Pros:
Playing here for the first time at the 2015 Am Worlds, the main thing that struck me (while hiking out to begin on hole 10) was that the course designers were given an impressively huge parcel of land on which to build a course, and they must've done a great deal of hiking to find the cool shots and variety they built! The course plays amongst rolling, prairie grass fields for half of its holes, and in amongst the woods for half. Distances from the long tees included two under 200', five under 300', three reaching toward 400', five more in the mid-400's and three more over 500'. There's plenty of distance to challenge all levels of amateur arms. With short tees averaging more than 100' shorter, I sometimes envied the fun Recreational players might have here.
Brand new, large, level concrete tees aim toward top quality DGA Mach 5 baskets, and are accompanied by excellent, detailed signage. For the most part, the flow is logical, and there's next tee signage where needed. An excellent course map awaits at the first tee, near the shelter, playground, and bathrooms. The final hole (a glorious, rolling valley shot) leads you back to the paved path and your return to where you parked.
The constantly changing variety of holes is a major plus for me. Beginning with a bang on hole 1, which requires a strong drive, but retains a few trees to force a line, and finishes with a cool basket position tucked just into the woods. A true par four hole. 2 is a finesse woods deuce opportunity, then 3 emerges like a sunbeam back out into the open. Into the woods at the end of 4, followed by the ace run 5, another deuce chance on 6, then 7 & 8 make a dastardly pair, with a left to right shot and a murky pond barely past the blind pin position, then a right to left to a blind position at the top of the hill. Shorties, but difficult. 9 is woody and has a rollaway 'green'. 11 is a pretty sweeping shot into the woods after the more open 10. 12 plays around and long to the left with two places where your fairway constricts. 13 has a 'window' from the long tee, but really plays down an S-shaped fairway to the pin. 14 presents another ace-deuce run, then 15 & 16 give you open, sunny fields again, with elevations to challenge your shot (especially the slope down beyond 15). 17 is a wooded lane with choices of lines, then you wrap up on the aforementioned valley shot on 18.
In all, an excellent competition level course that should keep players motivated to try new options from the longs and the shorts, and keep coming back for more. When combined with the pride the crew out here displayed during Worlds (I was astonished to see them hustling out before our round to use a leafblower on all the tees), it's clear the Three Rivers disc golf community has a winner in the pair of Meyer Broadway courses.
Cons:
The design of the course is so spread out, it wasn't possible to create a good 'nine-and-nine' loop, so folks going out for a scramble start in tournament play do have to hike a bit. And you will need spotters for the tall grass, as well as bug spray.
I noted (only once or twice, though) that a tee here and there sloped a little with the terrain, rather than having been terraced in. Just my personal preference, but up-sloping tees get in my head too much. Like I said, I only noted it once or twice. Can't recall which ones.
My usual caveat about pay to play: it's $5, and OK by me, but you should know that going in, if you prefer 'free'.
Finally, the signage at the long tee on 13 suggested a straight fairway. It ain't.
Other Thoughts:
Even though I screwed up a batch of shots as I finished my round on 8 & 9, I still enjoyed this course. There were a bunch of holes that were too long for me, but the course balanced those out very nicely with a bunch of deuce opportunities. I'm sure regular players can learn the lines, eliminate bogies on the longer holes, and really score well on a course like this.