Pros:
-Plenty of parking
-Park area to occupy kids/cousins/dogs/whatever non-disc golfing mongrels you bring along
-4 layouts (2 Tees, 2 Pins), Color coded baskets (red = short, blue = long)
-Tees are smooth/level concrete, in good shape
-Good size pads (Maybe not for Conrad, but for the average player they're fine)
-Signs are informative, baskets have arrows towards their next tee (red->red/blue->blue)
-Long holes have markers denoting distance left to long pin (Blue = 200', Yellow = 300')
-Several benches around the course, usually located at the long (A) teepads
-Port-a-johns at the 'clubhouse'
-Good course for multiple skill levels
-Course designer(s?) used the limited elevation to good effect
-Fairways are maintained wide enough to accommodate the fact it's largely a distance course
-Hole 10 is a wonderful break from field throwing
--Beautiful pine grove tunnel shot, 6' wide... I friggin' hate it. But in a good way.
-Water holes don't feel forced
--Alt tee for #6, and #14 semi-forces you across water, but it's only 60'or 80'
--The rest all have fairways bending around the hazards
-Be it the tight fringe of #2, the use of it's limited trees, the layup/'go for it'/safe
shot options of the water holes, or the subtle use of elevation to affect ground play
near the pin; the course just feels a bit more purposeful in it's design as a DG course
than any other ball golf/ex-ball golf course I've played. As if a real disc golfer
designed a course on a ball golf course instead of just slapping one down along the old
ball golf fairways
Cons:
-Several tees have a pile of ankle breaker concrete just off the end of the pad
-Despite that valiant effort to disguise it, it's still largely an open distance course
-As such, many holes lack difficult shot shaping/technicality
-Open field with minimal wind breaks, so expect wind most of the time
-No trashcans. Pack out what you pack in.
-100+ yard walk from parking lot to hole 1, double that from 18 back to parking lot
-Not an issue in winter, but summertime bring sunblock/hydration as there's little shade
-Hole 9 is far from parking, so no easy half rounds
-Only bathrooms at parking. It's an ex-golf course so I'm sure every square foot of this
place has been whizzed on, but still, a septic truck could drive the old cart path to
the area around #9's tee if they moved 2 of the 4 'clubhouse' port-a-johns out there
Other Thoughts:
-Red->Red hole distances are quite similar, other layouts have better distance variation
-"Clubhouse" The clubhouse is actually just an open building that is for rent
-The water on #14 is a death trap for discs. Layers of sticks make it seem shallow, but
if the disc turns on edge and sinks it goes deep if the water is up.
-First & Second time playing here (Red->Red) I finished -4 in strong winds, so my
recommendation for the average experienced player would be to play Red tees -> Blue Pins