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- Nov 2, 2008
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If by more predictability you mean meathook or into a headwind.
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"Intended Speed" can be a pretty misleading term. I really doubt that a disc design team ever sat down and said "Let's design a disc that will perform extremely well when thrown over 400' but will perform horribly when thrown under 400'."
That being said, I would argue that on a wide open bomber hole, you get more predictability from a disc that you're throwing slower than it's intended speed than you do from a disc that you're throwing faster than it's intended speed.
"Higher rated discs go farther for me"; this is substituting superior tools for technique.
"Cruising speed" is probably a better term, but that doesn't really change anything that's been said."Intended Speed" can be a pretty misleading term. I really doubt that a disc design team ever sat down and said "Let's design a disc that will perform extremely well when thrown over 400' but will perform horribly when thrown under 400'."
It depends on whether you value getting the predictibility of that one line over the control of being able to choose your line. With good disc selection you won't end up sacrificing any preditibility but you'll still have all of the control. For example, anyone who can't get any disc up to its crusing speed also can't get a Teebird past its cruising speed. They also can't throw a Cyclone, Gazelle or Eagle fast enough to loose predictibility.That being said, I would argue that on a wide open bomber hole, you get more predictability from a disc that you're throwing slower than it's intended speed than you do from a disc that you're throwing faster than it's intended speed.
That's not a good analogy because many times the baby (fast discs) is counterproductive to throwing out the bathwater (bad technique). With limiting yourself to slower discs you'll gain the skills required to get that little extra out of the really fast discs.You're advocating throwing out the baby with the bathwater. I say keep the baby (Destroyer/Boss) and throw out the bathwater (bad technique).
The formula for Power is Mass X Speed2 (squared). So when you talk about power and speed, how do you define that?
I'm going to have to call you out on this one.
Mechanical Power (in watts) is defined by Energy/Time (P = E/t)
So therefore 1 W = 1 J/s, where J = Joule (a unit of force).
What you have looks most similar to the formula for Kinetic Energy (m/2*v^2)
Speed (linear velocity) is defined at the change in distance over the change in time (dd/dt).
When you're throwing a disc, not only does linear velocity come into play, but also rotational velocity, moment of inertia (which would differ by disc), and other things such as drag. It really is pretty complicated physics analyzing the flight of a golf disc.
If I remember correctly there is a nice thread over on DGR about disc physics.
When you're throwing a disc, not only does linear velocity come into play, but also rotational velocity,
When you're throwing a disc, not only does linear velocity come into play, but also rotational velocity...
When you're throwing a disc, not only does linear velocity come into play, but also rotational velocity
I'm going to have to call you out on this one.
Mechanical Power (in watts) is defined by Energy/Time (P = E/t)
So therefore 1 W = 1 J/s, where J = Joule (a unit of force).
Rotational velocity is a by-product of linear velocity and can and should be maximized by using various techniques such as power grip and accellerating through the "hit".
Of course the boss will go farther than a valk. It's designed to fly better.
If that were true, wouldn't a Boss hold the distance record?
Last time I checked, it was a Valkyrie that took the longest recorded flight of any disc.
I think the two velocities are only slightly related, mostly independent. Think about tossing a disc straight up, to catch it yourself. It has no forward velocity, but some rotational velocity. (an extreme example)