Pros:
Recreation Park is a strong course that challenges some unique aspects of your disc golf game. The course's primary pro is that it uses the property available very well. The course is set on a very flat piece of land with occasional groves of pine trees. It makes use of the pine trees by playing along fairways that have ceilings at approximately ten to fifteen feet above the ground, at most, and have distances that make it impossible to reach the holes on the low line drives necessary. This is primarily true on the front nine. The back nine is a bit more open, with some true distance pumps.
The nice thing about this is that it tests new aspects of your game. As a player with a fairly strong roller game I dropped seven rollers off of the tee, six of them on the front nine if I remember correctly. These were low line drive rollers with my flippiest low speed driver, put down on the ground quickly to cover more ground than a line drive could. No other course that I have played has challenged me like this one did to utilize my roller game. Hole one, with its green monster, is also built as an ideal roller hole with the basket placement behind the wall and trees to the left of it making an air approach from the tee a matter of luck, but an approach on the ground a matter of skill.
As mentioned the back nine opens things up a bit. The holes on the back lack the ceilings of the front, but hold onto the distance necessary. A few of the holes are set up to play with enticing risk-reward gaps that challenge players appropriately: a wide open hyzer to 400 feet, or take the wide but challenging anhyzer for a near 500 foot flex shot that'll get you to the pin? All told some very nice shots on the back.
Cons:
The first negative aspect of the course is the flatland play. There is no elevation in play, and no quirks on the greens to add any elevation to the putting game. Overall you will be throwing a lot of low straight shots on the course along the nicely mowed property.
Additionally the course lacks proper signage at times. The course does have scorecards out for players to take and use, however only certain teepads have tee signs. Most of the signs are set up on the longest layout listed, but others are set up on the mid or shorter tees. If a player intends to play a round entirely from the longest layout it is impossible to find a few of the long tees listed in the scorecards. It is possible that they simply are no longer in use at all anymore, and the scorecards simply haven't been altered to match.
The tees themselves are not concrete pads. They are dirt. In many cases this is not a negative, however this course does have very long holes which require a lot of driving power coming through the legs. Wearing a pair of hiking sneakers I definitely slipped more than a couple of times on the worn dirt surface in attempts to put a little more behind my hucks.
The course also has a very long walk from the 18th green to the 1st tee. The recommendation I have is parking at the area around holes 16/17 and putting that walk into the early portion of the round. Walking back to the car takes 5-10 minutes. Walking briskly as someone fit and with a friend likewise fit it took us 5 to get to the car. I can imagine it being a longer walk for many other golfers. It really is a bit excessive and could have been planned out a bit better.
Other Thoughts:
I enjoyed my time on this course. It challenged unique aspects of my game, forced me to play some challenging up shots, and featured some neat shots overall. The green monster is, as has been mentioned, a nice feature. I wouldn't call the hole a "signature hole" and agree with the poster that said that there was not truly a "signature hole" on the course. It makes for a challenging and unique shot, but when you step up to the teepad you don't get the feeling that you're seeing something unique and incredible as you do on holes like Highbridge Gold 8, Idlewild 16, Winthrop 5, etc. But it is a neat feature.
It is also a relatively easy course to find, a fun play, and somewhere that was worth driving an hour and a half to check out. I had a fun day out there. I recommend playing it at least once, it gives you some insight into your own game, and makes for a nice afternoon.