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Recent content by dekuscrub

  1. dekuscrub

    dekuscrub's ITB

    This is a good point! When I went fairways only, I just took a bunch of discs out of my bag and didn't think too much about whether I wanted to add something else in. But I think you're right that mixing in some Leopard/3s (or something similar) would be a good practice. Maybe this would be a...
  2. dekuscrub

    Make me an Innova Bag

    For fairways, I'd go with a Star Teebird and Star IT over an FD/Dark Rebel. You'll probably want a flippy fairway and a reliable fairway that isn't as overstable as your firebird. The Teebird + IT combo should fit those slots and will be able to cover more shot shapes than a Dark Rebel alone. As...
  3. dekuscrub

    dekuscrub's ITB

    Hello! I totally agree. I used to go putters-only whenever I wanted work on things with a super simplified bag. I always enjoyed the process, but found that I tended to start throwing everything more nose-up and too high. I use an Upper Park Rebel, with six putters in the two upper pockets...
  4. dekuscrub

    dekuscrub's ITB

    Vitals: Years playing/experience: ~2.5 years Right/left-handed/ambidextrous: Right-handed Throwing Style: RHBH/RHFH Golf Distance (avg/max) for putter/mid/driver : - Envy: 280/320' - Hex: 300/340' - Teebird: 360/390' - Emperor 400/450’ (All backhand) Optional: What do you like/dislike...
  5. dekuscrub

    Improving my form

    I got out in the field today and tried some more standstills. I tried to get down in an athletic position, like I was guarding someone in basketball. Is this looking better? Or am I still far too upright? (Added the behind view back in so that its easier to see.) RyB0OLIBqvc Also, thanks for...
  6. dekuscrub

    [Recommend] Bomber to complement Destroyers

    If you're looking for a seasoned Destroyer off the shelf, I agree Emperors are a good choice. They tend to have more turn when new than Destroyers. (I believe they're made from an old Destroyer mold. And if not, I can't tell really the difference). I bag Destroyers and Emperors and actually use...
  7. dekuscrub

    Improving my form

    Finally able to get into the field yesterday. I've been trying to work on the figure 8 motion. Here are two standstill throws, followed by me showing how I've been practicing the figure 8. 1HtDit-6a70 I've also learned recently that I'm pretty IR dominant with my hips. I'm going to dig back...
  8. dekuscrub

    Improving my form

    Alright, I'm back. I unfortunately haven't had the time to work on my form the past few months. But I'm now looking to make a renewed effort. Here is what we're working with now. I'm curious if you all think it looks materially better than before. ZfHgnKUrJpc I threw a Teebird ~380 ihere...
  9. dekuscrub

    2D to 3D AI-driven real-time form biomechanics app

    Haven't had been able to put a substantial amount of work into this for awhile. But I did recently make a video for Albert Tamm's 710 feet throw at the USDGC distance competition. The code is still a convoluted mess, so my current goal is to get it into a more usable state that can turn videos...
  10. dekuscrub

    2D to 3D AI-driven real-time form biomechanics app

    I haven't been able to run the model on new videos recently. So, I've been working on simplifying the code, implementing the new features, and improving the visuals. Here's our boy GG again: brUEJFSKe_E
  11. dekuscrub

    2D to 3D AI-driven real-time form biomechanics app

    This would be awesome! Having high quality footage parallel to the teepad + disc speeds would be huge for testing and validating these models. (Even better would be having drive distances. I know Central Coast tracks that. But not sure about Gatekeeper.) But, yeah, if you are somehow able to...
  12. dekuscrub

    2D to 3D AI-driven real-time form biomechanics app

    Yeah, that would probably be difficult. The model does do hand tracking, but, given the way it sometimes loses track of arms obscured by the body, I imagine that trying to track an index finger under a disc would really put the model on the struggle bus. This is such a great idea! I'll have to...
  13. dekuscrub

    2D to 3D AI-driven real-time form biomechanics app

    So, I'm stuck without my desktop for a few weeks. That will unfortunately delay my ability to create the videos, as I'll need to try to get the software running on my laptop. Two silver linings here: 1) this is a good opportunity to see how usable the software is on a computer without a graphics...
  14. dekuscrub

    2D to 3D AI-driven real-time form biomechanics app

    This is good outline for potential goals. It seems to me that the primary focus should be Coaching for now because more people using this software means more data to analyze and pressure test the model, which would also help advance the other two goals. It would probably be the most immediately...
  15. dekuscrub

    2D to 3D AI-driven real-time form biomechanics app

    Oops, wish I had checked the forums before hitting render button. To not bury the lead, here are the results on the 240fps video (I was able to mostly fix the flickering): dCcjZa6sQEg I think this is easily the best result yet. The high frame rate makes the motion easy to track. I also...
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