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Myrtle Beach, SC

Splinter City DGC

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3.555(based on 10 reviews)
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DumfriesLizzie
Gold level trusted reviewer
Experience: 5.7 years 111 played 102 reviews
3.50 star(s)

Quality woods course at the beach 2+ years

Reviewed: Updated: Played on:Dec 23, 2021 Played the course:once

Pros:

Very nice course with 2 tees (short is blue, long is gold) and one basket per hole. The course meanders through a pine forest that is bordered by busy streets. The Myrtle Beach airport is across one of said. Nevertheless, when in the woods, the course is isolated unto itself. I think there is more park (other park facilities) further west of it, but no interference besides the walkers who decide to come on the disc golf course.

Most of the holes are woods (somewhat tight to definitely tight to very tight), though a few are fairly open: nos. 14, final approach of no. 15, most of no. 16. So you will be shaping shots pretty much the entire course. Even signature no. 5 with its wide roadway means forehands (righties) or Annies/flexes (righties) (backhands, lefties) to stay out of the shrubbery (especially the evil stuff on the right). It's a par 4 (617 feet) from the short tee. Probably par 4 also from the long tee as well. If I can score 6 with my weak arm, real drivers can do much better. It looks intimidating, but it is doable if you don't try to get tons of length off the pad. Good distance, you want, of course. But where you land will make or break you.

For all other holes, if you play with some care, you're not going to do too poorly. This is very encouraging, particularly for this kind of course. It is not at all oppressive like some woods courses can be. I can see myself coming back to it whenever I am next in the area. While I didn't make any pars on my first outing, I believe I shall next time! I don't think that is far-fetched.

Cons:

Seems to get a little busy. You might be waiting to tee off from no. 1. If so and you are short on time, consider starting at no. 12 (if open) which is closest to the parking lot. Play 12 through 18 and then 1 through 11. Portions of it can be noisy: along the nos. 6-10 edge in particular. I wasn't with anyone so not trying to have a conversation, so I wasn't bothered by the noise.

Though there are tall bushes and trees to separate parallel holes from one another, the strong and high thrower might find him/herself in somebody else's fairway with errant aim.

Other Thoughts:

It reminds me a little of Bayville in Virginia Beach. Splinter City is a much bigger tract, and its holes designed differently. But like Bayville, it is a bit tight and flat. The floor is not at all swept of pine straw here at Splinter City (as it is in Virginia Beach), but those pine needles come in handy: can facilitate slides and mitigate some rollaways.

High-quality course for your beach vacation if you are not local. Definitely a must if you are in Myrtle Beach.
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DiscGolfCraig
Diamond level trusted reviewer
Premium Member
Experience: 20 years 604 played 548 reviews
3.50 star(s)

Wood: from tall pines to splinter size. 2+ years

Reviewed: Played on:Nov 24, 2020 Played the course:once

Pros:

In time, Splinter City will seemingly become Myrtle Beach's most popular course. With a prime location on one of the main roads, it will be the most visible course. But, does that mean it's the best?
- On the thumbs up, thumbs in the middle, or thumbs down scale, I'll give this course a thumbs up. It's a fun, relatively open wooded layout. Plenty of room to unleash big shots without too much penalty if you do smack a tree.
- I played this two days before Thanksgiving. Teeing off just before 8 in the morning, the only other person in the park was a dog walker. It's nice having a course to oneself. I reckon it's busier on weekends and peak season.
- For the most part, the course is lightly wooded or has wide fairways that the rough is a non issue. In terms of difficulty and most punishing layout, it's easily #2. It's a 534 layout that makes a 90-degree turn to the right halfway down the fairway. Miss the fairway by trying to cut the corner, like I did, and you're in thick rough and pitching it back out into the fairway.
- Course uses the limited trees to create obstacles. The leaning tree on #11 is probably the most recognizable one on the course. It's being held up by some massive wood (huh-huh) so it's not going anywhere anytime soon. #15 with its basket on a slight mound qualifies as the elevation hole on the course.
- #18 is probably the course's best layout in terms of quality and challenge. It's 552 feet on one of the few heavily wooded layouts. This has all the vibes of a Socastee layout. After having a stretch of holes in the open area, this is a good change of pace to close the round.
- Lots of longer layouts from the long tees. Four holes are longer than 500 feet with another five in the 400s.
- Great tee signs. Great course map. Both are needed as you can see multiple baskets and tee pads at many points throughout the course.

Cons:

I'll say the biggest con may simply be that this isn't the most daunting or challenging of layouts. Socastee has more challenging holes through the course. Don't expect anything here as tough as #18 at Socastee.
- I have mixed feelings about #5. It's an 818-foot layout that uses a park road as the fairway. There is grass on both sides of the pavement. Just know if you throw down the middle, your disc is hitting pavement essentially the entire way up to the basket. I'd like this hole a lot more if this were a natural fairway.
- For first time players, I can see how you can easily get turned around on the course. Even with the UDisc map, I still wasn't sure which basket I was throwing to on several occasions. I also initially skipped #8, making the (seemingly) logical transition from #7 to 9. As this will have a high percentage of out-of-town players, more arrows/signage between holes are almost required.
- I only noticed trash cans near the parking lot. I didn't spot a single bench throughout the course. Keep that in mind when you're hear in the summer. At least the course is heavily shaded in sections.
- There is a lack of variety. From holes #10 - 14 as well as #16 and (to a lesser degree) #8 & 9, you're throwing relatively open, relatively straight layouts. Those eight holes all range in length from 318 to 543 feet, with most around 400, you start feeling as if you're throwing the same shot hole after hole. Barring a tree smack, or based upon your distance, you're either looking at a putt for your second shot or a short to short midrange second shot. There were a lot of easy 3s on my scorecard in this stretch.
- Complete speculation that could be 100% wrong. During busier times, parking may be an issue. It's a small lot. Also, I'd imagine you may come across dogwalkers, casual walkers strolling across the fields oblivious that they're on a disc golf course.

Other Thoughts:

Splinter City is a nice, not-so-difficult course. Socastee is the more technical layout. This is the one you'll play if you're in the mood for something more casual, or if you want to avoid mosquitoes.
- This course reminded me overwhelmingly of a longer version of the Newport News (VA) DGC.
- Other than holes such as #2 &18, this course overwhelmingly encourages players to be aggressive off the tee. There's not a high lost disc factor nor is there risk for outlandish scores if you throw off line.
- For average distance players (300ish range) such as myself, you're not going to see a lot of easy birdies from the long tees. Playing the shorter tees instead of the longs (average 309 feet vs 407 feet) will bring more holes into birdie range.
- It's great seeing a second 18-hole layout in Myrtle Beach. Too many 9-hole layouts throughout the region that this was desperately needed. Now, you just need one more 18-hole layout to be considered a potential disc golf destination.
- The front nine has more of a wooded feel. Holes #2 - 6 especially feel different from the rest of the layout. It would have been nice to get more holes in this wooded area in place of a couple of the open layouts. You easily could remove the filler holes of #12 & 13 (throwing out and straight back) and they wouldn't be missed at all.
- I feel I'm being slightly generous by giving this course a 3.5. It's a perfect 3.25 in that it's better than those courses but doesn't quite meet the level of other courses I've rated 3.5. Based on the long layout alone, I'm saying more experienced players will enjoy this layout. Watching players tear this course apart in the '20 MB Open videos, it shows the course's wide appeal.
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