slowplastic
* Ace Member *
- Joined
- Jul 11, 2014
- Messages
- 6,254
Yeah I'd skip the World as well, especially in that distance range. The flippy ones will go that distance well for you, but will not handle wind. The stable ones will have an uncontrollable skip since they still have so much speed when they hit the ground, and still likely not handle moderate to heavy wind.
I agree with Sheriff as another option, good glide and distance...not as much fade or speed as the World but much more glide. The Captain is less stable but seems to go very far, I just haven't thrown them enough. I just don't know how much you'd want to throw either of those in wind.
I agree with Sheriff as another option, good glide and distance...not as much fade or speed as the World but much more glide. The Captain is less stable but seems to go very far, I just haven't thrown them enough. I just don't know how much you'd want to throw either of those in wind.