevated tee makes it a nice smash of a long par 3. Hole 10 is probably the most fun, at least of the air it out holes, with 480' flowing down the slope the whole way. Even on the openest of holes, the baskets and/or tees are positioned to keep it more interesting than a mindless rip.

I really, really like the Dynamic baskets. White bands that are easy to see, nice wide trays and seems to catch putts well.

Cons:

The only thing that sticks in my crawl outright is the proximity of a couple of holes to athletic fields, holes 1 and 14. On the flip side, every time I've been to this park I'm practically the only person here so I don't think it'll be a problem unless it's little league season. Hole 13 also cuts across the corner of some overflow parking but again, not likely to be an issue.

The course bounces along nicely but holes 16 and 17 are kind of flat notes. Short, technical holes but also very susceptible to grenade/big hyzer type shots.

Quick navigation heads up: All the holes flow intuitively except from hole 8 to hole 9. There were some staked signs to correct this but they're rather smallish and easily knocked over. Hang a left after the basket and go downhill on the path or you'll end up playing hole 10 first (it's a hole so nice you might want to play it twice anyway). After 10, walk downhill towards the leftmost shelter and you'll spot 11's tee nearby. Everything else is easy peasy.

Some of the tees are a bit slanted, just enough to force you to be methodical about your footwork and run-up.

Other Thoughts:

Hole 12 is the (in)famous water hole. It's a good hole, most players can carry the pond from the long tee but there's a shorter tee for the distance challenged and plenty of bail-out space if you want to go for a safe three.

A lot of holes seem to be deuce or die but when the wind is blowing it adds a lot of challenge to the course. Overall though, it's a fun challenge for beginners, just plain fun for most everybody and plenty of respectable ace-runs and birdie opportunities for the upper crust golfers. It's another nice fairly open exception to the heavily wooded NC disc golf rule. I expect my personal rating to rise a bit as it gets worn in and I play all the pin placements but I also expect the locals to really like it as well as drive-bys.
Was this review helpful? Yes No
Top