teemkey
* Ace Member *
On the tee at 16. Paul & Calvin: Hey Kev, does your dial go to 11?
Considering her contract is identical to Kristin Tattar's, it seems reasonable to expect her to finish closer than 23 strokes behind Kristin.
I don't think it is negativity aimed toward Kona, but more a sense of unfairness at the contract sitiuation.
Impressed to Calvin pull it back together after some terrible drives.
If McBeth would simply play hole 5 for a par, he'd have won 2/4, and potentially 3/4 times here.
He could have saved a stroke on 18 in round 2.
Considering her contract is identical to Kristin Tattar's, it seems reasonable to expect her to finish closer than 23 strokes behind Kristin.
I don't think it is negativity aimed toward Kona, but more a sense of unfairness at the contract sitiuation.
Podiums or some really cool videos on Youtube.
Totally. So common to see him vying for the win closing in on the finish line, only to have a something go sideways at seemingly the worst time, ripping any realistic chance at the W away from him.
Nice to see him sieze the moment by parking the playoff on hole 1. That had to feel so fulfilling for him.
Apparently the mat of the teepad of #1 bunched up under Pauls plant foot, causing a way errant shot. Can see it clearly too. But who is to say would he have deuced it regardless.
So 2/2 on course equipment getting him on the last round But thats disc golf.
Are the Prodigy chains heavier than most? They seemed to push more than a few discs back out.
I didnt see any of that though. FWIW while the top of the line Discatchers will always be my favorite, the Prodigy basket IMO is the best and most consistently catching device. Glancing blows and high hits with low velocity are mostly not catched but IMO in a pretty uniform fashion. Not like on some other baskets, where sometimes the one outside chain hangs on perfectly, pulling a 50/50 hit at most in, and sometimes not.
Also I think I've yet to witness a straight on the pole bounceback spitout of the Prodigy baskets.
Two suggested design improvements on 5 would be for the drop zone to be closer to the basket so there's a better chance some players can save a 3 with a long putt, and to add logs near the OB line on the low side of the basket to counter fluky roll-aways.
I think a creative way to do it on hole 5 would be to define all of the current OB areas on that hole as no penalty Relief Areas. However, player landing in one would have to play their next throw from a drop zone which would be the player's choice of the one that's already there or their previous lie. So, when driving, if the player lands R.A. they probably choose the marked DZ that's there and then are throwing their second shot. On any throw after their drive that lands R.A., they choose their current lie or the marked DZ whichever is closer or an easier shot to the green. This new approach uses loss of distance instead of immediate strokes as a means of penalizing, so players are more likely to go for the pin and not risk fluky stroke penalties but loss of position in case flukes occur.Is the drop zone needed? Seems like eliminating the drop zone in lieu of normal OB rules could entice players to go for the green more. I've never played there but it seems like they could remove the OB in the left woods as well. This may entice players to try pipe one down the middle more as well, as a kick left wouldn't automatically be OB anymore.
Is the drop zone needed? Seems like eliminating the drop zone in lieu of normal OB rules could entice players to go for the green more. I've never played there but it seems like they could remove the OB in the left woods as well. This may entice players to try pipe one down the middle more as well, as a kick left wouldn't automatically be OB anymore.
I think a creative way to do it on hole 5 would be to define all of the current OB areas on that hole as no penalty Relief Areas. However, player landing in one would have to play their next throw from a drop zone which would be the player's choice of the one that's already there or their previous lie. So, when driving, if the player lands R.A. they probably choose the marked DZ that's there and then are throwing their second shot. On any throw after their drive that lands R.A., they choose their current lie or the marked DZ whichever is closer or an easier shot to the green. This new approach uses loss of distance instead of immediate strokes as a means of penalizing, so players are more likely to go for the pin and not risk fluky stroke penalties but loss of position in case flukes occur.