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[Innova] why throw dx plastic?

One thing that hasn't been mentioned is that base plastic is amazing for putters. The grip is great, and I've never been concerned with a putter slamming a tree and becoming worthless (assuming I'm putting and not driving).
 
All good answers. DX still forms the backbone of my bag.
 
I was wondering why a bunch of people throw dx plastic including some pro's? I know if flies right out the gate like the flight chart shows it will,But it gets so damn beat up so quick. SO i want to pick peoples brains on this!

stop throwing it into trees and stuff
 
hahaha i'm still learning so im going to throw into trees especially in a wooded course! but i will have to try out a dx tee bird if i can get my hands on one!
 
Why not throw DX?

Well, since you beat me to it, I'll just ask why nobody has prerubed this yet? I see this thread pop up more often than the Buzzz vs Roc thread used to. I'm just not computer savvy enough to prerube anyone.

I love DX, and I regularly play a course with all sorts of asphalt running through it so my plastic takes a serious beating. It glides, it grips, it looks cool, it's cheap... What everyone else already said.
 
I just realized (and after posting earlier) that I only carry 1 DX (Cobra) in my bag.
:\
 
Lots of great answers here and in older threads on this same topic. Here's my thoughts:

DX has great grip in all weather, especially the recent runs.

DX wears predictably, and not as fast as it sometimes is made to appear. Yes, DX starts more overstable than flight #'s suggest, but wears in and holds its sweet spot for so long.

DX allows people to cheaply - more on that below - carry lots of copies of a single mold in different levels of wear to cover a whole plethora of shots. Eagles, Rocs, and putters are the best examples of this.

Lots of popular, older molds were originally designed for DX. Hence they don't fly as well in a more premium plastics.

DX discs have more glide as compared to a more premium counterpart. There is an anecdote on here somewhere that one pro doesn't throw DX Teebirds because they are too long - he always overshoots.

DX is cheaper - two DX is one champ or star of the same disc.

I prefer DX Teebirds - cheap and easily seasoned, they hold their HSS and fly straight forever, both in distance and time. Who doesn't have room in their bag for a disc that flies straight? Rocs are also nice for this, but I love Comets more.

When wouldn't I want DX? I prefer pro-plastic putters as a good balance of softness and grip. I like my stupidly overstable discs to stay that predictably, and those are discs I don't need multiple copies of. Finally, I wouldn't want DX when I was throwing a warp-speed driver or something that wasn't designed with DX in mind. Because I don't throw anything over a speed 9 (Firebird) with any regularity, this isn't a problem. If I played in a more wooded area, I would probably prefer a star-type plastic for my fairway drivers and likely throw X Comets less (and Z Comets more).
 
Past my 5, so EDIT: These thoughts are also relevant to all base plastic discs or discs where multiple plastics are available, e.g. Comets are available in X and Z, Pures in Zero, EZ(?), and Opto. All have their uses, one just needs to know how to use them. Champ may be prettier, but not necessarily better.
 
This thread makes me miss old dx and pro... Op needs to feel up some vintage discs and he will understand.
 
I think there are two sweet spots in a DGers progression where DX makes the most sense...

1) Complete n00b beginner: It's really cheap and easy to find in brick & mortar stores. That combo alone ensures it's easy to get into the sport and try different discs.

2) Experienced with sound, consistent and repeatable mechanics: This level will vary for everyone. Maybe it'll take someone a few months while it'll someone else years. I know I'm nowhere near this level yet. But, I can see to value. This is where someone wants the flight of disc X with tweak Y to the glide/turn/fade. This isn't the player, like me, whose landing zone for their main driver is 70+ft diameter circle around their target which is 250-300ft away. This is the player who, more often that not, hits that target with an easy putt to follow.

I think, for the gap inbetween those two skill levels, there's not a whole lot of use for DX outside of putters, mold minimalists or if someone loses a lot of discs. For me and players like me, I don't see the point of learning about disc wear. I need a disc that I'll be able to throw for the next year and know if it flies errantly, it's because of something I did, not the disc.
 
They absolutely feel and glide wonderfully like others have mentioned, and I also think it's useful for newer players like myself to essentially see the life cycle of a disc. My first DX teebird and eagle are both completely different discs than they initially are. And, the evolution is slow enough that you learn to throw from different lines and angles to make the discs continue to work well for you. They're two of my favorite discs in the bag, and they fly completely different than before
 
They absolutely feel and glide wonderfully like others have mentioned, and I also think it's useful for newer players like myself to essentially see the life cycle of a disc. My first DX teebird and eagle are both completely different discs than they initially are. And, the evolution is slow enough that you learn to throw from different lines and angles to make the discs continue to work well for you. They're two of my favorite discs in the bag, and they fly completely different than before
Can you, or anyone, explain to me the benefit to learning disc wear? I sort of get it, that as it wears, I learn I have add progressively more and more hyzer to it to get it to fly like it once did. I just don't get, as a relatively new player, how that's benefitial.
 
Certain discs beat in to give you a flight you can't get out of discs that start understable out of the box. The most popular examples are teebirds, rocs and big bead putters like the aviar or wizard. Discs like those lose their fade before they start adding turn, giving you discs that still handle high power throws and will go dead straight or hold a gentle turnover line without burning into a roller. With a disc that starts understable, wear adds turn and you just get a squirrelly disc.
 
Disc in lower end plastics tend to be easier to control than discs in higher end plastics, too. So when you're learning to shape lines you'll have a lot easier time if you use low end plastic discs, especially ones that have been beat up a bit. They also get longer as they beat up, so you end up with a longer disc that's easier to control. The only players that don't really need that are the super experienced ones.
 
Lots of Reasons
Cheaper
Better for wooded courses if you don't want your premium plastic damaged
Beat in faster
I personally only use DX plastic for Mids or putters, but DX and Pro have their usefulness.
 
Can you, or anyone, explain to me the benefit to learning disc wear? I sort of get it, that as it wears, I learn I have add progressively more and more hyzer to it to get it to fly like it once did. I just don't get, as a relatively new player, how that's benefitial.

I guess for me, IMO, as a relatively new disc golfer as well, I feel I'm growing as a strategic player who understands his equipment better. And, It is nice to have three DX eagles, at three stats of wear that behave like 3 different, yet useful discs. It may just be a mental thing, but I feel like i'm growing my understanding of disc flight, and the game in general, by understanding my discs during their life cycle. And DX or the equivalent makes this pretty obvious. Plus, I just enjoy it.
 
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